Search results for "Mobile Robot"
showing 10 items of 71 documents
A MOBILE ROBOT FOR TRANSPORT APPLICATIONS IN HOSPITAL DOMAIN WITH SAFE HUMAN DETECTION ALGORITHM
2009
We have been developing a MKR (Muratec Keio Robot), an autonomous omni-directional mobile transfer robot system for hospital applications. This robot has a wagon truck to transfer luggage, important specimens and other materials. This study proposes a safe obstacle collision avoidance technique that includes a human detection algorithm for omni directional mobile robots that realizes a safe movement technology. The robot can distinguish people from others obstacles with human detection algorithm. The robot evades to people more safely by considering its relative position and velocity with respect to them. Some experiments in a hospital were carried out to verify the performance of the human…
A BCI Teleoperated Museum Robotic Guide
2009
Brain Computer Interface is a system that offers also a support to the patients with neuromuscular diseases as Amyotrophic Lateral Sclerosis. In this paper are presented some works with the aim to integrate brain computer interfaces and mobile robots. The two aim of this project are: (i) to test an improved BCI experience through the help of a physical robot, so that brain signals are stronger stimulate. (ii) to use a remote robot controlled by a highly paralyzed patient via a BCI through a friendly Graphic User. Some preliminary experiments are presented in this paper about one of the possible application: a robotic museum guide (PeopleBot and Pioneer3 robot), that can transmit remote visu…
The design of interfaces for multi-robot path planning and control
2014
The field of human-robot interaction has evolved beyond issues concerning the design and development of one person controlling one robot to exploring HRI for groups of robots and teams. Our design research explores biologically-inspired motion that is initiated by a human operator, applied to a single or a small group of robots, and used to affect the motion and path planning of another subset of robots. This exploratory design study first created a taxonomy to categorize individual robot motions, looking at how they could be categorized and used as building blocks. We then combined individual motions with time and velocity as design variables to guide our interaction design. This work led …
A Lightweight Software Architecture for Robot Navigation and Visual Logging through Environmental Landmarks Recognition
2006
A robot architecture with real-time performance in navigation tasks is presented. The system architecture is multi-threaded with shared memory and fast message passing through static signalling. In this paper, we focused on the reactive layer components and its straightforward implementation. The proposed architecture is described with reference to an experimental setup, in which the robot task is visual logging of environmental landmarks detected on the basis of sensor readings. Our experimental results show how the robot is able to identify, make snapshots and log a set of landmarks by matching 2D geometric patterns.
Attention-Based Landmark Selection in Autonomous Robotics
2007
This paper describes a robotic architecture that uses visual attention mechanisms for autonomous navigation in unknown indoor environments. A foveation mechanism based on a bottom-up attention system allows the robot to autonomously select landmarks, defined as salient points in the camera images. Landmarks are memorized in a behavioral fashion by coupling sensing and acting to achieve a representation that is view and scale independent. Selected landmarks are stored in a topological map. During the navigation a top-down mechanism controls the attention system to achieve robot localization. Experiments and results show that our system is robust to noise and odometric errors, being at the sa…
Attention-based environment perception in autonomous robotics
2007
This paper describes a robotic architecture that uses visual attention mechanisms for autonomous navigation in unknown indoor environments. A foveation mechanism based on classical bottom-up gaze shifts allows the robot to autonomously select landmarks, defined as salient points in the camera images. Landmarks are memorized in a behavioral fashion, coupling sensing and acting to achieve a representation view and scale independent. Selected landmarks are stored in a topological map; during the navigation a top-down mechanism controls the attention system to achieve robot localization. Experiments and results show that our system is robust to noise and odometric errors, being at the same time…
An architecture for automatic gesture analysis
2000
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality simulation environments, software user interfaces, and digital library systems.A very crucial part of all these systems is the input module which is devoted to recognize the human operator in terms of tracking and/or recognition of human face, arms position, hand gestures, and so on.In this work a software architecture is presented, for the automatic recognition of human arms poses. Our research has been carried on in the robotics framework. A mobile robot that has to find its path to the goal in a partially struc…
A Neural Multi-Agent Architecture for an Autonomous Mobile Robot Control
1999
The aim of this paper is to introduce a multi-agent architecture for an autonomous robot control oriented to obtain high design modularity and high parallelism of decision processes. A multi-agent approach allows us to design several specialized agents and each of them is optimized in order to solve a single part of the whole task. Each agent is able to cooperate with other agent exchanging information, so the robot is able to make the appropriate policy of management to reach a prefixed goal. We tested the proposed architecture with a simple application: an autonomous mobile robot performs object retrieval tasks into unknown structured environments. The robot is not given a priori map of t…
Texture analysis with statistical methods for wheat ear extraction
2007
In agronomic domain, the simplification of crop counting, necessary for yield prediction and agronomic studies, is an important project for technical institutes such as Arvalis. Although the main objective of our global project is to conceive a mobile robot for natural image acquisition directly in a field, Arvalis has proposed us first to detect by image processing the number of wheat ears in images before to count them, which will allow to obtain the first component of the yield. In this paper we compare different texture image segmentation techniques based on feature extraction by first and higher order statistical methods which have been applied on our images. The extracted features are…
A vision agent for mobile robot navigation in time-variable environments
2002
We present an architecture for mobile robot navigation based on Bayesian networks. The architecture allows a robot to plan the correct path inside an environment with dynamic obstacles. Interactions between the robot and the environment are based on a powerful vision agent. The results of simulations, showing the effectiveness of the approach, are described.