Search results for "REPRESENTATION"
showing 10 items of 1710 documents
Learning high-level tasks through imitation
2006
This paper presents the cognitive architecture Con-SCIS (Conceptual Space based Cognitive Imitation System), which tightly links low-level data processing with knowledge representation in the context of imitation learning. We use the word imitate to refer to the paradigm of program-level imitation: we are interested in the final effects of actions on objects, and not on the particular kinematic or dynamic properties of the motion. The same architecture is used both to analyze and represent the task to be imitated, and to perform the imitation by generalizing in novel and different circumstances. The implemented experimental scenario is a simplified two-dimensional world populated with vario…
Sub-Symbolic Semantic Layer in Cyc for Intuitive Chat-Bots
2007
The work presented in this paper aims to combine Latent Semantic Analysis methodology, common sense and traditional knowledge representation in order to improve the dialogue capabilities of a conversational agent. In our approach the agent brain is characterized by two areas: a "rational area", composed by a structured, rule-based knowledge base, and an "associative area", obtained through a data-driven semantic space. Concepts are mapped in this space and their mutual geometric distance is related to their conceptual similarity. The geometric distance between concepts implicitly defines a sub-symbolic relationship net, which can be seen as a new "subsymbolic semantic layer" automatically a…
Sub-Symbolic Knowledge Representation for Evocative Chat-Bots
2008
A sub-symbolic knowledge representation oriented to the enhancement of chat bot interaction is proposed. The result of the technique is the introduction of a semantic sub-symbolic layer to a traditional ontology-based knowledge representation. This layer is obtained mapping the ontology concepts into a semantic space built through Latent Semantic Analysis (LSA) technique and it is embedded into a conversational agent. This choice leads to a chat-bot with “evocative” capabilities whose knowledge representation framework is composed of two areas: the rational and the evocative one. As a standard ontology we have chosen the well-founded WordNet lexical dictionary, while as chat-bot the ALICE a…
Multimodal virtual navigation of a cultural heritage site: The medieval ceiling of Steri in Palermo
2009
The advance of information technology has enabled in recent years new fruition scenarios for cultural heritage sites. Multidisciplinary approaches integrate survey techniques with multimodal interfaces to allow enhanced fruition for larger group of users. In this paper we propose a multimodal interface to a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” of Steri, the historical headquarters of the University of Palermo, in Italy. This research deals with the definition of a process for the integration of surveying techniques, modelling processes and communication technologies for the documentation of such artifacts. This is a two-stage …
Phase Coherence in Conceptual Spaces for Conversational Agents
2010
This chapter attempts to enhance the traditional chatbots with associative/intuitive capabilities. According to these considerations, it tries to create a conversational agent model that takes into consideration, aside from the traditional rule - based dialogue mechanism, also some sort of intuitive reasoning ability. The aim is in attempting to overcome the rigid pattern - matching rules, proposing a "phase coherence" paradigm into a semantic space. With this locution the chapter intend that the vectors representing the elements of the dialogue are coherent with the context. The chapter trust that this intuitive - associative capability can be obtained using the LSA methodology. The repres…
Fixed-size Quadruples for a New, Hardware-Oriented Representation of the 4D Clifford Algebra
2010
Clifford algebra (geometric algebra) offers a natural and intuitive way to model geometry in fields as robotics, machine vision and computer graphics. This paper proposes a new representation based on fixed-size elements (quadruples) of 4D Clifford algebra and demonstrates that this choice leads to an algorithmic simplification which in turn leads to a simpler and more compact hardware implementation of the algebraic operations. In order to prove the advantages of the new, quadruple-based representation over the classical representation based on homogeneous elements, a coprocessing core supporting the new fixed-size Clifford operands, namely Quad-CliffoSor (Quadruple-based Clifford coproces…
Adaptive voice interaction for 3D representation of Cultural Heritage site
2010
In the area of cultural heritage preservation and fruition the development of electronics and information technologies has opened new scenarios of research in the field of survey, representation and communication of Cultural Heritage. The aim is thus to make the fruition of works of art available to as many users as possible by using survey techniques and multimodal interaction. In this paper we propose a multimodal fruition of a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” in the Steri of Palermo. The research deals with the design of an intelligent relational agent which interacts with the user in a natural way. To address this very…
An architecture with a mobile phone interface for the interaction of a human with a humanoid robot expressing emotions and personality
2011
In this paper is illustrated the cognitive architecture of a humanoid robot based on the proposed paradigm of Latent Semantic Analysis (LSA). This paradigm is a step towards the simulation of an emotional behavior of a robot interacting with humans. The LSA approach allows the creation and the use of a data driven high-dimensional conceptual space. We developed an architecture based on three main areas: Sub-conceptual, Emotional and Behavioral. The first area analyzes perceptual data coming from the sensors. The second area builds the sub-symbolic representation of emotions in a conceptual space of emotional states. The last area triggers a latent semantic behavior which is related to the h…
Comprehensive Uncertainty Management in MDPs
2013
Multistage decision-making in robots involved in real-world tasks is a process affected by uncertainty. The effects of the agent’s actions in a physical en- vironment cannot be always predicted deterministically and in a precise manner. Moreover, observing the environment can be a too onerous for a robot, hence not continuos. Markov Decision Processes (MDPs) are a well-known solution inspired to the classic probabilistic approach for managing uncertainty. On the other hand, including fuzzy logics and possibility theory has widened uncertainty representa- tion. Probability, possibility, fuzzy logics, and epistemic belief allow treating dif- ferent and not always superimposable facets of unce…
Mathematical Patterns and Cognitive Architectures
2014
Mathematical patterns are an important subclass of the class of patterns. The main task of this paper is examining a particular proposal concerning the nature of mathematical patterns and some elements of the cognitive architecture an agent should have to recognize them.