Search results for "User"
showing 10 items of 1060 documents
End-user Need based Creation of a Medical Device: An Experience of Co-design to Struggle Pathological Scars
2020
International audience; Scar is a common visible mark of human tissue healing. Sometimes pathological phenomena lead to abnormal hypertrophic or keloid scars, with evolutions varying depending on different conditions: origin of the tissue barrier disruption, concerned body area, or ethnic origin. Based on these statements, care procedures have been developed to avoid aesthetical or functional impairments: drugs injection, surgery, cryotherapy or mechanical compression. The story will relate the matching of a multi-disciplinary team that focused on covering an unmet need for ear lobe keloid treatment, providing patients an optimal and holistic care. The benefits researched lied in improving …
Querytogether : Enabling entity-centric exploration in multi-device collaborative search
2018
Collaborative and co-located information access is becoming increasingly common. However, fairly little attention has been devoted to the design of ubiquitous computing approaches for spontaneous exploration of large information spaces enabling co-located collaboration. We investigate whether an entity-based user interface provides a solution to support co-located search on heterogeneous devices. We present the design and implementation of QueryTogether, a multi-device collaborative search tool through which entities such as people, documents, and keywords can be used to compose queries that can be shared to a public screen or specific users with easy touch enabled interaction. We conducted…
Gestural Attributions as Semantics in User Interface Sound Design
2010
This paper proposes a gesture-based approach to user interface sound design, which utilises projections of body movements in sounds as meaningful attributions. The approach is founded on embodied conceptualisation of human cognition and it is justified through a literature review on the subject of interpersonal action understanding. According to the resulting hypothesis, stereotypical gestural cues, which correlate with, e.g., a certain communicative intention, represent specific non-linguistic meanings. Based on this theoretical framework, a model of a process is also outlined where stereotypical gestural cues are implemented in sound design.
The experience of no experience Elevator UX and the role of unconscious experience
2013
Elevators are designed to facilitate the smooth and efficient transportation of people from one architectural floor to the next. If they work well, people should not think about the journey at all. Instead, their concentration should remain focused on the activity they were engaged in before entering the elevator usage interaction. In other words, if the design works properly, people should not consciously experience elevator interaction. This paper presents the issue of studying no (conscious) user experience. It takes a theoretical perspective to explain aspects of consciousness and embodiment. While most studies on user experience focus on remarkable and affective interaction experiences…
Explorations on interactive interfaces using cuteness
2007
The experience of interactive systems can be a rather complex set of events. The perceptions appeal to the user's senses including visual, auditory, tactile, olfactory, and gustatory. Taken from a human factors approach, the sensitivity of the senses can be measured very closely and units of measurement arise from the "just noticeable difference." These differences can be mapped to the physics behind the stimuli and computer controlled systems very accurately provide sensation to the user through various user interfaces. The human mind also plays an important role in making sense of the experience not only from a physiological standpoint, but from a psychological and cultural reference poin…
Developing a formative assessment system for mathematics using mobile technology: A student centred approach
2012
The success of mobile technology for learning tools depends not only on the technical design aspects but also on pedagogical issues. Students' involvement in designing the tools is one of the key factors for their engagement in technology supported learning. Students should be actively involved in developing innovative solutions which are likely to improve their skills as well as their performance. In this study work, the students participated in iterative design processes of a mobile tablet based peer-to-peer assessment system (P2PASS) for mathematics, and in real life deployment on a mathematics course. The paper reports on two major concepts: the user centred design in practice and the p…
Social Computing: A Classification of Existing Paradigms
2012
In less than three decades, several paradigms of social computing have emerged. Among them, groupware, social software and mobile social software (MoSoSo) are the most widely known. Although all significant, it is challenging to recognize the function and unique features of each single paradigm. This situation represents an obstacle for a coherent development of social computing, a research domain that is highly fragmented and with relevant literature spread across several disciplines. In this paper, a classification of existing social computing paradigms is introduced as an initial effort to combine the lines of discourse concerning social computing.
Communication design for culture. Languages to allow a dialogue between assets, territories and users / Il design della comunicazione per la cultura.…
2011
Il tema della comunicazione della cultura è di estrema attualità e importanza, ma anche in continua trasformazione come si evince in particolar modo da tre fattori rilevanti, che riguardano direttamente gli attori principali: una progressiva apertura degli enti e delle istituzioni culturali verso il sistema dei fruitori; una continua riorganizzazione della struttura dei patrimoni secondo criteri consolidati ma anche possibili contaminazioni; una crescente domanda di cultura da parte dei fruitori stessi, abbinata a una loro maggiore disponibilità in termini di tempo, di spostamenti, di istanze. Il design della comunicazione visiva e i suoi strumenti progettuali (che si estendono dai sistemi …
Perfil del usuario de centros deportivos privados, según género, edad y nivel de antigüedad
2019
En los últimos años ha surgido una extrema necesidad de perfilar a los usuarios de instalaciones deportivas debido al crecimiento en el sector tratando de ser cada vez más competitivos adecuando la oferta a la demanda (Nuviala et al., 2014). El objetivo del presente estudio fue definir el perfil del usuario, en función de la calidad, satisfacción, valor percibido e inten- ciones futuras, analizando si éstas varían según el género, la edad y el nivel de antigüedad, en 481 socios de tres centros deportivos privados. Para ello, se les administró un cuestionario y se realizó una prueba t- para muestras independientes y un estudio de contraste grupo a grupo con la prueba t- del test de Scheffé y…
Perfil del usuario de la fundación deportiva municipal de valencia y sus hábitos de práctica deportiva
2019
El objetivo de la presente investigación es analizar el uso de las instalaciones de la Fundación Deportiva Municipal de Valencia y determi- nar el perfil del usuario de las mismas. Para ello se recogen un total de 727 cuestionarios vía online formados por diferentes secciones extraídas a partir de la bibliografía existente. Los resultados muestran una alta satisfacción e intenciones futuras de los usuarios. Además, los usuarios muestran una ma- yor pasión armoniosa por el deporte en comparación con la pasión obsesiva. La mayor parte de la práctica deportiva se concentra entre semana y a partir de las 19:00h. Los usuarios de las instalaciones en su mayoría tienen trabajo y estudios universit…