Search results for "User"

showing 10 items of 1060 documents

Fra behandling til recovery. En review-studie av forskning på dagsentra for mennesker med psykiske lidelser

2017

This study reviews research publications topically related to day centres for people with mental health problems. The purposes are to give a general overview of the evidence-based knowledge in the field, to detect gaps of knowledge, and to throw light on the following research questions: (1) Which ideologies about day centres may be revealed in Scandinavian- and English-speaking research on day centres for people with mental health problems; and (2) What significance do the day centres have for the users?Both questions are answered by examining 34 research publications, printed in either Scandinavian or English languages during the period 1962-2015. An integrative literature review was used…

lcsh:RT1-120Materiality (auditing)Medical knowledgelcsh:NursingAnthropologymedia_common.quotation_subjectmaterialitetGender studiesday centreMental healthDagsenterPsykisk helsearbeid psykisk helsetjeneste i kommunenIntegrative literature reviewideologiDay centreDagsenter ideologi betydning for bruker organisering materialitet; day centre ideology significance for users organisation materialityResearch questionsSociologyIdeologybetydning for brukermedia_commonorganiseringNordisk Tidsskrift for Helseforskning
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Heading at Enabling Settings for Learning

2021

The paper draws on two cases of learning settings that were converted to meet up-to-date educational requirements within these learning contexts. The authors address the role of stakeholder perspectives. Focusing on the learning situation, they present an articulation tool to aid dialogue between key stakeholder perspectives in a (re)design process. Dialogue is a way to figure out relevant issues and to establish the common ground between participants. The goal of a redesign process is that user requirements are well understood, and the design is embedded into local practices, informed of constraints and aware of potential opportunities regarding educational technology.

learning space education setting design process stakeholder perspective dialogueHeading (navigation)Process managementPeer-Reviewed ArticlesComputer scienceEducational technologyStakeholderKey (cryptography)Design processCommon groundArticulation (phonetics)User requirements documentArchitectural Research in Finland
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Transformative direction of R&D– lessons from Amazon's endeavor

2019

Amazon jumped up to the world's top Research and Development (R&D) firm in 2017. Such a rapid and notable increase in R&D investment has raised the question of a new R&D definition in the digital economy, which Amazon insists includes both “routine or periodic alterations” (traditionally classified as non-R&D) and “significant improvement” (classified as R&D), as Amazon transforms the former into the latter during its R&D process. A convincing answer to this question will give rise to insightful suggestions regarding a new concept of R&D in the digital economy. peerReviewed

liiketoimintamallitinnovaatiotoimintaR&Dtutkimus- ja kehittämistoimintatransformationbusiness modeluusi taloususer-driven innovationAmazon
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Change and Control Paradoxes in Mobile Infrastructure Innovation: The Android and iOS Mobile Operating Systems Cases

2012

The advent of the smart phone as a highly complex technology has been accompanied by mobile operating systems (OS), large communities of developers, diverse content providers, and increasingly complex networks, jointly forming digital infrastructures. The multi-faceted and relational character of such digital infrastructures raises issues around how change and control can be conceptualized and understood. We discuss how change and control are paradoxically related in digital infrastructures and how they affect the evolution of such infrastructures. We examine these paradoxes by examining the change in, and competition between, two mobile operating systems: Apple's iOS and Google's Android a…

liiketoimintamallitta113iOSkäyttöjärjestelmätbusiness.industryComputer scienceMobile computingBusiness modelcomputer.software_genremobiililaitteetAndroidOperating systemMobile searchinfrastruktuuritMobile telephonyUser interfaceAndroid (operating system)businesscomputermatkapuhelimet
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Kannustin, koriste ja liikkujan kaveri : tutkimus liikuntateknologian käyttäjyydestä

2017

During the last couple of decades, information technology has become a ubiquitous part of almost all areas of everyday life; exercise and sports being no exception. Sports technology can be defined as digital entities, with which one can measure, record and analyse data on sports and physical activity, and refine it according to the needs of its users. This kind of technology has already been researched quite extensively. The majority of this research has concentrated on the effects of sports technology on the level of physical activity of its users, and on the adherence of users to different kinds of physical activity recommendations. In addition to this, within this research, sports techn…

liikuntateknologiasulautettu tietotekniikkaubiquitous technologyexercisesports technologykuntoliikuntakäyttäjätkäyttäjäpsykologiatoimijuususersliikuntameaningsinformation systems usagetechnology useagencysportsuser behaviour
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En kvalitativ undersökning om motionsskidåkarens kognitiva strategier under sitt första Vasalopp

1998

längdskidåkningkognitiv strategiassociationfysisk uthållighetdissociationfokusering av uppmärksamheten
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Análisis de las habilidades del manejo del grupo en un programa de educación afectivo-sexual para DFI

2021

Las habilidades de manejo de grupo que presenten los profesionales que imparten los programas de educación afectivo-sexual para personas con discapacidad intelectual son esenciales a fin de dirigir las sesiones hacia los objetivos establecidos. Por ello, el objetivo del presente trabajo es explorar las incidencias producidas durante la aplicación del Programa SALUDIVERSEX, en función del tipo de contenido de la sesión, analizando las habilidades de manejo del grupo de los 29 profesionales (90% mujeres y 10% hombres) que aplicaron este programa. Los resultados sugieren que las conductas inapropiadas de los/as usuarios/as son las incidencias más frecuentes tanto en las sesiones que trabajan h…

manejo del grupoprofesionalessaludiversexPsychological interventionUser perceptionAffect (psychology)Session (web analytics)BF1-990Skills managementhabilidadesNursingdiscapacidad intelectualPsychologyWork SkillsPsychologyRevista INFAD de Psicología. International Journal of Developmental and Educational Psychology.
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Designing a Multichannel Map Service Concept

2013

This paper introduces a user-centered design process for developing a multichannel map service. The aim of the service is to provide hikers with interactive maps through several channels. In a multichannel map service, the same spatial information is available through various channels, such as printed maps, Web maps, mobile maps, and other interactive media. When properly networked, the channels share a uniform identity so that the user experiences the different channels as a part of a single map service. The traditional methods of user-centered design, such as design probes, personas, and scenarios, proved useful even in the emerging field of developing multichannel map services. The findi…

map servicesmultichannel servicesuser-centered designmultidisciplinary
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The Potentials of Tangible Technologies for Learning Linear Equations

2020

Tangible technologies provide interactive links between the physical and digital worlds, thereby merging the benefits of physical and virtual manipulatives. To explore the potentials of tangible technologies for learning linear equations, a tangible manipulative (TM) was designed and developed. A prototype of the initial TM was implemented and evaluated using mixed methods (i.e., classroom interventions, paper-based tests, thinking aloud sessions, questionnaires, and interviews) in real classroom settings. Six teachers, 24 primary school students, and 65 lower secondary school students participated in the exploratory study. The quantitative and qualitative analysis revealed that the initial…

matematiikkakoulutusteknologialcsh:Teducational technologytangible user interfaceyhtälötmanipulativeslcsh:Technologymathematics learningperusopetuskäyttöliittymätbasic educationComputingMilieux_COMPUTERSANDEDUCATION516 Educational scienceslcsh:Qopetusteknologialcsh:Sciencelinear equationsmultimodalitymultimodaalisuus
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Robotization of Mobile Communication

2020

The aim of this chapter is to systematize the discussion regarding robotization of mobile communication. The chapter begins by clarifying the fundamental role of both robot hardware and robot software in this process. This is followed by a critical overview of existing research, which is classified into three categories. First, robotization is understood as the hybridization of the human body with existing ordinary mobile devices. Second, the incorporation of new robotic software, such as algorithms, artificial intelligence, and virtual assistants, into mobile devices is seen to robotize them from inside. Third, the convergence of smart communication devices, typically as user interfaces wi…

matkaviestinpalvelutSosiologia - SociologyComputer sciencesosiaalinen mediacomputer and information sciencestekoälycomputer.software_genresosiaalinen robottimobile communications serviceskannettava teknologiaSosiaali- ja yhteiskuntapolitiikka - Social policymobile devicesautomaatiomobiililaitteetautomationMultimediabusiness.industryPsykologia - Psychologycommunications technologymedia studiesartificial intelligenceAutomationviestintätekniikkatietoliikenneInformation and Communications TechnologyMobile telephonyUser interfacebusinessMobile devicecomputermediatutkimus
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