Search results for "User"

showing 10 items of 1060 documents

Tietojärjestelmän käyttöönottoprosessi loppukäyttäjä- ja kehittäjätiedon pohjalta : tapaus Foster Wheeler Energia Oy

2014

Pro Gradu tutkimus käsittelee tietojärjestelmän käyttöönottoprosessia case yrityksen Foster Wheeler Energia Oy:n Engineering osastolla. Tutkimuksen tavoitteena on löytää kahden käyttöönottoprosessin sekä kirjallisuuskatsauksen pohjalta tietojärjestelmän käyttöönottoprosessin Best Practice suositukset. Kohteena oleva tietojärjestelmä on case yrityksessä tarkoitus jalkauttaa neljään eri yksikköön maailmanlaajuisesti. Tutkimuskysymyksien avulla pyrittiin selvittämään, mitkä tekijät vaikuttavat positiivisesti käyttöönottoprosessissa tai vaikeuttavat sitä sekä selvittämään käyttäjäkeskeisen suunnittelun vaikutuksia käyttöönottoprosessissa. Tutkimus on toteutettu tapaustutkimuksena laadullisin …

usabilityhuman-centered designkäytettävyyskoulutusinformation system trainingtietojärjestelmäkoulutusdeployment processuser trainingkäyttökoulutuskäyttöönottoprosessikäyttöönottokäyttäjäkeskeinen suunnittelutietojärjestelmät
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Interactive television usability : Case: TELE Omavisio

1998

usabilityuser interfaceconcurrent verbalizationinteractive televisioncommand language grammarusability engineering
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Usability as a constituent of end-user computing satisfaction

2004

usabilityuser satisfactionconceptual frameworkpreference
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User-Centered Development of Video Telephony for Servicing Mainly Older Users: Review and Evaluation of an Approach Applied for 10 Years

2006

A research and development (R&D) approach has been applied to video telephony (VT) in northern Finland since 1994 by broad consortia. The focus has been on the considerable involvement of ergonomics within the engineering and implementation of VT. This multidisciplinary participatory ergonomic R&D approach (PERDA) is described briefly, in general and through two cases. The user-centeredness should be discernible in this sociotechnical systemic entity. A consortium—comprising mainly manufacturers, individual and organizational users of technological products, and R&D organizations—serves as a natural context for product development. VT has been considered to have much potential for enhancing…

usabilityvideo telephoneergonomicsparticipationolder users (of technological products)user-centered designresearch and development
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Le transport narratif au coeur de l'expérience d'un dispositif transmédia

2017

The aim of this paper is to describe how consumers experience transmedia devices. Thanks to transmedia major components (narrative universe; platforms and rabbit holes; interactivity; and temporality), once it adheres to it, the user of a transmedia devices lives an experience characterized by participation, immersion and commitment, and, at the end, it leads him to be attached to the object of narration. These results guide to propose a model which emphasizes the central place of narrative transportation in the context of fictional universes presented via transmedia strategy.

user experiencetransmédiaparticipation[SHS.GESTION]Humanities and Social Sciences/Business administrationattachementNarrative transportation[SHS.GESTION] Humanities and Social Sciences/Business administrationtransmedia storytellingexpérience utilisateurTransport narratifengagement
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Automatic evaluation of information provider reliability and expertise

2013

Published version of an article in the journal: World Wide Web. Also available from the publisher at: http://dx.doi.org/10.1007/s11280-013-0249-x Q&A social media have gained a lot of attention during the recent years. People rely on these sites to obtain information due to a number of advantages they offer as compared to conventional sources of knowledge (e.g., asynchronous and convenient access). However, for the same question one may find highly contradicting answers, causing an ambiguity with respect to the correct information. This can be attributed to the presence of unreliable and/or non-expert users. These two attributes (reliability and expertise) significantly affect the quality o…

user expertiseDistributed databaseComputer Networks and Communicationsbusiness.industryComputer scienceAggregate (data warehouse)Behavior changeCognitionMachine learningcomputer.software_genrePeer reviewuser reliabilityVDP::Mathematics and natural science: 400::Information and communication science: 420Hardware and ArchitectureOrder (business)Q&A social networksPairwise comparisonArtificial intelligencebusinessSubjective logicSet (psychology)computerSoftwareReliability (statistics)subjective logic
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EntityBot: Actionable Entity Recommendations for Everyday Digital Task

2022

Our everyday digital tasks require access to information from a wide range of applications and systems. Although traditional search systems can help find information, they usually operate within one application (e.g., email client or web browser) and require the user's cognitive effort and attention to formulate proper search queries. In this paper, we demonstrate EntityBot, a system that proactively provides useful and supporting entities across application boundaries without requiring explicit query formulation. Our methodology is to exploit the context from screen frames captured every 2 seconds to recommend relevant entities for the current task. Recommendations are not restricted to on…

user intent modelingSettore INF/01 - Informaticareal-world tasksProactive information retrievalCHI Conference on Human Factors in Computing Systems Extended Abstracts
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Lietotāju uztveres uzlabojumi saskarnēs atkarībā no to elementu izkārtojuma

2022

Maģistra darba tēma “Lietotāju uztveres uzlabojumi saskarnēs atkarībā no to elementu izkārtojuma”. 2022. gadā, pēc statistikas datiem, saskarnes var palielināt tīmekļvietnes reklāmieguvuma līmeni par 200%, bet saskarnes dizains līdz pat 400% [71], tādējādi lietotāju saskarnes uztvere ir svarīga pētījuma tēma. Maģistra darba mērķis ir izpētīt un izanalizēt, kurās saskarnēs elementu izkārtojums uzlabo lietotāju uztveri. Pētījuma rezultātā tika noskaidrots, ka lietotājam visvieglāk informāciju ir uztvert saskarnē Nr.1, savukārt visgrūtāk lietotājam informāciju uztvert ir saskarnē Nr.6, atkarībā no elementu izvietojuma, dizaina un skaita. Maģistra darbā izklāstīts 63 lappusēs, iekļauti 20 attēl…

user interfacesaskarneDatorzinātnelietotāju uztveresaskarnes elementitīmekļa vietne
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Translating User Perspective into Spatial Design

2013

A rapid adoption of ICT innovations transforms the context of human activities and collaboration, the educational settings included. The context change at the same challenges the traditional spatial design paradigm calling for tools and approaches that are applicable to ICT enhanced practices. We take here an ecological approach presenting a work in progress in which we aim to develop a tool for capturing and translating user perspective in order to design innovative learning spaces for vocational education; the case is one of practical nursing. We apply a combination of quantitative and qualitative methods. By focusing on the local practices and user perspective in cultural transition, we …

user perspectiveICTSpatial designcontext changelearning spaceammattikoulutus
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Pricavy-Preserving Aspects for Data Mining in ICT Services

The steady adoption of systems for profiling users behavior, collecting and critically interpreting as much information as possible about likes and dislikes, interests and habits of Internet residents and generic services consumers have rapidly become some of the hottest keywords within networking research community. Indeed, mining information about users behavior is an advantage for both service providers and service customers: on one side, providers can improve their revenues by focusing on the most successful features of their services, while on the other side, users can enjoy services which reflect closer their specific needs. There are many examples of user profiling applications. Inte…

user profilingsecure multi-party computationSettore ING-INF/03 - Telecomunicazionisecret sharingdata miningprivacyclustering
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