Search results for "SYSTEMS"

showing 10 items of 11952 documents

Synchronous R-NSGA-II: An Extended Preference-Based Evolutionary Algorithm for Multi-Objective Optimization

2015

Classical evolutionary multi-objective optimization algorithms aim at finding an approx- imation of the entire set of Pareto optimal solutions. By considering the preferences of a decision maker within evolutionary multi-objective optimization algorithms, it is possible to focus the search only on those parts of the Pareto front that satisfy his/her preferences. In this paper, an extended preference-based evolutionary algorithm has been proposed for solving multi-objective optimiza- tion problems. Here, concepts from an interactive synchronous NIMBUS method are borrowed and combined with the R-NSGA-II algorithm. The proposed synchronous R-NSGA-II algorithm uses preference information provid…

ta113Mathematical optimizationinteractive multi-objective optimizationApplied MathematicsEvolutionary algorithmApproxDecision makerMulti-objective optimizationscalarizing functionSet (abstract data type)Pareto optimalevolutionary multi-objective optimizationpreference-based evolutionary algorithmsFocus (optics)Preference (economics)Information SystemsMathematicsInformatica
researchProduct

Designing browsing for in-car music player

2012

User interface features of a touch based mobile music player and their comparative impact on driver distraction when searching music albums were investigated. In a driving simulator experiment (N=18) three scrolling methods buttons, swipe and kinetic were compared, whereat the number of music tracks presented in a list-style format varied between three, five and seven items per page. Half of the participants used the music player in a portrait mode and half of them in a landscape mode. It was expected that swipe supports less severe distraction effects than kinetic or button due to systematic page-by-page scrolling and low levels of pointing accuracy required for browsing. Three items shoul…

ta113Mode (computer interface)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceOrientation (computer vision)Computer graphics (images)ScrollingDistractionSwIPeDriving simulatorMobile musicUser interfaceProceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
researchProduct

Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
researchProduct

Utilizing online serious games to facilitate distributed requirements elicitation

2015

Online serious games are used to facilitate distributed requirements elicitation.Interactive games enhance collaboration and communication between project members.Serious games raise individuals' confidence to engage in requirements elicitation.Using serious games can improve both quality and quantity of software requirements.Serious games specially enhance the performance of less-experienced stakeholders. Requirements elicitation is one of the most important and challenging activities in software development projects. A variety of challenges related to requirements elicitation are reported in the literature, of which the lack of proper communication and knowledge transfer between software …

ta113Requirements managementBusiness requirementsRequirementEngineeringserious gamesKnowledge managementbusiness.industryrequirements elicitationSoftware developmentRequirements elicitationpelitEmpirical researchhyötypelitHardware and Architecturesoftware developmentohjelmistokehitysbusinessRequirements analysisKnowledge transferSoftwaregamesInformation SystemsJournal of Systems and Software
researchProduct

Continuous Requirements Risk Profiling in Information Systems Development

2015

With the increasing adoption of agile, lean, and iterative development methods, information systems development (ISD) has become continuous, meaning that system development moves rapidly from release to release. This means that work practices and challenges that practitioners face have changed. Despite these changes, requirements development is still critical in ISD. However, IS literature is silent on how to manage requirements-related risks in the practice of continuous IS development. To fill this gap, we propose a continuous requirements risk profiling method. The study is informed by design science research methodology, and we apply focus group interviews and a Delphi study for data co…

ta113Requirements managementIterative and incremental developmentProcess managementKnowledge managementbusiness.industryComputer sciencerisk profilingRisk management information systemsvaatimusmäärittelytinformation systemsrisk managementinformation systems developmentohjelmistosuunnitteluSoftwareISDInformation systemriskianalyysiohjelmistokehitysbusinessDesign methodsRisk managementsoftware engineeringtietojärjestelmätAgile software development2015 48th Hawaii International Conference on System Sciences
researchProduct

A Serendipity-Oriented Greedy Algorithm for Recommendations

2017

Most recommender systems suggest items to a user that are popular among all users and similar to items the user usually consumes. As a result, a user receives recommendations that she/he is already familiar with or would find anyway, leading to low satisfaction. To overcome this problem, a recommender system should suggest novel, relevant and unexpected, i.e. serendipitous items. In this paper, we propose a serendipity-oriented algorithm, which improves serendipity through feature diversification and helps overcome the overspecialization problem. To evaluate our algorithm and compare it with others, we employ a serendipity metric that captures each component of serendipity, unlike the most …

ta113SerendipityComputer sciencebusiness.industrysuosittelujärjestelmät020207 software engineeringserendipity02 engineering and technologyalgorithmsunexpectednessnoveltyalgoritmit0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArtificial intelligencerecommender systemsGreedy algorithmbusinessGreedy randomized adaptive search procedure
researchProduct

Consumers’ adoption of information services

2013

This paper reports on a design science research study that seeks to investigate how information service components affect consumers’ potential adoption of such services. More specifically, the paper develops a conceptual model that uses the theory of organizational information services (TOIS) and the unified theory of acceptance and use of technology (UTAUT) as a basis. The results indicate that individual constructs can be linked to service components. In turn, this result can potentially be instrumental in progress toward a deeper understanding of consumers’ adoption of information services and how this affects the development of such services and systems that support them.

ta113Service (business)Information Systems and ManagementKnowledge managementbusiness.industrymedia_common.quotation_subjectServices computingUnified theory of acceptance and use of technologyAffect (psychology)Management Information SystemsConceptual modelInformation systemDesign science researchBusinessMarketingInformation Systemsmedia_commonInformation & Management
researchProduct

Conceptualizing the Value Co-Destruction Process for Service Systems: Literature Review and Synthesis

2017

This study conceptualizes the notion of value co-destruction by reviewing and synthesizing the scattered and scarce value co-destruction literature in interdisciplinary fields. Building on our synthesis, we outline a conceptual framework for the value co-destruction process consisting of three interrelated categories of key concepts. Our framework helps in identifying, analyzing and rectifying unwanted outcomes of a service process and highlighting the dynamic nature of value co-destruction in service systems. peerReviewed

ta113Service (business)Knowledge managementProcess (engineering)business.industry05 social sciencesvalue co-destructionpalvelujärjestelmät0502 economics and businessValue (economics)service systemsCo-creation050211 marketingbusiness050203 business & managementProceedings of the 50th Hawaii International Conference on System Sciences (2017)
researchProduct

Domain Specific Case Tool for ICT-Enabled Service Design

2014

One major problem in service design is the limited availability of information gathered during the development process. In particular, information on end-user requirements is difficult for designers, developers, and maintainers to access. Here, we provide a mechanism that supports the gathering and modeling of various types of information throughout the service and software development life cycle. As various existing tools focus on a particular part of the life cycle, essential information is not available, or it is more difficult to obtain in later stages. The linkage between information collected in the different stages is often lost. The implemented tool support enables the modeling of r…

ta113Service (systems architecture)Computer sciencebusiness.industryService designDomain (software engineering)SoftwareUnified Modeling LanguageInformation and Communications TechnologySystems development life cycleComponent (UML)Component-based software engineeringSoftware engineeringbusinessComputer-aided software engineeringcomputercomputer.programming_language2014 47th Hawaii International Conference on System Sciences
researchProduct

Flexible entity search on surfaces

2016

Surface computing allows flexible search interaction where users can manipulate the representation of entities recommended for them to create new queries or augment existing queries by taking advantage of increased screen estate and almost physical tactile interaction. We demonstrate a search system based on 1) Direct Manipulation of Entity Representation on Surfaces and 2) Entity Recommendation and Document Retrieval. Entities are modeled as a knowledge-graph and the relevances of entities are computed using the graph structure. Users can manipulate the representation of entities via spatial grouping and assigning preferences on entities. Our contribution can help to design effective infor…

ta113Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniInformation retrievalSettore INF/01 - InformaticaComputer science020207 software engineering02 engineering and technologyEntity searchSurface computing020204 information systems0202 electrical engineering electronic engineering information engineeringGraph (abstract data type)Information explorationDocument retrievalInformation explorationSurface computing
researchProduct