Search results for "Learning sciences"

showing 10 items of 44 documents

A Matrixulation Method for Mapping an E-learning Platform Designer’s Conception of Learning: A Pilot Study

2004

This paper presents a method for analyzing human conceptions related to e-learning, based on positioning data on what is called here a learning matrix. The set of dimensions comprising the matrix distinguish between emphasis on individuality and sociality in learning, between viewing learning as knowledge adoption and as knowledge construction, and between viewing learning as subjective and as objective to time. The learning matrix is used to visualize and compare conceptions of learning extracted from literature and from individual perceptions of learning, revealed through interviews. This study supports the development of e-learning environments and casts light on different conceptions of…

Knowledge managementHuman–computer interactionbusiness.industryComputer scienceE-learning (theory)Learning theoryCollaborative learningSequence learningbusinessSet (psychology)Experiential learningAction learningLearning sciencesInSITE Conference
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Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study

2008

Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-face learning with information technologies cannot provide effective teaching and efficient solutions for learning. To be successful, blended learning must rely on solid learning theory and pedagogical strategies. In addition, there is a need for a design-based research approach to explore blending learning through successive cycles of experimentations, where the shortcomings of each cycle are identified, redesigned, and reevaluated. This paper reports on a study conducted on a blended learn- ing model in Java pro…

Learning cycleJava programmingComputer scienceonline learningcomputer.software_genreEducationLearning theorye-learninglcsh:LC8-6691lcsh:Special aspects of educationMultimediaDesign-based researchbusiness.industryCommunicationEducational technologylearning cycleOpen learningblended learningLearning sciencesComputer Science ApplicationsSynchronous learningdesign-based researchBlended learningcomputer programmingface-to-face learningArtificial intelligencebusinesscomputerInformatics in Education
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On the design of effective learning materials for supporting self-directed learning of programming

2012

This paper reports on the action research that studies how to implement self-directed learning of programming in the academic context. Based on our findings from the previous steps with this research agenda, we focus on the design of learning materials. That is, we aim to facilitate the students' self-directed learning by developing illustrative and concise materials that the students could use to efficiently develop theoretical understanding of the learning topics. In designing the materials, we will rely on the cognitive load theory as the guiding theoretical framework. The paper demonstrates the planning stage of our second action research cycle.

Management scienceComputer scienceAlgorithmic learning theoryActive learningContext (language use)Action researchRobot learningAction learningInductive programmingLearning sciencesProceedings of the 12th Koli Calling International Conference on Computing Education Research
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Connecting work and learning: design engineers' learning at work

2006

PurposeThe paper seeks to investigate design engineers' and product developers' learning through their work. The aim was to approach designers' work practice and their learning in the course of it as perceived by the designers themselves. The aim is also to examine their learning through the various individual and social processes, which take place in the workplace.Design/methodology/approachThe ethnographic approach in this paper, with its use of combined and qualitative data gathering and analytical methods, was selected to approach the aim described above. Observations in two Finnish high‐tech companies and interviews with 18 designers were conducted. The observations and interviews were…

Organizational Behavior and Human Resource ManagementKnowledge managementSocial Psychologybusiness.industryQualitative propertyDevelopmentWork experienceLearning sciencesWork (electrical)NarrativeProduct (category theory)SociologyOn-the-job trainingbusinessLearning designJournal of Workplace Learning
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Bringing pupils' learning closer to a scientific construction of knowledge: A permanent feature in innovations in science teaching

1994

In this article we intend to show that the idea of linking science learning to the way of doing science constitutes a permanent feature, although not always explicit, in innovations in science teaching. A thread which, in our opinion, has shown itself to be fruitful, even through its wrong avenues, and that is being reinforced nowadays by the emerging constructivist paradigm and by the implications of the contemporary philosophy of science in science education.

Outline of social scienceSocial science educationScience educationInformation scienceLearning sciencesEducationPhilosophy of computer scienceHistory and Philosophy of ScienceComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationScience communicationEngineering ethicsSociologyScience technology society and environment educationScience Education
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Diagnosing and measuring learning organizations

2005

PurposeTo explore and analyse various learning organizations and to attempt to outline the form of a holistic learning organization.Design/methodology/approachThe tool described in this article is a continuation of the work published in a Licentiate thesis in 1996 and developed further in a doctoral dissertation in 2001. The Learning Organization Diamond Tool is based on a holistic concept of a learning organization being regarded as a structure of related elements: driving forces, finding purpose, questioning, empowering and evaluation at two interconnected levels of individuals and the whole. Data from 686 respondents were gathered from 25 Finnish organizations in 1998.FindingsThe outcome…

Structure (mathematical logic)Organizational Behavior and Human Resource ManagementKnowledge managementHolistic educationbusiness.industryLearning environmentLearning organizationLearning sciencesEducationOrganization developmentOrganizational learningBusiness sectorSociologybusinessThe Learning Organization
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Conceptualizing Collaboration in the Context of Computer-supported Collaborative Learning

2015

“Collaborative learning” has become a common expression in a wide range of spheres. We often say that we learn collaboratively when we perform a task together. However, the term “collaborative learning” has more complex implications than only doing a task together with peers. Successful collaborative learning is characterized by meaningful and intense interactions among peers and shared understanding of the concepts. In computer-supported collaborative learning (CSCL) learners’ interactions are mediated by technological artifacts, therefore, the role of technologies becomes highly important from both cognitive and motivational perspectives. In this paper I discuss the essence of c…

Team learningComputer-supported collaborative learningHuman–computer interactionComputer scienceActive learningEducational technologyCollaborative learningExperiential learningLearning sciencesSynchronous learningProceedings of the 7th International Conference on Computer Supported Education
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Time and the Design of Web-Based Learning Environments

2005

Introduction Design can be seen as a form of creation, which involves complexity and synthesis (Goel & Pirolli, 1992; Schon, 1987). In a broad sense, anyone who designs is a designer. This means that unlike analysts or critics, designers put elements together and bring new creations into being. In so doing they deal with many variables and constraints, some initially known and some discovered through the design process (Etelapelto, 1998). According to Burgoon, Buller, and Woodall (1996), it is typically human to affect and change one's environment. However humans are affected by their physical surroundings as well. Schon (1987) perceives all human constructive and creative activity as desig…

World Wide Weblcsh:T58.5-58.64Design educationComputer sciencelcsh:Information technologyLearning environmentActive learningDistance educationEducational technologyInformation systemLearning sciencesSynchronous learningIssues in Informing Science and Information Technology
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CONTEMPORARY THEORIES OF ADULT LEARNING

2015

<p>Due to the adult learning theory transition from cognitive to comprehensive aspects, this article analyses contemporary theoretical notions about adult’s learning. In order to characterise the modern view on adult, the most recent insights into the education of whole adult person (P. Jarvis), three dimensions of learning (K.Illeris) and the critical theory contribution (S.D. Brookfield) will be discussed. All of mentioned, globally-renowned theorists are of the same opinion and contribute to the general adult learning theory – P. Jarvis pictures the learning process from a viewpoint of a human as holistic organism, K.Illeris develops his theory in relation to the pedagogical condit…

adult learning; Brookfield; Illeris; Jarvis; learning theoriesmedia_common.quotation_subjectContext (language use)CognitionExperiential learningDemocracyLearning sciencesEpistemologyPoliticsLearning theoryRelation (history of concept)PsychologySocial psychologymedia_commonSOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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The Comparison of Self-Perception of the Use of Learning Strategies in Spanish and Lithuanian Secondary Students When Learning Science

2021

Improving students‘ learning strategies is important for them in order to learn successfully. This article compares the self-perception of the use of learning strategies in Spanish and Lithuanian secondary schools students when learning science and analyse the students understanding of these strategies to determine the sociocultural environment influence on this perception. Results emphasize the need to include support actions to improve the management of strategies in secondary school.

motivated strategies for learning questionnaireLithuanianSelf perceptionmokymosi strategijosLearning scienceslanguage.human_languageCiència Ensenyamentbendrasis ugdymasEducationmotyvacijamotivationsecondary educationComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationlanguageEducació secundàriascience educationlearning strategiesPsychologygamtamokslinių ir matematikos mokomųjų dalykų mokymasismotyvuotų mokymosi strategijų klausimynasPedagogika
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