Search results for "Personal"

showing 10 items of 3924 documents

Design and evaluation of prosody-based non-speech audio feedback for physical training application

2011

Abstract Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface sounds. The principles used in the design are based on nonverbal communicative functions of prosody in speech acts, exemplifying an interpersonal approach to sonic interaction design. The stages of the design process are justified with a theoretical analysis and three empirical sub-studies, which comprise production and recognition t…

Computer scienceSound designHuman Factors and ErgonomicsInterpersonal communicationInteraction designcomputer.software_genreEducationNonverbal communicationUser experience designSonic interaction designta616Prosodyta113business.industryGeneral EngineeringHuman-Computer InteractionHardware and ArchitectureDesign processAudio feedbackArtificial intelligenceUser interfacebusinessEngineering design processcomputerSoftwareNatural language processingInternational Journal of Human-Computer Studies
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems

2004

Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D virtual scene. In order to design scalable DVE systems, different approaches have been proposed to maintain the DVE system working under its saturation point, maximizing system throughput. Also, in order to provide quality of service to avatars in a DVE systems, avatars should be assigned to servers taking into account, among other factors, system throughput and system latency. This highly complex problem is called quality of service (QoS) problem in DVE systems. This paper proposes two different approaches for solving the QoS…

Computer scienceVirtual machineQuality of serviceServerDistributed computingScalabilityComputingMilieux_PERSONALCOMPUTINGHeuristicscomputer.software_genrecomputerMetaheuristic
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Three-domain image representation for personal photo album management

2010

In this paper we present a novel approach for personal photo album management. Pictures are analyzed and described in three representation spaces, namely, faces, background and time of capture. Faces are automatically detected and rectified using a probabilistic feature extraction technique. Face representation is then produced by computing PCA (Principal Component Analysis). Backgrounds are represented with low-level visual features based on RGB histogram and Gabor filter bank. Temporal data is obtained through the extraction of EXIF (Exchangeable image file format) data. Each image in the collection is then automatically organized using a mean-shift clustering technique. While many system…

Computer sciencebusiness.industryFeature extractionCBIR - Content Based Image Retrieval automatic image annotation personal photo album managementComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingcomputer.file_formatGabor filterAutomatic image annotationHistogramFace (geometry)RGB color modelComputer visionArtificial intelligenceImage file formatsImage sensorCluster analysisbusinesscomputer
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The motivational appeal of interactive storytelling: Towards a dimensional model of the user experience

2009

A conceptual account to the quality of the user experience that interactive storytelling intends to facilitate is introduced. Building on socialscientific research from `old' entertainment media, the experiential qualities of curiosity, suspense, aesthetic pleasantness, self-enhancement, and optimal task engagement ("flow") are proposed as key elements of a theory of user experience in interactive storytelling. Perspectives for the evolution of the model, research and application are briefly discussed.

Computer sciencebusiness.industrymedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGAppealExperiential learningInteractive storytellingEntertainmentUser experience designHuman–computer interactionQuality (philosophy)CuriositybusinessInteractive mediamedia_common
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Genomic Testing for Human Health and Disease Across the Life Cycle: Applications and Ethical, Legal, and Social Challenges

2019

The expanding use of genomic technologies encompasses all phases of life, from the embryo to the elderly, and even the posthumous phase. In this paper, we present the spectrum of genomic healthcare applications, and describe their scope and challenges at different stages of the life cycle. The integration of genomic technology into healthcare presents unique ethical issues that challenge traditional aspects of healthcare delivery. These challenges include the different definitions of utility as applied to genomic information; the particular characteristics of genetic data that influence how it might be protected, used and shared; and the difficulties applying existing models of informed con…

Computer scienceclinical utilityReviewDiseasegenomic testingmolecular diagnostics03 medical and health sciencesHuman health0302 clinical medicineHealthcare deliverygenetic diseaseInformed consentHealth caregenomics030212 general & internal medicineScope (project management)business.industrylcsh:Public aspects of medicine030503 health policy & servicesPublic Health Environmental and Occupational Healthhealthcarelcsh:RA1-1270Genomic technologyEngineering ethicsPublic Healthgenomic dataPersonalized medicine0305 other medical sciencebusinessFrontiers in Public Health
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What should I do next? Using shared representations to solve interaction problems

2011

Studies on how “the social mind” works reveal that cognitive agents engaged in joint actions actively estimate and influence another’s cognitive variables and form shared representations with them. (How) do shared representations enhance coordination? In this paper, we provide a probabilistic model of joint action that emphasizes how shared representations help solving interaction problems. We focus on two aspects of the model. First, we discuss how shared representations permit to coordinate at the level of cognitive variables (beliefs, intentions, and actions) and determine a coherent unfolding of action execution and predictive processes in the brains of two agents. Second, we discuss th…

Computer sciencejoint actionModels PsychologicalBayesian inference050105 experimental psychology03 medical and health sciencesUser-Computer Interface0302 clinical medicineCognitionJoint action Graphical models Human-Robot Interaction Shared representationsHumans0501 psychology and cognitive sciencesInterpersonal RelationsCooperative BehaviorProblem SolvingConstellationCognitive scienceSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Communicationbusiness.industryGeneral Neuroscience05 social sciencesStatistical modelCognitionpredictionTower (mathematics)Joint actionAction (philosophy)businesssignaling030217 neurology & neurosurgery
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Can SQ and EQ Values and Their Difference Indicate Programming Aptitude to Reduce Dropout Rate?

2017

A crucial problem that we are currently facing at the Faculty of Computing of the University of Latvia is that during the first study semester on average 30% of the first-year students drop out, whereas after the first year of studies the number of dropouts increases up to nearly 50%. Thus, our overall goal is to determine in advance applicants that most likely will not finish the first study year successfully. A hypothesis formulated in another research study was that programming aptitude could be predicted based on the results of two personality self-report questionnaires − Systemizing Quotient (SQ) and Empathy Quotient (EQ) − taken by students. The difference between the SQ and EQ scores…

Computer sciencemedia_common.quotation_subject05 social sciences050301 educationEmpathy quotientTest (assessment)Correlation03 medical and health sciences0302 clinical medicineEmpirical researchStatisticsPersonalityAptitude0503 education030217 neurology & neurosurgeryDropout (neural networks)QuotientSimulationmedia_common
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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Men's doubles professional tennis on hard courts: Game structure and point ending characteristics

2019

Despite the great tradition and importance of the doubles game in professional tennis, no literature has analysed to date the performance of professional players. Therefore, the information on the characteristics of the game, or the tactics related to how the points are won in doubles play is scarce. The objective of this study has been to describe the basic characteristics of the structure of the doubles game, and to establish how the points finish in doubles professional tennis played on hard courts. Thirty-four ATP doubles matches played in 2018 were analysed, which included a total of 40 professional players. As per the game structure, the results showed that, in comparison to the singl…

Computer sciencetacticsPhysical Therapy Sports Therapy and Rehabilitation010501 environmental sciences01 natural sciences03 medical and health sciencesProfessional players0302 clinical medicinedoublesGame structureEducación Física y DeportivaRelevance (information retrieval)performance analysislcsh:Sports medicineSet (psychology)0105 earth and related environmental sciencesStructure (mathematical logic)Point (typography)Performance analysisOffensiveComputingMilieux_PERSONALCOMPUTING030229 sport sciencesprofessional playersDoubleslcsh:RC1200-1245Mathematical economicshuman activitiesTactics
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