Search results for "User"

showing 10 items of 1060 documents

Gait Analysis Using Multiple Kinect Sensors

2014

A gait analysis technique to model user presences in an office scenario is presented in this chapter. In contrast with other approaches, we use unobtrusive sensors, i.e., an array of Kinect devices, to detect some features of interest. In particular, the position and the spatio-temporal evolution of some skeletal joints are used to define a set of gait features, which can be either static (e.g., person height) or dynamic (e.g., gait cycle duration). Data captured by multiple Kinects is merged to detect dynamic features in a longer walk sequence. The approach proposed here was been evaluated by using three classifiers (SVM, KNN, Naive Bayes) on different feature subsets.

Kinectbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONContrast (statistics)User ProfilingGaitSet (abstract data type)ComputingMethodologies_PATTERNRECOGNITIONGait (human)Position (vector)Feature (computer vision)Gait analysisAmbient IntellicenceComputer visionArtificial intelligencebusiness
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VisAdapt: A Visualization Tool to Support Climate Change Adaptation.

2017

In this article we present the design and implementation of the web-based visualization tool VisAdapt, developed to support homeowners in the Nordic countries to assess anticipated climate change and climate related risks which are expected to negatively impact their living conditions. The tool guides the user through a three-step visual exploration process to facilitate the exploration of risks and adaptation measures, specifically adapted to the user. VisAdapt has been developed over the course of two years in close collaboration with domain experts and end users to ensure the validity of the included data and the efficiency of the visual interface. Although VisAdapt is designed for Nordi…

Knowledge management010504 meteorology & atmospheric sciencesProcess (engineering)End userComputer sciencebusiness.industryClimate change020207 software engineering02 engineering and technology01 natural sciencesComputer Graphics and Computer-Aided DesignData scienceVisualizationPeer reviewComputer graphics0202 electrical engineering electronic engineering information engineeringDesign processClimate change adaptationScience technology and societybusinessInteractive visualizationSoftware0105 earth and related environmental sciencesUser-centered designIEEE computer graphics and applications
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Nuadu Concept for personal management of lifestyle related health risks

2008

Majority of the health risks and diseases in the modern world are related to lifestyles, e.g., overweight, unhealthy diet, physical inactivity, sleep deprivation, and stress. Behavioral change towards healthy lifestyles is the key to the prevention and management of these risks, but early and efficient interventions are scarcely available. We present the Nuadu Concept, an ICT (Information and Communication Technologies) assisted wellness toolbox for the management of multiple, behavior-originated health risks. The concept is based on psychological models, which provide methods and motivation for behavior change. The individual is considered as the best expert of his/her own wellness. Thus, …

Knowledge managementApplied psychologyPsychological interventionOverweightPsychological ModelsUser-Computer InterfacePatient Education as TopicSDG 3 - Good Health and Well-beingmedicineLife StyleMonitoring Physiologicbusiness.industryBehavior changeTelemedicineToolboxVariety (cybernetics)Self CareSleep deprivationInformation and Communications TechnologyTherapy Computer-Assisted/dk/atira/pure/sustainabledevelopmentgoals/good_health_and_well_beingInformationSystems_MISCELLANEOUSmedicine.symptombusinessRisk Reduction BehaviorSoftware2008 30th Annual International Conference of the IEEE Engineering in Medicine and Biology Society
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The effects of mobile banking application user satisfaction and system usage on bank-customer relationships

2016

This study examines mobile banking (m-banking) application usage in Finland by linking it with customer-bank relationship development. Specifically, we examine how usage is related to relationship commitment, overall satisfaction, intention to recommend the bank and future intentions to remain with the bank. A survey was used to collect data from experienced mbanking application users. In total, 273 valid responses were received. The results support the hypotheses and reveal that user satisfaction with m-banking application usage has a strong positive association with usage of m-banking applications. Usage, in turn, was positively related to all examined bank-customer relationship related v…

Knowledge managementAssociation (object-oriented programming)02 engineering and technologyoveralla satisfaction020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringmobile bankingcontinuous usageintention to recommendMarketingta512Practical implicationsHardware_MEMORYSTRUCTURESMobile bankingbusiness.industry05 social sciencesUser satisfactionRelationship commitmentComputer user satisfactionsystem usageSystem usageuser satisfactionbehavioral intentionRelationship development050211 marketingbusinessrelationship commitmentProceedings of the 20th International Academic Mindtrek Conference
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Accessibility of Norwegian Municipalities Websites: An Interactive Learning Environment Experimental Investigation

2016

Accessibility is an important aspect of websites generally and public websites particularly. Many ways could be proposed to enhance accessibility, however the impact of selected actions is hard to predict due to diversification and contradiction, in addition to the existence of the time factor. A System Dynamics simulation model including factors affecting the accessibility of Norwegian municipal websites was encapsulated in an Interactive Learning Environment (ILE). As the model promised to be able to change how users think and take decisions, this ILE was tested by users in an experiment. We have conducted a#x03B1;, a#x03B2;, and a#x03B3; change analysis on the results of this experiment.…

Knowledge managementComputer sciencebusiness.industrymedia_common.quotation_subject05 social sciences02 engineering and technologyNorwegianDiversification (marketing strategy)Interactive learning environmentlanguage.human_languageSystem dynamicsPerceptionServer0502 economics and business0202 electrical engineering electronic engineering information engineeringlanguageContradiction020201 artificial intelligence & image processingbusiness050203 business & managementmedia_commonGraphical user interface2016 UKSim-AMSS 18th International Conference on Computer Modelling and Simulation (UKSim)
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End-user ethics teaching: issues and a solution based on universalization

2005

The ethical aspects of computing have gained increasing attention at the professional level of education in universities. As a result, several works have been produced relating to computer ethics education at this level. However, the ever-increasing role and usage of computer technology means that ethical education related to computing is also necessary for non-professional/non-major computing/information systems students. Due to the differences between professional and non-professional education in terms of substance, along with pragmatic reasons (e.g. lack of resources), the ordinary end-users need a different educational program. This paper first explores issues (i.e. challenges and prob…

Knowledge managementComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industryEnd userComputer scienceComputer ethicsEducational technologyUniversalizationEnd-user computingInformation ethicsInformation systemEngineering ethicsbusinessEducational programProceedings of the 34th Annual Hawaii International Conference on System Sciences
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Mobile commerce: core business technology and intelligent support

2005

Mobile commerce is an emerging field in its early stages, but there are a number of ideas of what is going to constitute the key success factors for the actors in the global m-commerce arena. This arena is already growing diversified with a number of application areas, which are growing in different directions and at different paces. We understand already that B2B, B2E, B2C and P2P will produce rather different types of applications, because the propositions for value-added products and services are quite different. This is probably one of the reasons why the hunt for the “mobile commerce killer applications” has been in vain so far.

Knowledge managementCore businessbusiness.industryField (Bourdieu)Mobile commerceWorld Wide WebCritical success factorInformation systemBusinessUser interfaceMarketingUbiquitous commerceSoftware engineeringProductivityBusiness communication37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the
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Nuances of Human-Centredness in Information Systems Development

2005

Numerous methods, methodologies, approaches, techniques and tools have been developed over the years to ensure successful accomplishment of information system development (ISD) projects in terms of user satisfaction. However, different methodologies and approaches perceive the user differently; sometimes the user is seen as an anonymous 'object' that is going to use the system, or as an evaluator confirming the correctness of the design, or even as a critical contributor along the way to user-friendly information system. Each of these approaches has their own benefits from the ISD point of view but they lack a holistic view of the user. In this paper, we will review the trajectories of ISD …

Knowledge managementCorrectnessPoint (typography)Computer sciencebusiness.industryUser satisfactionInformation systemComputer user satisfactionbusinessObject (philosophy)Proceedings of the 38th Annual Hawaii International Conference on System Sciences
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Enterprise Portal Personalization: Direct and Indirect End-User Effects, and the Moderating Effects of Gender

2009

Enterprise portals offer rich functionality for end- user personalization, but few studies have been conducted on the end-user effects of this feature. This article presents a study of end-user effects of personalization, using the combined technology acceptance model (TAM) and the theory of planned behaviour (TPB) as a research framework. We propose that personalization indirectly affects end-users' intentions through effects on ease of use, usefulness, attitude and behaviour control. In addition, it may have a direct effect on end-users' intentions to use enterprise portals that is not mediated by the variables of the combined TAM/TPB-model. Because previous studies have found gender diff…

Knowledge managementEnd userbusiness.industryEnterprise portalInformation systemTheory of planned behaviorUsabilityTechnology acceptance modelbusinessPsychologyStructural equation modelingPersonalization2009 42nd Hawaii International Conference on System Sciences
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Goal-Oriented Development of BDI Agents: The PRACTIONIST Approach

2006

The representation of goals and the ability to reason about them play an important role in goal-oriented requirements analysis and modelling techniques, especially in agent-oriented software engineering, as goals are more stable than other abstractions (e.g. user stories). In PRACTIONIST, a framework for developing agent systems according to the Belief-Desire-Intention (BDI) model, goals play a central role. Thus, in this paper we describe the structure of the goal model in the PRACTIONIST framework and how agents use their goal model to reason about goals, desires, and intentions during their deliberation process and means-ends reasoning as well as while performing their activities.

Knowledge managementGoal orientationComputer sciencebusiness.industryProcess (engineering)media_common.quotation_subjectUser storyDeliberationGoal modelingSoftware agentBelief–desire–intention modelbusinessRequirements analysismedia_common2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology
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