Search results for "Team learning"

showing 10 items of 30 documents

The effects of virtuality level on task-related collaborative behaviors: The mediating role of team trust

2013

This study aims to analyze the mediating role of team trust in the relationship between virtuality level and task-related collaborative behaviors. Three types of task-related collaborative behaviors were studied, namely team coordination, team cooperation, and team information exchange. Drawing upon theory and research on virtual teams and trust, we hypothesized that team trust partially mediated the effects of virtuality level on team coordination, team cooperation, and team information exchange. A laboratory experiment was carried out with 65 four-person teams randomly assigned to three communication media with different virtuality levels (face-to-face, video conference and computer-media…

Team compositionKnowledge managementbusiness.industryTeam effectivenesscomputer.software_genreHuman-Computer InteractionTeam learningVideoconferencingArts and Humanities (miscellaneous)Virtuality (gaming)Laboratory experimentbusinessPsychologycomputerGeneral PsychologyInformation exchangeComputers in Human Behavior
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Interdependence between best team members and their teammates

2013

PurposeThe purpose of this paper is to examine how, within a team, the value of their best member depends critically on the performance of the rest. Analysis of the interdependent team members complements the traditional focus of resource‐based‐view analyses of isolated resources.Design/methodology/approachThe authors used data from 584 National Basketball Association teams (30 teams collected over 21 seasons).FindingsThe authors find a positive relationship between best member performance and team performance that increases as the rest of the team members’ performance improves.Practical implicationsHaving team members with a high individual performance does not imply that the team will hav…

Team compositionOrganizational Behavior and Human Resource ManagementBasketballKnowledge managementbusiness.industryStrategy and Managementmedia_common.quotation_subjectTeam effectivenessPsychological safetyCompetitive advantageInterdependenceTeam learningManagement of Technology and InnovationResource-based viewbusinessPsychologySocial psychologymedia_commonInternational Journal of Manpower
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Team Feedback Intervention and Team Learning in Virtual Teams: A Moderated Mediation Model of Team Cohesion and Personality

2018

Part 2: ICT4D and Improvement of ICTs; International audience; Scholars and practitioners agree that virtual teams (VTs) have become commonplace in today’s digital workplace. Relevant literature argues that learning constitutes a significant contributor to team member satisfaction and performance, and that, at least in face-to-face teams, team cohesion fosters team learning. Given the additional challenges VTs face, e.g. geographical dispersion, which are likely to have a negative influence on cohesion, in this paper we shed light on the relationship between team cohesion and team learning. We adopted a quantitative approach and studied 54 VTs in our quest to understand the role of feedback…

Team compositionmedia_common.quotation_subject05 social sciencesApplied psychology050109 social psychologyCohesion (computer science)Team cohesionModerated mediationTeam learningEmpirical researchComputer-mediated communication0502 economics and businessPersonality0501 psychology and cognitive sciences[INFO]Computer Science [cs]Team learningBig Five personality traitsComputer-mediated communicationPsychologyVirtual teams050203 business & managementmedia_common
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Conceptualizing Collaboration in the Context of Computer-supported Collaborative Learning

2015

“Collaborative learning” has become a common expression in a wide range of spheres. We often say that we learn collaboratively when we perform a task together. However, the term “collaborative learning” has more complex implications than only doing a task together with peers. Successful collaborative learning is characterized by meaningful and intense interactions among peers and shared understanding of the concepts. In computer-supported collaborative learning (CSCL) learners’ interactions are mediated by technological artifacts, therefore, the role of technologies becomes highly important from both cognitive and motivational perspectives. In this paper I discuss the essence of c…

Team learningComputer-supported collaborative learningHuman–computer interactionComputer scienceActive learningEducational technologyCollaborative learningExperiential learningLearning sciencesSynchronous learningProceedings of the 7th International Conference on Computer Supported Education
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Collaborative Learning and Computer-Supported Collaborative Learning Environments

2008

A focus on purely individual cognition has set a stage to social construction of knowledge. New learning environments, in many cases supported by computer technology, are often based on collaborating and sharing expertise. As a result research on Computer Supported Collaborative learning (CSCL) environments is a significant and growing field, which actively seeks new methods to resolve the challenges of human learning across diverse levels of interaction in a modern information society. In this chapter we will discuss the concept of collaborative learning and the issues involved in using information and communication technology to support collaborative learning. We begin with the definition…

Team learningKnowledge managementComputer-supported collaborative learningbusiness.industryInformation and Communications TechnologyComputer scienceProfessional learning communityEducational technologyCollaborative learningInformation societybusinessComputer technology
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Facilitating organisational learning through teamwork-based knowledge management: evidence from Spain

2015

[EN] In the context of organisational learning optimisation through knowledge management policies, it is essential to pay careful attention to teamwork design and dynamics. Having these ideas in mind, the aim of our paper is to empirically study whether a number of knowledge management policies related to team design and dynamics facilitate organisational learning processes across the different ontological levels (individual, group, and organisational-institutional). Hence, we propose a model linking teamwork-design based on knowledge management policies (including the sub-dimensions of team composition, team bonding, and team bridging) and organisational learning. We test this model in a s…

Teamwork designKnowledge managementInstitutional learningmedia_common.quotation_subjectKnowledge managementTeam bridgingTeam effectivenessPsychological safetyContext (language use)ModellingEducationTeamsManagement of Technology and InnovationTeam bondingTeam compositionOrganisational learningmedia_commonTeam compositionTeamworkTeam creativitybusiness.industryTeamwork dynamicsCreativityTeam autonomyIndividual learningTeam learningSpainGroup learningORGANIZACION DE EMPRESASbusinessPsychologyAutonomy
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Diversity in Teams : Perceptions of Team Learning Behaviour in a Military Staff Exercise

2020

The aim of this study is to analyse diversity in team learning behaviour between and among national respondents’ perceptions during a military staff exercise (CJSE). Edmondson’s team learning behaviour model is used as the theoretical basis of the study. The results showed statistically significant differences both between and among national respondents’ perceptions. The research results indicate that team leader coaching, team psychological safety, the importance of obtaining expert knowledge as well as pre-exercise training are perceived to be crucial for team learning behaviour. The study has theoretical and practical implications for a more nuanced understanding of the diversity of team…

Teamworklcsh:Military Scienceoppiminenbusiness.industrymedia_common.quotation_subjectlcsh:UApplied psychologyContext (language use)Psychological safetymilitary teamsotilaskoulutusGeneral MedicinetiimityöCoachingdiversitytiimitTeam learningMultinational corporationPerceptionmonimuotoisuusteam learning behaviourPsychologybusinessDiversity (business)media_common
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Diseño de propuestas docentes con TIC para la enseñanza de la autorregulación en la educación superior

2009

Las exigencias de innovación de la docencia universitaria derivadas de los planteamientos del Espacio Europeo de Educación Superior sitúan la enseñanza y el aprendizaje de las competencias en el centro mismo de la tarea docente y, en especial, la competencia de autorregulación del aprendizaje. Así mismo, plantean que, en la mayoría de las ocasiones, elaborar una respuesta eficaz a los nuevos retos comporta que la tarea de innovación deba ser abordada colectivamente por un equipo de profesores. Este trabajo presenta un estudio sobre una propuesta de innovación para la enseñanza de las competencias de autorregulación del aprendizaje individual y de grupo,diseñada y desarrollada en colaboració…

Tecnologia educativaEducational technologyEducació superiorInstructional designAprenentatge cooperatiuDisseny d'aprenentatgeTeam learning approach in educationHigher education
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CONSIDERING VARIOUS STAKEHOLDERS’ VIEWS IN THE DESIGN OF A HYBRID STEM LEARNING ENVIRONMENT - PERCEPTIONS FROM FINLAND AND GREECE

2017

Raising young people’s interest in studies and careers related to science, technology, engineering, and mathematics (i.e., STEM) is an important societal concern both at European and global level. We argue that the creation of attractive and engaging STEM learning environments necessitates involvement of learners, educators, parents, and STEM professionals in their design. In this paper, we will present a study in which primary, lower and upper secondary school students, teachers, school directors, parents, and STEM professionals in Finland (n = 27) and Greece (n = 24) were invited in the participatory co-design of a hybrid (virtual, physical, formal, and informal) STEM learning environment…

ta113oppimisympäristöbusiness.industry4. Educationmedia_common.quotation_subjectEnvironmental resource managementGeographyPerceptionlearning environmentStem learningta516hybrid steam learningbusinessEnvironmental planningmedia_common
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Hothousing: Utilising industry collaborative problem-solving practices for STEAM in schools

2022

Collaborative problem solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS in its adult format is an intensive, time-constrained workshop based process designed to build mutual trust between customers and industry experts in order to synergically develop creative solutions together. Its potential use in schools raises two important questions: Firstly, what degree of structure and support is required to unleash student creativity and enhance learning - as in industry or does the student need more structured methods including explicitly being taught collaborative problem solving skills? Secondly, is CPS …

vuorovaikutusoppiminenProblem-based learningTeam learning approach in educationideointiAprenentatge -- Treball en equipyhteistyöEducationtyöpajatCreativityComputingMilieux_COMPUTERSANDEDUCATIONluovuusInterdisciplinarietat en l'ensenyamentAprenentatge basat en problemesSTEAMongelmalähtöinen oppiminenyhteisöllisyysCollaborative problem solving:Ensenyament i aprenentatge::Metodologies docents::Aprenentatge basat en problemes i projectes [Àrees temàtiques de la UPC]osaamisen kehittäminen:Ensenyament i aprenentatge::Metodologies docents::Aprenentatge cooperatiu [Àrees temàtiques de la UPC]kehittäminenHothousingopetusluottamusInterdisciplinary approach in educationongelmanratkaisumotivointi
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