Search results for "Virtual learning environment"
showing 10 items of 37 documents
Role of the Online Tutor in Establishing Social Presence in Asynchronous Text-Based Collaborative Learning Environments
2017
The main objective of this paper is to provide a better understanding of the online tutor’s role in establishing and maintaining the feeling of social presence among the participants in asynchronous text-based collaborative learning environments. The context of the study is a distributed online course involving groups of participants who do not have a shared history of working together. The data were collected from a student survey and follow-up interviews. The study shows how the online tutor’s facilitation in such environments is crucial, and several practical implications for online tutors are presented. In addition, complementing the asynchronous text-based learning platform with synchr…
Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València
2011
Teaching Digital Signal Processing (DSP) at the University of Valencia takes place in several subjects with a great overlap in contents. This work proposes an approach to unify DSP contents, so that it is possible to extract the contents corresponding with each subject. Moreover, the proposal is based on a repository that contains the common contents; the repository is hosted on a virtual learning environment, being Moodle and DotLRN the two platforms under study. The final implemented solution consists in an HTMLrepository formed by a number of basic teaching units. These basic units are packaged in a standard IMS-CP format, making up the materials of the different subjects.
Virtual and Augmented Reality Applied to the Perception of the Sound and Visual Garden
2022
The COVID-19 situation has encouraged the creation of ICT-based learning environments. Difficulties in performing activities in a garden setting can be overcome by using Virtual Reality (VR) and Augmented Reality (AR). The aim of this research is to evaluate the usefulness of VR and AR as an educational resource through contextualised sensory experiences in the garden. Eighty-seven trainee teachers took part, and a mixed methodology was used, for the analysis of the sound and visual elements of the garden and for reflection on the usefulness of VR and AR. An interpretive and inferential analysis of the AR-based compositions was carried out and of the drawings of the garden created by the pa…
Empirical Study on Cyber Range Capabilities, Interactions and Learning Features
2021
Emerging technologies and the globalization require constant investment in people and their performance in actual and virtual environments. New technologies such as autonomous systems, machine learning and artificial intelligence (AI) radically re-contextualize the human dimension of the organization. Technological developments are changing the ways people experience the physical and the virtual environments. Strategic changes have revealed new critical vulnerabilities such as social media-based disinformation campaigning with impact on the human aspects at state, societal, organizational and individual levels. Scenarios of gathering information, committing fraud or getting access to critic…
Learning Platforms: How to Make the Right Choice
2018
Learning through online platform opportunities is one way of organizing a technology-enhanced learning process. This chapter provides an overview of the place and role of learning platforms in the pedagogical process, defines the differences between learning platforms and learning management systems and offers a toolkit for evaluating learning platforms. The toolkit includes 22 criteria divided into 43 sub-criteria, which can be evaluated at 3 levels. This tool can help teachers, school administrators and other stakeholders to make a pedagogically based choice when it comes to choosing which learning platform solutions to use to scaffold student learning in a transformed learning process th…
Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities
2013
Abstract The individuals’ cognitive skills, academic performance and their relationship with programming of robots or virtual learning environment is a topic of particular interest in the area of human-robot interaction. This paper presents a pilot study performed on a group of 36 lower secondary school students involved in a 32-hours laboratory based on the combination of LEGO Mindstorm NXT and Microsoft Kodu Game Lab (KGL) and aimed at programming first a robot and further a more complete virtual world based on a narrative-designed scenario. The findings of the research will be discussed in the light of the effectiveness of using robotics and virtual world programming as a meaningful and …
Implementation of TICs for the Virtual Learning of Literary Subjects: From Aula Virtual to OCW and Universia
2016
Within the current European Convergence Process and the development of the new University degrees, a compromise has been reached to adapt the English Studies (before English Philology) curricula to the current needs of students in a highly competitive society. The final goal is to transform our education system into one of learning. This actually implies that the student must engage himself more closely with the university and that he may lead his coursework in a more autonomous way, backed up by more active educational strategies, such as the personalised tutoring guide, the use of the new technologies, and the team work.
Constructing digital portfolios: teachers evolving capabilities in the use of information and communications technology
2001
Abstract The article describes a collaborative action research project, which encouraged teachers to participate in displaying and developing the pedagogical practices of early childhood institutions through networking and digital web portfolios. Special emphasis is placed on examining the progress of teachers ICT capabilities during the first two cycles of action research. The study is based on the ecological approach to virtual learning environments. In the ecological approach, the description of virtual communities is extended to include features of the overall environment: technical devices, programs, materials, tools for communication and planning, different social and emotional proces…
Virtual exchange : not only for language learning
2018
Technology enables teachers to connect their students online with foreign students in a facilitated educational setting. Such tele-collaborative intercultural projects are called virtual exchange practices (O’Dowd 2018). The students get an opportunity to engage in dialogues and tele-collaboration with peers from other countries. The intercultural encounters may not only enhance the participants’ intercultural and foreign language competencies but can also develop their collaborative skills. In addition, the students can learn how to manage in communicative situations, when the communicators’ language proficiency levels and study fields are different. This article provides an overview of vi…
MOOCEP: Un método para construir cursos masivos para Adultos Mayores: Usando una creación MOOCEP
2018
Hoy en día, la población de adultos mayores se ha incrementado significativamente en relación al total de la población mundial, así también este segmento en los últimos años ha mostrado una mayor adherencia e interés a los avances tecnológicos, entre ellos el Internet y sus servicios con la finalidad de desarrollar diferentes actividades tales como entretenimiento, información de actualidad, aprendizaje de diferentes tópicos, entre otros. Sin embargo, las aplicaciones y sitios web no tienen en cuenta los requisitos específicos de las personas de la tercera edad. De ahí, es necesario contar con metodologías, procesos y herramientas, las mismas que tengan en cuenta formas apropiadas de intera…