Search results for "Synchronous learning"

showing 10 items of 26 documents

E-Learning material presentation and visualization types and schemes

2014

Multimedia and content visualisation provide ability to transform electronic materials into more dynamic format. This can provide positive aspect on learning, but also can overload the limited information processing capacity in human brains. Cognitive load in technology-enhanced learning is closely related to the learning styles of learners. This study examines interactions between learning styles of students and how these are related to student’s working memory and cognitive traits. To investigate the learning styles of learners the Felder- Soloman questionnaire was chosen. It allows analyse students’ learning styles with respect to the Felder-Silverman learning style model, which is t…

Cooperative learningLearning stylesMultimodal learningMultimediaHuman–computer interactionComputer scienceE-learning (theory)Auditory learningCollaborative learningcomputer.software_genrecomputerCognitive loadSynchronous learning
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Distance Learning – Projecting a Learning Unit. Example of Good Practice

2013

Abstract Distance Learning is a flexible form of university education which focuses on students ‘self-study, the institution which organizes the study programme provides the students with the adequate learning resources. Designing a university course addressed to Distance Learning students represents a key point in the process of education. The purpose of our research is to specify the demands in designing a Distance Learning university course, examining and illustrating each aspect in designing a learning unit with the topic: The Concept of “Stylistic Field”. The learning material is designed according to established objectives, it is accessible, accurate, yet attractive in design, and it …

Cooperative learningMultimediaComputer scienceDistance educationEducational technologyOpen learningdiscourse configurationscomputer.software_genreRobot learningExperiential learningLearning sciencesSynchronous learningDistance LearningActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONlearning unitstylistic spaceGeneral Materials Sciencestylistic fieldtextual networkscomputerCompetence (human resources)Procedia - Social and Behavioral Sciences
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Assessment as a Possibility for Individual Learning and Success in Contextual Pedagogical Learning Environment

2015

One of the most significant current discussions in the field of education is the rapidly changing world around us. So far, however, there has been little discussion about teacher education and its role in this changing process. We are slowly moving from constructivist learning theory towards to sociocultural theory of learning where learning is according to Kumpulainen, Krokfors, Lipponen, Tissari, Hilppio and Rajala [1] viewed as a holistic and dynamic process, in which the individual grows into the culture of the community, its values, practices, and artifacts. The research project, introduced in this paper, focuses on transformational pedagogic and the questions of assessment in the lear…

Cooperative learningindividual learningLearning environmentPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyCollaborative learningcontextual pedagogical learning environmentPsychologyExperiential learningLearning sciencesSynchronous learningInternational Journal for Cross-Disciplinary Subjects in Education
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Student-generated instructional videos facilitate learning through positive emotions

2016

The central focus of this study is a learning method in which university students produce instructional videos about the content matter as part of their learning process, combined with other learning assignments. The rationale for this is to promote a more multimodal pedagogy, and to provide students opportunities for a more learner-centred, motivating, active, engaging and productive role in their learning process. As such we designed a ‘video course’ where the students needed to produce an instructional video which could be used for university teaching. In addition to producing the video, the students needed to write a literature review of the topic of the video and a learning journal. At…

Cooperative learninglearner-generated instructional videoliterature reviewTeaching methodcomputer.software_genreExperiential learningEducationComputingMilieux_COMPUTERSANDEDUCATIONMathematics education0501 psychology and cognitive sciencesta516multimodal pedagogyMultimedia05 social sciencesacademic emotionsEducational technology050301 educationlearning journalLearning sciencesSynchronous learningActive learningGeneral Agricultural and Biological SciencesPsychology0503 educationcomputer050104 developmental & child psychologyInstructional simulationJournal of Biological Education
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Considering Learners’ Perceptions in Designing Effective 21st Century Learning Environments for Basic Education in Finland

2014

Focusing on so called Key Competences or 21st Century Skills urges educational organizations to redesign their psychosocial and physical learning environments. Inspired by studies indicating that considering learners’ perceptions of learning environments can have a positive impact on learning and wellbeing, our study aims at developing design principles for involving learners in the learning environment design. This pilot case study analyzed 7- to 14-years old Finns’ (n = 80) perceptions by using web questionnaires and design workshops. The results are in line with research indicating that Finnish learners value aspects such as safety and peacefulness, the possibilities for rest and physica…

EngineeringEducational Organizationoppimisympäristötbusiness.industryStrategy and ManagementLearning environmentEducational technologyCollaborative learningOpen learningExperiential learningLearning EnvironmentsLearning sciencesEducationSynchronous learningPedagogyActive learningoppilaitoksetbusinessosallistava suunnittelu
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Epistemic cooperation scripts in online learning environments: Fostering learning by reducing uncertainty in discourse?

2005

Using online learning environments in higher education offers innovative possibilities to support collaborative learning. However, online learning creates new kinds of problems for participants who have not previously worked with each other. One of these problems is uncertainty which occurs when participants do not know each other. According to the uncertainty reduction theory, low uncertainty level increases the amount of discourse and decreases the amount of information seeking. Therefore, uncertainty may influence online discourse and learning. This study investigates the effects of an epistemic cooperation script with respect to the amount of discourse, information seeking and learning …

Higher educationbusiness.industryInformation seekingonline learning environments[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/Educationcooperation scriptsCollaborative learninginformation seekingExperiential learningEpistemologySynchronous learningHuman-Computer InteractionArts and Humanities (miscellaneous)[INFO.EIAH] Computer Science [cs]/Technology for Human LearningActive learninguncertainty reduction theory[INFO.EIAH]Computer Science [cs]/Technology for Human LearningbusinessPsychologyGeneral PsychologyInformation exchangeUncertainty reduction theoryamount of discourse
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PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios

2016

While online learning is already a part of university education and didactics, not all students have the necessary self-regulation competency to really learn on their own efficiently and effectively. In classroom a teacher can take over a moderating part, set intermediate goals and give feedback to one's progress, but participants of online learning courses (e.g. in blended scenarios or Massive Open Online Courses (MOOCs)) face a higher demand of self-regulation competency. This paper presents a course and content independent assistant, PeerLA, which assists in improving self-regulation competency. PeerLA allows setting of long-term goals, breakdown into intermediate goals and keeps track o…

Knowledge managementComputer sciencebusiness.industry05 social sciencesEducational technologyInformal learningExperiential learning050105 experimental psychologySynchronous learningScrumBlended learningActive learningComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesLearning ManagementLearning progressbusinessCompetence (human resources)050104 developmental & child psychology2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)
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Software and Standards in an Emerging Domain

2010

This paper considers the software market in the field of e-Learning and Technology Enhanced Learning (TEL) through observing standardization developments in the domain. A model of software market evolution suggests that observations on development and deployment of standards in the domain indicate the status on the market. As the model holds, in a mature phase, level of standardization is high and the number of competing standards low. The result of the study is, there appears to be a market, but a heterogeneous one, with hesitation on dominant designs and an overall modest level of standards adoption. Content standardization enables the (re)use of the learning content in multiple formats w…

Knowledge managementStandardizationSoftware deploymentbusiness.industryComputer scienceInteroperabilityEducational technologyVirtual learning environmentLearning ManagementbusinessSynchronous learningInstructional simulation
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Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study

2008

Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-face learning with information technologies cannot provide effective teaching and efficient solutions for learning. To be successful, blended learning must rely on solid learning theory and pedagogical strategies. In addition, there is a need for a design-based research approach to explore blending learning through successive cycles of experimentations, where the shortcomings of each cycle are identified, redesigned, and reevaluated. This paper reports on a study conducted on a blended learn- ing model in Java pro…

Learning cycleJava programmingComputer scienceonline learningcomputer.software_genreEducationLearning theorye-learninglcsh:LC8-6691lcsh:Special aspects of educationMultimediaDesign-based researchbusiness.industryCommunicationEducational technologylearning cycleOpen learningblended learningLearning sciencesComputer Science ApplicationsSynchronous learningdesign-based researchBlended learningcomputer programmingface-to-face learningArtificial intelligencebusinesscomputerInformatics in Education
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Improving Communication in Online Learning Systems

2017

MultimediaComputer scienceOnline learning05 social sciences0202 electrical engineering electronic engineering information engineeringEducational technology050301 education020207 software engineering02 engineering and technologycomputer.software_genre0503 educationcomputerSynchronous learningProceedings of the 9th International Conference on Computer Supported Education
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