Search results for "VISION"

showing 10 items of 5066 documents

Online Multi-Person Tracking by Tracker Hierarchy

2012

Tracking-by-detection is a widely used paradigm for multi-person tracking but is affected by variations in crowd density, obstacles in the scene, varying illumination, human pose variation, scale changes, etc. We propose an improved tracking-by-detection framework for multi-person tracking where the appearance model is formulated as a template ensemble updated online given detections provided by a pedestrian detector. We employ a hierarchy of trackers to select the most effective tracking strategy and an algorithm to adapt the conditions for trackers' initialization and termination. Our formulation is online and does not require calibration information. In experiments with four pedestrian t…

Computer scienceBitTorrent trackerbusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONInitializationTracking systemTracking (particle physics)Object detectionActive appearance modelVideo trackingTracking Experts DetectorComputer visionArtificial intelligenceMean-shiftbusiness
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Real Time Image Rotation Using Dynamic Reconfiguration

2002

Abstract Field programmable gate array (FPGA) components are widely used nowdays to implement various algorithms, such as digital filtering, in real time. The emergence of dynamically reconfigurable FPGAs made it possible to reduce the number of necessary resources to carry out an image-processing task (tasks chain). In this article, an image-processing application, image rotation, that exploits the FPGAs dynamic reconfiguration method is presented. This paper shows that the choice of an implementation, static or dynamic reconfiguration, depends on the nature of the application. A comparison is carried out between the dynamic and the static reconfiguration using two criteria: cost and perfo…

Computer scienceBlock diagramControl reconfigurationImage processingTask (computing)Computer engineeringSignal ProcessingComputer Vision and Pattern RecognitionElectrical and Electronic EngineeringField-programmable gate arrayDynamic methodReal-time operating systemImage restorationSimulationReal-Time Imaging
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Design and calibration of an omni-RGB+D camera

2016

International audience; In this paper, we present the design of a new camera combining both predator-like and prey-like vision features. This setup provides both a spherical RGB-view and a directional depth-view of the environment. The model and calibration of the full setup are described. A few examples will be given to demonstrate the interest and the versatility of such camera for robotics and video surveillance at the oral presentation.

Computer scienceCamera matrixComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]01 natural sciencesfisheye03 medical and health sciences0302 clinical medicineCamera auto-calibrationComputer graphics (images)0103 physical sciencesdioptricComputer visionSmart camera010306 general physicsunified modelStereo camerasbusiness.industry[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]stereo visionStereopsisArtificial intelligencebusiness030217 neurology & neurosurgeryComputer stereo visionStereo cameraCamera resectioning
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Enhancing HSUPA system level performance with dual carrier capability

2010

The purpose of this paper is to analyze how dual carrier capability can enhance High Speed Uplink Packet Access performance in comparison to using only single carrier. Dual carrier operation gives the User Equipment the possibility to transmit simultaneously using two 5 MHz bands, theoretically doubling the peak data rates and user throughput. The analysis is conducted with a system level simulation tool. This paper first indicates with single carrier simulations that, especially in small cells, terminals have spare power available for dual carrier operation. These observations are verified with dual carrier simulations by showing that the burst throughput can be practically doubled. In the…

Computer scienceCode division multiple accessbusiness.industryComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSSystem-level simulationData_CODINGANDINFORMATIONTHEORYInterference (wave propagation)Electronic mailSpread spectrumUser equipmentElectronic engineeringFadingbusinessThroughput (business)Computer networkIEEE 5th International Symposium on Wireless Pervasive Computing 2010
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Measuring Behavior in the Home Cage: Study Design, Applications, Challenges, and Perspectives

2021

Contains fulltext : 239279.pdf (Publisher’s version ) (Open Access) The reproducibility crisis (or replication crisis) in biomedical research is a particularly existential and under-addressed issue in the field of behavioral neuroscience, where, in spite of efforts to standardize testing and assay protocols, several known and unknown sources of confounding environmental factors add to variance. Human interference is a major contributor to variability both within and across laboratories, as well as novelty-induced anxiety. Attempts to reduce human interference and to measure more "natural" behaviors in subjects has led to the development of automated home-cage monitoring systems. These syste…

Computer scienceCognitive NeuroscienceBiophysicsStress-related disorders Donders Center for Medical Neuroscience [Radboudumc 13]Neurosciences. Biological psychiatry. NeuropsychiatryReviewBehavioral neurosciencecomputer.software_genreField (computer science)neuroscienceBehavioral NeurosciencePhenoTypervideo-trackingAll institutes and research themes of the Radboud University Medical CenterEthoVision XTBiotelemetryReplication crisisCognitionVariance (accounting)Cognitive artificial intelligenceData sciencehome-cageNeuropsychology and Physiological PsychologyScripting languageVideo trackingrodent behaviorcomputerRC321-571Frontiers in Behavioral Neuroscience
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Dorsal Column Nuclei Neural Signal Features Permit Robust Machine-Learning of Natural Tactile- and Proprioception-Dominated Stimuli

2020

Neural prostheses enable users to effect movement through a variety of actuators by translating brain signals into movement control signals. However, to achieve more natural limb movements from these devices, the restoration of somatosensory feedback is required. We used feature-learnability, a machine-learning approach, to assess signal features for their capacity to enhance decoding performance of neural signals evoked by natural tactile and proprioceptive somatosensory stimuli, recorded from the surface of the dorsal column nuclei (DCN) in urethane-anesthetized rats. The highest performing individual feature, spike amplitude, classified somatosensory DCN signals with 70% accuracy. The hi…

Computer scienceCognitive NeuroscienceNeuroscience (miscellaneous)Somatosensory systemSignalgracilelcsh:RC321-57103 medical and health sciencesCellular and Molecular Neuroscience0302 clinical medicineDevelopmental Neurosciencemedicinesupervised back-propagation artificial neural networklcsh:Neurosciences. Biological psychiatry. NeuropsychiatryOriginal Research030304 developmental biologyBrain–computer interfacecuneate0303 health sciencesProprioceptionNeural Prosthesisfeature learnabilitymedicine.anatomical_structureFeature (computer vision)Dorsal column nucleiNeuroscienceneural prosthesisbrain-machine interface030217 neurology & neurosurgeryNeuroscienceNeural decodingFrontiers in Systems Neuroscience
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2D virtual texture on 3D real object with coded structured light

2008

Augmented reality is used to improve color segmentation on human body or on precious no touch artifacts. We propose a technique to project a synthesized texture on real object without contact. Our technique can be used in medical or archaeological application. By projecting a suitable set of light patterns onto the surface of a 3D real object and by capturing images with a camera, a large number of correspondences can be found and the 3D points can be reconstructed. We aim to determine these points of correspondence between cameras and projector from a scene without explicit points and normals. We then project an adjusted texture onto the real object surface. We propose a global and automat…

Computer scienceColor imagebusiness.industryEpipolar geometryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingImage segmentationObject (computer science)law.inventionProjectorlawComputer graphics (images)Augmented realitySegmentationComputer visionArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICSStructured lightImage Processing: Machine Vision Applications
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Colorimetric Characterization of Mobile Devices for Vision Applications

2015

Purpose: Available applications for vision testing in mobile devices usually do not include detailed setup instructions, sacrificing rigor to obtain portability and ease of use. In particular, colorimetric characterization processes are generally obviated. We show that different mobile devices differ also in colorimetric profile and that those differences limit the range of applications for which they are most adequate. Methods: The color reproduction characteristics of four mobile devices, two smartphones (Samsung Galaxy S4, iPhone 4s) and two tablets (Samsung Galaxy Tab 3, iPad 4), have been evaluated using two procedures: 3D LUT (Look Up Table) and a linear model assuming primary constan…

Computer scienceColor reproductionColorSoftware portabilityRange (statistics)HumansComputer visionIndependence (probability theory)ÓpticaColor differencebusiness.industryVision TestsUsabilityColorimetric characterizationOphthalmologyScreenComputers HandheldLookup tableLinear Models3D lookup tableColorimetryArtificial intelligenceSmartphonebusinessTabletMobile deviceOptometry
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A self-adaptable distributed CBR version of the EquiVox system

2016

Three dimensional (3D) voxel phantoms are numerical representations of human bodies, used by physicians in very different contexts. In the controlled context of hospitals, where from 2 to 10 subjects may arrive per day, phantoms are used to verify computations before therapeutic exposure to radiation of cancerous tumors. In addition, 3D phantoms are used to diagnose the gravity of accidental exposure to radiation. In such cases, there may be from 10 to more than 1000 subjects to be diagnosed simultaneously. In all of these cases, computation accuracy depends on a single such representation. In this paper, we present EquiVox which is a tool composed of several distributed functions and enab…

Computer scienceComputation0206 medical engineeringBiomedical EngineeringBiophysicsTherapeutic exposureBioengineeringContext (language use)02 engineering and technology[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]computer.software_genreMachine learning[INFO.INFO-IU]Computer Science [cs]/Ubiquitous Computing[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR]Voxel0202 electrical engineering electronic engineering information engineeringComputer visionRepresentation (mathematics)Adaptation (computer science)business.industryMulti-agent system020601 biomedical engineering[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA]Key (cryptography)020201 artificial intelligence & image processing[INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET]Artificial intelligence[INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]businesscomputer
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First-order visual interneurons distribute distinct contrast and luminance information across ON and OFF pathways to achieve stable behavior

2022

The accurate processing of contrast is the basis for all visually guided behaviors. Visual scenes with rapidly changing illumination challenge contrast computation because photoreceptor adaptation is not fast enough to compensate for such changes. Yet, human perception of contrast is stable even when the visual environment is quickly changing, suggesting rapid post receptor luminance gain control. Similarly, in the fruit fly Drosophila, such gain control leads to luminance invariant behavior for moving OFF stimuli. Here, we show that behavioral responses to moving ON stimuli also utilize a luminance gain, and that ON-motion guided behavior depends on inputs from three first-order interneuro…

Computer scienceComputationmedia_common.quotation_subjectMotion PerceptionAdaptation (eye)ENCODELuminanceGeneral Biochemistry Genetics and Molecular BiologyContrast SensitivityMotionInterneuronsPerceptionAnimalsContrast (vision)Visual PathwaysComputer visionVision Ocularmedia_commonGeneral Immunology and Microbiologybusiness.industryVisually guidedGeneral NeuroscienceGeneral MedicineFirst orderDrosophilaArtificial intelligencebusinessPhotic StimulationeLife
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