Search results for "PET"

showing 10 items of 12749 documents

Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
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Coordination and Sociability for Intelligent Virtual Agents

2008

This paper presents a multi-agent framework designed to simulate synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses on the social library integrated in BDI agents to provide socially acceptable decisions. We propose the use of ontologies to define the social relations within an artificial society and the use of a market based mechanism to reach sociability by means of task exchanges. The social model balances rationality, to control the global coordination of the group, and sociability, to simulate relations (e.g. friendliness) and reciprocity among agents. The multi-agent framework has been tested successfully in dynamic envi…

Computer scienceHuman–computer interactionReciprocity (social psychology)Artificial societySocial competenceSocial psychologySocial relationTask (project management)Social simulationSocial behaviorVirtual actor
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PET Chemistry: Radiopharmaceuticals

2021

Although many radiolabelled compounds for PET imaging have been developed so far, only a few have reached the status of a clinically established and routinely used PET radiopharmaceutical. At the early stage of development, a reasonable medical indication is obviously fundamental for a PET radiopharmaceutical to be further considered as clinically relevant. However, besides a favourable in vivo behaviour and appropriate imaging characteristics, certain criteria have to be fulfilled, such as a fast, straightforward and reliable radiosynthesis; an assured stability of the label as well as of the compound itself and a good availability of a suitable precursor. In particular, the ease and relia…

Computer sciencePet chemistryOn demandRadiosynthesisPet imagingBiochemical engineering
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Enhancing Creativity: Using Visual Mnemonic Devices in the Teaching Process in Order to Develop Creativity in Students

2020

(1) Background: In the field of creativity studies there is always space for expansion and new conceptualizations of the methods involved. Therefore, we will present in this paper a brief arrangement of the methods used to enhance creativity and consider whether visual mnemonic devices can increase creativity. The devices are used in the teaching process in order to ease the remembering process by creating a visual representation. Visual mnemonic devices are techniques that increase creativity as part of their own performance. (2) Methods: We will use a quasi-experimental, nonequivalent group design, the procedure involving the use of visual mnemonic devices. (3) Results: The results show t…

Computer scienceProcess (engineering)media_common.quotation_subjectGeography Planning and DevelopmentTJ807-830MnemonicManagement Monitoring Policy and LawSpace (commercial competition)TD194-195Renewable energy sourcesField (computer science)Fluency0502 economics and businessGE1-350Representation (mathematics)creativity development methodscreativitymedia_commonEnvironmental effects of industries and plantsRenewable Energy Sustainability and the Environment05 social sciences050301 educationCreativityEnvironmental sciencesOrder (business)visual mnemonic devices0503 education050203 business & managementCognitive psychologySustainability
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Daily streamlow prediction with uncertainty in ephemeral catchments using the GLUE methodology

2009

Abstract The Generalised Likelihood Uncertainty Estimation (GLUE) approach is presented here as a tool for estimating the predictive uncertainty of a rainfall–runoff model. The GLUE methodology allows to recognise the possible equifinality of different parameter sets and assesses the likelihood of a parameters set being acceptable simulator when model predictions are compared to observed field data. The results of the GLUE methodology depend greatly on the choice of the likelihood measure and on the choice of the threshold which determines if a parameters set is behavioural or not. Moreover the sampling size has a strong influence on the uncertainty assessment of the response of a rainfall–…

Computer scienceSettore ICAR/02 - Costruzioni Idrauliche E Marittime E IdrologiaEquifinalityVariance (accounting)Measure (mathematics)GeophysicsGeochemistry and PetrologySample size determinationStatisticsEconometricsSample varianceSensitivity analysisGLUEPredictive uncertainty Rainfall-Runoff model Generalized Likelehood Uncertainty Estimation Ephemeral catchmentsUncertainty analysis
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Mediated learning materials: visibility checks in telepresence robot mediated classroom interaction

2021

Videoconferencing is increasingly used in education as a way to support distance learning. This article contributes to the emerging interactional literature on video-mediated educational interaction by exploring how a telepresence robot is used to facilitate remote participation in university-level foreign language teaching. A telepresence robot differs from commonly used videoconferencing set-ups in that it allows mobility and remote camera control. A remote student can thus move a classroom-based robot from a distance in order to shift attention between people, objects and environmental structures during classroom activities. Using multimodal conversation analysis, we focus on how partici…

Computer scienceTeaching methodDistance educationComputer-Assisted Instructionluokkatyöskentelycomputer.software_genreEducationMultimodalityVideoconferencingHuman–computer interactionetäosallistuminenvideoneuvottelutlearning materialsmultimodalitymultimodaalisuusoppimateriaali060201 languages & linguisticsTeleroboticskieltenopetus4. Education05 social sciencesVisibility (geometry)Educational technology050301 educationvideo-mediated interaction06 humanities and the artstelepresence robotcomputer-assisted language learning0602 languages and literaturerobotitclassroom interaction516 Educational sciences0503 educationcomputer
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Indoor Space Classification Using Cascaded LSTM

2020

Author's accepted manuscript. © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Indoor space classification is an important part of localization that helps in precise location extraction, which has been extensively utilized in industrial and domestic domain. There are various approaches that employ Bluetooth Low Energy (BLE), Wi-Fi, magnetic field, object detecti…

Computer scienceUltra-wideband020302 automobile design & engineering02 engineering and technologySpace (commercial competition)computer.software_genreObject detectionlaw.inventionDomain (software engineering)Bluetooth0203 mechanical engineeringlaw0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingData miningcomputerVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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The Integration and Sharing of Resources for a New Quality of Living

2014

In questo capitolo, il tema della condivisione è trattato anche dal punto di vista giuridico attraverso una discussione caratterizzante il dibattito rilevante. Sono quindi approfondite le questioni inerenti le funzioni e la forma urbana. L’IT infatti può interagire con problemi operativi della città e con l’uso delle risorse ambientali (energia, suolo, acqua…), parametro indicativo su cui devono essere sviluppate le trasformazioni urbane. Come condividere gli spazi e le funzioni urbane costituisce la nuova frontiera nel campo dell’innovazione urbana. In this chapter, the issues of sharing of information and of information technologies use are dealt with from the juridical point of view, thr…

Computer sciencebusiness.industryEnergy (esotericism)Information technologyData securityEnergy consumptionEnvironmental economicsSettore ICAR/21 - Urbanisticacondivisione servizi e risorse aspetto giuridicoSmart gridSmart cityData Protection Act 1998sharing services and resources juridical aspectsSmart environmentbusiness
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Using a Computerised Corpus in the Construction of a Bilingual Phraseological Dictionary

2016

It is generally acknowledged that one of the main purposes of bilingual dictionaries is to provide learners with relevant and sufficient information about the grammatical, lexical and phraseological units of a language (Yong and Peng 2007: 20). Furthermore, this must be done in a way that is both convenient and comprehensible for very specific kinds of users (Cabre 2007: 80–81; Pecman 2008: 205), namely, non-native speakers who are still developing their linguistic and discourse competence but who have not fully attained the intuitive ability to tackle major grammatical issues. It follows that this kind of learner cannot rely on previous discourse experience and sociolinguistic training in …

Computer sciencebusiness.industryFirst languageBilingual dictionaryArtificial intelligencecomputer.software_genrebusinesscomputerCompetence (human resources)Natural language processingLinguistics
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ChiLab4It system in the QA4FAQ competition

2017

ChiLab4It is the Question Answering system (QA) for Frequently Asked Questions (FAQ) developed by the Computer-Human Interaction Laboratory (ChiLab) at the University of Palermo for participating to the QA4FAQ task at EVALITA 2016 competition. The system is the versioning of the QuASIt framework developed by the same authors, which has been customized to address the particular task. This technical report describes the strategies that have been imported from QuASIt for implementing ChiLab4It, the actual system implementation, and the comparative evaluations with the results of the other participant tools, as provided by the organizers of the task. ChiLab4It was the only system whose score re…

Computer scienceentité appelée rEcognition et liens dans le tweets italiensentiment polarity classificationevent factuality annotationetichettare per messaggi social mediaclassificazione polarità sentimentitagging for italian social media textsCompetition (economics)computational linguisticsLAN009000linguistica computazionaleSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionireconnaissance téléphonique articulatoireQuestion answering FCG Cognitive systemarticulatory phone recognitionLinguisticsCFInternational economicsannotazione fattualità degli eventiriconoscimento telefonico articolarenamed entity rEcognition and linking in italian tweetslinguistique computationelleclassement polarité sentimentsentità chiamata rEcognition e collegamenti nei tweet italianiétiqueter les messages des médias sociauxannotation de facturation de l'événement
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