Search results for "Mobile device"
showing 10 items of 144 documents
Percepción de los estudiantes universitarios ante una actividad audiovisual con dispositives móviles: un estudio de caso.
2020
El presente estudio radica en el interés que aportan las manifestaciones de los estudiantes universitarios de Magisterio, futuros maestros, desde una vertiente cualitativa y, en menor medida, cuantitativa, sobre el uso de los dispositivos portables, en concreto los teléfonos móviles con apoyo de la red social Facebook, en el proceso de enseñanza y aprendizaje. Se trata de una experiencia educativa centrada en la creación de audiovisuales mediante dispositivos móviles. Los resultados avalan, por un lado, la importancia que los discentes atribuyen al recurso y la motivación que les genera el uso de estas innovadoras metodologías con TIC. Otorgan valor a la necesidad de actualizarse tecnológic…
Physicians’ motivations to use mobile health monitoring:a cross-country comparison
2016
While mobile device receives increasing attention as a practical tool to remotely check patients’ health, little research has shed light on physicians’ acceptance of this information and communication technology. This study attempts to fill this research gap by examining how Japanese and Spanish physicians perceive a series of factors associated with mobile diabetes monitoring acceptance, and whether any differences exist in these perceptions between the countries due to different levels of physician scarcity, which is operationalised as the number of physicians available per 10,000 population. The hypotheses were tested by empirical surveys in Japan and Spain. In total, 471 and 497 usable …
Escenarios tecnológicos con dispositivos móviles para la acción educativa. Tendencias y vínculos con la imagen
2021
Presentamos un acercamiento a los escenarios educativos con TIC en la actualidad, en concreto tecnologías portables y modelos pedagógicos de colaboración complementarios a ellas, propios del constructivismo. La capacidad de aprendizaje que estos pueden llegar a suscitar, en cualquier momento y en cualquier lugar, refleja una realidad tangible en nuestra sociedad móvil. Nos referimos a los PLE Entornos Personales de Aprendizaje, BYOD Bring Your Own Device, la Gamificación, Flipped Classroom y la Realidad Aumentada y la Realidad Virtual. Se realiza una revisión de literatura de propuestas pedagógicas destacables, a través de algunos de los principales actores que las abordan en España. En cad…
Mobile Search - Social Network Search Using Mobile Devices
2008
During the last years progress in Web search engines has been made to the point that relevant information can be reached easily most of the time. However very little empirical research has been carried to study Web search in highly dynamic social network environments composed of mobile devices. The aim of this work was therefore to investigate novel approaches that took advantage of the social network environment inherent to mobile peer-to-peer paradigm. The work focused mainly on the development of a prototype for mobile search concept. The prototype was built on top of Drupal content site management system. This study suggests that the methods presented can be a complement to traditional …
Conquering the Mobile Device Jungle: Towards a Taxonomy for App-enabled Devices
2017
Comparing the Capabilities of Mobile Platforms for Business App Development
2015
Businesses increasingly embrace the possibilities of mobile computing. While there is broad advice for app developers in general, development of apps for enterprises is hardly covered. Business apps support internal processes and contribute to customer relationship management. The heterogeneity of platforms for mobile devices makes development difficult. At the same time, companies seek to support several platforms with their apps to maximize customer acceptance and to support the platforms best suited for their employees. Aiming at improving the knowledge on business app development, we present a framework for assessing mobile platforms. For this purpose, we have developed a distinct set o…
A Virtual Shopper Customer Assistant in Pervasive Environments
2007
In this work we propose a smart, human-like PDA-based personal shopper assistant. The system is able to understand the user needs through a spoken natural language interaction and then stores the preferences of the potential customer. Subsequently the personal shopper suggests the most suitable items and shops that match the user profile. The interaction is given by automatic speech recognition and text-to-speech technologies; localization is allowed by the use of Wireless technologies, while the interaction is performed by an Alice-based chat-bot endowed with reasoning capabilities. Besides, being implemented on a PDA, the personal shopper satisfies the user needs of mobility and it is als…
Towards a methodology for semantic and context-aware mobile learning
2013
International audience; Internet and mobile devices open the way towards mobile learning (m-learning), offering new opportunities to extend learning beyond the traditional teacher-led classroom. M-learning is not only any form of teaching or studying that takes place when the user interacts with a mobile device. It is more than just using a mobile device to access resources and communicate with others. It should take account of the constant mobile situation of the learner. The challenge here is to exploit this continually changing situation with a system that can dynamically recognize and adapt educational resources and services to the "context" in which the learner operates (localization, …
Mobile cloud computing educational tool for image/video processing algorithms
2011
This paper shows the importance and benefit of coupling cloud computing with mobile especially due to power limitations that mobile devices exhibit. Moreover, the work done shows that mobile computing can be applied for educational purposes, where a tool for students termed Mobi4Ed is presented. This educational tool aims at exploiting the concept of cloud computing in the context of image and video processing, where students can assess several algorithms in real-time. Two possible system architectures are detailed, where one uses the cellular channel and the other uses the data channel. Consequently, one of the approaches is adopted and a detailed simulation is done where an Android client…