Search results for "User interface"
showing 10 items of 247 documents
Off-line Programming and simulation for automatic robot control software generation
2007
In this paper an off-line programming approach for welding robots is presented. The approach is based on the integration of a software tool for robot simulation and an user-friendly interface for automatic generation of the control program. The user can graphically arrange the components in a robotic work-cell and simulate the movements and operations of robotic arms before converting motions and operating sequences in controller-specific tasks. This methodology guarantees high level of flexibility of the robotic system when high variety of work-pieces needs to be welded. The approach has been implemented and tested in a real welding work-cell.
Matlab-based interface for the simultaneous acquisition of force measures and Doppler ultrasound muscular images
2012
This paper tackles the design of a graphical user interface (GUI) based on Matlab (MathWorks Inc., MA), a worldwide standard in the processing of biosignals, which allows the acquisition of muscular force signals and images from a ultrasound scanner simultaneously. Thus, it is possible to unify two key magnitudes for analyzing the evolution of muscular injuries: the force exerted by the muscle and section/length of the muscle when such force is exerted. This paper describes the modules developed to finally show its applicability with a case study to analyze the functioning capacity of the shoulder rotator cuff.
Touchless Interfaces For Public Displays
2016
Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…
Architecture of High Fidelity Simulation Tool for Crisis Management Training
2018
This paper addresses an ongoing project KriseSIM aiming at creating a virtual training tool for crisis management that should be realistic, flexible, scalable with highfidelity system architecture and user interface. Our goal is to accomplish high-level requirements developed through a codesign process with the crisis management stakeholders. In this paper, we describe a highfidelity training tool architecture, which follows the serious game design principles. The tool is designed as a resource management serious game genre, where the players will deal with limited resources and should respond based on various critical information flows. A preliminary result, i.e. the architecture and the t…
Generation of User Interfaces from Business Process Model Notation (BPMN)
2019
Business Process Model Notation focuses on functional processes; so, the design of the interface generally depends on the subjective experience of the analyst. This thesis proposes a new method to generate interfaces from BPMN models. The idea is to identify rules from BPMN to interfaces in existing real projects. We have analyzed 7 Bizagi projects to generalize a list of rules. It has been done considering five BPMN patterns. Apart from BPMN primitives, there are rules that depend on elements of Class Diagrams to know how to generate the interfaces. When the rules have several alternatives to generate the interfaces, we need an unambiguous semantics to specify which alternative we are goin…
Design and evaluation of prosody-based non-speech audio feedback for physical training application
2011
Abstract Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface sounds. The principles used in the design are based on nonverbal communicative functions of prosody in speech acts, exemplifying an interpersonal approach to sonic interaction design. The stages of the design process are justified with a theoretical analysis and three empirical sub-studies, which comprise production and recognition t…
Integrating miniMin-HSP agents in a dynamic simulation framework
2004
In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The minMin-HSP (Heuristic Search Planner) planner presented in [12] has been updated to deal with 3D dynamic simulation environments, using the sensory/actuator system fully implemented in UnrealTM and presented in [10]. Here, we show how we have integrated these systems to handle the necessary balance between the reactive and deliberative skills for 3D Intelligent Virtual Agents (3DIVAs). We have carried out experiments in a multi-agent 3D blocks world, where 3DIVAs will have to interleave sensing, planning and execution to be…
An Empirical Investigation of Performance Overhead in Cross-Platform Mobile Development Frameworks
2020
AbstractThe heterogeneity of the leading mobile platforms in terms of user interfaces, user experience, programming language, and ecosystem have made cross-platform development frameworks popular. These aid the creation of mobile applications – apps – that can be executed across the target platforms (typically Android and iOS) with minimal to no platform-specific code. Due to the cost- and time-saving possibilities introduced through adopting such a framework, researchers and practitioners alike have taken an interest in the underlying technologies. Examining the body of knowledge, we, nonetheless, frequently encounter discussions on the drawbacks of these frameworks, especially with regard…
Research platform for medical device development to simplify translation to the market
2019
New regulations for medical products complicate research projects for new application fields and translation of innovative product ideas to refundable medical products becomes a high economic risk. All this demands for a CE-marked platform, which offers the possibility to access the recorded data online or even directly the hardware during research applications, to bridge the gap. This paper describes how a CE-marked medical product can be extended by different interfaces to enable basic research or simplify first proof-of-concept studies thus optimizing prototype development in research projects, simplifying the documentation process and reducing the risk for market access.
MIPPIE: the mouse integrated protein–protein interaction reference
2020
Abstract Cells operate and react to environmental signals thanks to a complex network of protein–protein interactions (PPIs), the malfunction of which can severely disrupt cellular homeostasis. As a result, mapping and analyzing protein networks are key to advancing our understanding of biological processes and diseases. An invaluable part of these endeavors has been the house mouse (Mus musculus), the mammalian model organism par excellence, which has provided insights into human biology and disorders. The importance of investigating PPI networks in the context of mouse prompted us to develop the Mouse Integrated Protein–Protein Interaction rEference (MIPPIE). MIPPIE inherits a robust infr…