Search results for "Virtual learning environment"

showing 10 items of 37 documents

Role of the Online Tutor in Establishing Social Presence in Asynchronous Text-Based Collaborative Learning Environments

2017

The main objective of this paper is to provide a better understanding of the online tutor’s role in establishing and maintaining the feeling of social presence among the participants in asynchronous text-based collaborative learning environments. The context of the study is a distributed online course involving groups of participants who do not have a shared history of working together. The data were collected from a student survey and follow-up interviews. The study shows how the online tutor’s facilitation in such environments is crucial, and several practical implications for online tutors are presented. In addition, complementing the asynchronous text-based learning platform with synchr…

MultimediaComputer sciencemedia_common.quotation_subject05 social sciences050301 educationCommon groundOnline tutoring050109 social psychologyCollaborative learningContext (language use)computer.software_genreFeelingAsynchronous communicationComputingMilieux_COMPUTERSANDEDUCATIONVirtual learning environment0501 psychology and cognitive sciencesTUTOR0503 educationcomputermedia_commoncomputer.programming_language
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Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València

2011

Teaching Digital Signal Processing (DSP) at the University of Valencia takes place in several subjects with a great overlap in contents. This work proposes an approach to unify DSP contents, so that it is possible to extract the contents corresponding with each subject. Moreover, the proposal is based on a repository that contains the common contents; the repository is hosted on a virtual learning environment, being Moodle and DotLRN the two platforms under study. The final implemented solution consists in an HTMLrepository formed by a number of basic teaching units. These basic units are packaged in a standard IMS-CP format, making up the materials of the different subjects.

Multimediabusiness.industryComputer scienceSubject (documents)computer.software_genre:MATEMÁTICAS [UNESCO]tecnologías de la información y la comunicación; educación;tecnologías de la información y la comunicaciónVirtual learning environmenteducaciónbusinessTratamiento Digital de Señales aprendizaje en línea DotLRN Moodle Aula Virtual IMS-CP.computerDigital signal processingUNESCO::MATEMÁTICAS@tic. revista d'innovació educativa
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Virtual and Augmented Reality Applied to the Perception of the Sound and Visual Garden

2022

The COVID-19 situation has encouraged the creation of ICT-based learning environments. Difficulties in performing activities in a garden setting can be overcome by using Virtual Reality (VR) and Augmented Reality (AR). The aim of this research is to evaluate the usefulness of VR and AR as an educational resource through contextualised sensory experiences in the garden. Eighty-seven trainee teachers took part, and a mixed methodology was used, for the analysis of the sound and visual elements of the garden and for reflection on the usefulness of VR and AR. An interpretive and inferential analysis of the AR-based compositions was carried out and of the drawings of the garden created by the pa…

Public Administrationsound and visual garden; virtual learning environment; augmented reality; virtual reality; teacher trainingAprenentatgeDevelopmental and Educational PsychologyComputer Science (miscellaneous)Physical Therapy Sports Therapy and RehabilitationMotivació en l'educacióCiència EnsenyamentEducationComputer Science ApplicationsEducation Sciences; Volume 12; Issue 6; Pages: 377
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Empirical Study on Cyber Range Capabilities, Interactions and Learning Features

2021

Emerging technologies and the globalization require constant investment in people and their performance in actual and virtual environments. New technologies such as autonomous systems, machine learning and artificial intelligence (AI) radically re-contextualize the human dimension of the organization. Technological developments are changing the ways people experience the physical and the virtual environments. Strategic changes have revealed new critical vulnerabilities such as social media-based disinformation campaigning with impact on the human aspects at state, societal, organizational and individual levels. Scenarios of gathering information, committing fraud or getting access to critic…

SDG 16 - PeaceKnowledge managementCybersecurityComputer scienceEmerging technologiesEmpirical researchAcquisition of skillsHuman PerformanceLearningResilience (network)Cognitive behaviourHuman Dimensionbusiness.industrySDG 16 - Peace Justice and Strong InstitutionsCyber-physical systemSDG 8 - Decent Work and Economic Growth/dk/atira/pure/sustainabledevelopmentgoals/quality_education/dk/atira/pure/sustainabledevelopmentgoals/peace_justice_and_strong_institutions/dk/atira/pure/sustainabledevelopmentgoals/decent_work_and_economic_growthJustice and Strong InstitutionsMixed realityCyber RangeVirtual learning environmentAugmented realitybusinessHuman factorsSDG 4 - Quality Education
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Learning Platforms: How to Make the Right Choice

2018

Learning through online platform opportunities is one way of organizing a technology-enhanced learning process. This chapter provides an overview of the place and role of learning platforms in the pedagogical process, defines the differences between learning platforms and learning management systems and offers a toolkit for evaluating learning platforms. The toolkit includes 22 criteria divided into 43 sub-criteria, which can be evaluated at 3 levels. This tool can help teachers, school administrators and other stakeholders to make a pedagogically based choice when it comes to choosing which learning platform solutions to use to scaffold student learning in a transformed learning process th…

ScaffoldMultimediaProcess (engineering)Computer science05 social sciences050301 education050801 communication & media studiescomputer.software_genre0508 media and communicationsVirtual learning environmentLearning ManagementStudent learning0503 educationcomputer
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Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities

2013

Abstract The individuals’ cognitive skills, academic performance and their relationship with programming of robots or virtual learning environment is a topic of particular interest in the area of human-robot interaction. This paper presents a pilot study performed on a group of 36 lower secondary school students involved in a 32-hours laboratory based on the combination of LEGO Mindstorm NXT and Microsoft Kodu Game Lab (KGL) and aimed at programming first a robot and further a more complete virtual world based on a narrative-designed scenario. The findings of the research will be discussed in the light of the effectiveness of using robotics and virtual world programming as a meaningful and …

Settore M-PSI/01 - Psicologia GeneraleComputer scienceVirtual WorldVirtual Worldsplayful learning environment.computer.software_genreprogramming learningVisual-spatial Working MemoryHuman–computer interactionLearningGeneral Materials ScienceCognitive skillMultimediabusiness.industryVirtual worldRoboticsCognitionRoboticsRoboticProgrammingVirtual learning environmentRobotArtificial intelligencebusinesscomputerInstructional simulationProcedia - Social and Behavioral Sciences
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Implementation of TICs for the Virtual Learning of Literary Subjects: From Aula Virtual to OCW and Universia

2016

Within the current European Convergence Process and the development of the new University degrees, a compromise has been reached to adapt the English Studies (before English Philology) curricula to the current needs of students in a highly competitive society. The final goal is to transform our education system into one of learning. This actually implies that the student must engage himself more closely with the university and that he may lead his coursework in a more autonomous way, backed up by more active educational strategies, such as the personalised tutoring guide, the use of the new technologies, and the team work.

TeamworkMultimediaEmerging technologiesmedia_common.quotation_subjectCompromiseEnglish studiescomputer.software_genreCourseworkComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationVirtual learning environmentConvergence (relationship)PsychologycomputerCurriculummedia_common
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Constructing digital portfolios: teachers evolving capabilities in the use of information and communications technology

2001

Abstract The article describes a collaborative action research project, which encouraged teachers to participate in displaying and developing the pedagogical practices of early childhood institutions through networking and digital web portfolios. Special emphasis is placed on examining the progress of teachers ICT capabilities during the first two cycles of action research. The study is based on the ecological approach to virtual learning environments. In the ecological approach, the description of virtual communities is extended to include features of the overall environment: technical devices, programs, materials, tools for communication and planning, different social and emotional proces…

Technology educationKnowledge managementMultimediaComputer sciencebusiness.industryInformation technologycomputer.software_genreEducationInformation and Communications TechnologyComputer literacyEcological psychologyVirtual learning environmentAction researchbusinessCompetence (human resources)computerTeacher Development
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Virtual exchange : not only for language learning

2018

Technology enables teachers to connect their students online with foreign students in a facilitated educational setting. Such tele-collaborative intercultural projects are called virtual exchange practices (O’Dowd 2018). The students get an opportunity to engage in dialogues and tele-collaboration with peers from other countries. The intercultural encounters may not only enhance the participants’ intercultural and foreign language competencies but can also develop their collaborative skills. In addition, the students can learn how to manage in communicative situations, when the communicators’ language proficiency levels and study fields are different. This article provides an overview of vi…

communicative skillsvuorovaikutusvirtual learning environmentsworking lifelukutaitoComputingMilieux_COMPUTERSANDEDUCATIONvideoneuvottelutinteractionliteracyvideo conferencesoppimisalustattyöelämäviestintätaidot
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MOOCEP: Un método para construir cursos masivos para Adultos Mayores: Usando una creación MOOCEP

2018

Hoy en día, la población de adultos mayores se ha incrementado significativamente en relación al total de la población mundial, así también este segmento en los últimos años ha mostrado una mayor adherencia e interés a los avances tecnológicos, entre ellos el Internet y sus servicios con la finalidad de desarrollar diferentes actividades tales como entretenimiento, información de actualidad, aprendizaje de diferentes tópicos, entre otros. Sin embargo, las aplicaciones y sitios web no tienen en cuenta los requisitos específicos de las personas de la tercera edad. De ahí, es necesario contar con metodologías, procesos y herramientas, las mismas que tengan en cuenta formas apropiadas de intera…

education.field_of_studyevaluationRelation (database)lcsh:Tbusiness.industryPopulationInternet privacyWorld populationlcsh:TechnologyTest (assessment)MOOCEPEntertainmentlcsh:TA1-2040Elderly peopleVirtual learning environmentThe InternetSociologylcsh:Engineering (General). Civil engineering (General)educationbusinesse-learningEnfoque UTE
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