Search results for "Virtual"

showing 10 items of 1485 documents

SURVEY AND VIRTUAL RECONSTRUCTION OF ANCIENT ROMAN FLOORS IN AN ARCHAEOLOGICAL CONTEXT

2019

Abstract. Despite the consistent development of approaches aimed at the virtual reconstruction of whole houses or archaeological monuments, the variety of technologies involved in virtual reconstruction procedures and the complexity of a rigorous process to provide validation models, seems to limit a univocal and shared standards adoption. For example, compared to the large number of contributions on the virtual reconstruction of whole architectures or cultural heritage sites, only a few works have proposed a rigorous workflow specific to mosaics and ancient floors and to their virtual reconstruction. The goal of this work is to present the first results on the virtual reconstruction of the…

lcsh:Applied optics. PhotonicsComputer sciencemedia_common.quotation_subject0211 other engineering and technologiesFidelityContext (language use)02 engineering and technologylcsh:TechnologyMosaicStructure-from-Motion.Structure from motion0601 history and archaeology021101 geological & geomatics engineeringmedia_commonVirtual reconstruction3D Model060102 archaeologylcsh:T3D reconstructionlcsh:TA1501-182006 humanities and the artsArchaeologyCultural heritagePhotogrammetryArchaeologylcsh:TA1-2040lcsh:Engineering (General). Civil engineering (General)Close-range PhotogrammetrySettore ICAR/06 - Topografia E CartografiaThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
researchProduct

COMPUTER AIDED RESTORATION TOOLS TO ASSIST THE CONSERVATION OF AN ANCIENT SCULPTURE. THE COLOSSAL STATUE OF ZEUS ENTHRONED

2017

Abstract. The research focuses on the contribution of the integrated application of Computer Aided Restoration digital procedures as a means to guide the integration measure of an artifact, innovating and implementing the traditional investigation methods. The aim of the study was to provide effective geometrical-formal investigation tools in the frame of the conservation work of Zeus enthroned from Soluntum, conserved in the Archaeological Museum “A. Salinas” of Palermo. The paper describes the workflow of the 3D acquisition and graphical modeling with non-invasive digitalization and high information density techniques to assist the conservation of the legs of the throne, especially the in…

lcsh:Applied optics. PhotonicsEngineeringEngineering drawing02 engineering and technologyCultural Heritage restauration conservation 3D modeling virtual recomposition 3D printing.01 natural scienceslcsh:Technology0202 electrical engineering electronic engineering information engineeringSettore L-ART/04 - Museologia E Critica Artistica E Del RestauroSculpturebusiness.industrylcsh:T010401 analytical chemistrylcsh:TA1501-18203D modelingInformation density0104 chemical sciencesCultural heritageWorkflowInvestigation methodslcsh:TA1-2040Computer-aided020201 artificial intelligence & image processingStatueSettore ICAR/17 - Disegnobusinesslcsh:Engineering (General). Civil engineering (General)
researchProduct

Sharing on web 3D models of ancient theatres. A methodological workflow

2016

Abstract. In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describ…

lcsh:Applied optics. PhotonicsEngineeringWeb-based visualizationGeospatial analysisKnowledge sharing02 engineering and technologycomputer.software_genrelcsh:Technology01 natural sciencesVirtual realityWorld Wide WebDocumentationSoftware0202 electrical engineering electronic engineering information engineeringWebglAncient theatresHTML5lcsh:Tbusiness.industry010401 analytical chemistrylcsh:TA1501-18200104 chemical sciencesKnowledge sharingCultural heritageWorkflowlcsh:TA1-2040Cultural heritage020201 artificial intelligence & image processingThe InternetHtml5lcsh:Engineering (General). Civil engineering (General)businesscomputerSettore ICAR/06 - Topografia E Cartografia3D
researchProduct

GLOBE BASED 3D GIS SOLUTIONS FOR VIRTUAL HERITAGE

2018

Abstract. During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used to create and publish virtual interactive environments. They are based on recent Web browser’s functionalities, surpassing some limitations of VRML technologies. On the side of geospatial information, technology has evolved from desktop GIS to 2D WebGIS and globe applications. The use of globe applications is, today, very diffused due to its immediate and at the same time impressive representation of the earth surface and territories. These technologies have been, also, applied to Vi…

lcsh:Applied optics. PhotonicsGeospatial analysisComputer science0211 other engineering and technologiesVirtual heritageGlobeCultural Heritage02 engineering and technologyJavaScriptcomputer.software_genrelcsh:TechnologyField (computer science)GeneralLiterature_MISCELLANEOUSWebGISWorld Wide WebWebGLmedicine0601 history and archaeology021101 geological & geomatics engineeringcomputer.programming_language060102 archaeologylcsh:Tbusiness.industryVirtual Realitylcsh:TA1501-182006 humanities and the artscomputer.file_formatCultural heritagemedicine.anatomical_structurelcsh:TA1-2040PublishingVRMLVirtual Heritagelcsh:Engineering (General). Civil engineering (General)businesscomputerGlobe applicationSettore ICAR/06 - Topografia E Cartografia
researchProduct

Reconstruction of urban sites from photos

2019

Abstract. This paper reports the results of an experiment that aims at the virtual reconstruction of a urban site that has been partially reshaped during the 20th century; the reconstruction process is based on period photos. The chosen case study is the eldest harbour of Palermo, named ‘Cala’; the site was bombed during World War II and new buildings took the place of the ruined ones. Two period photos, taken from an aircraft, document the buildings that were destroyed by bombs. The 3D restitution process used the ‘inverse’ projection from period photos (2D) to the virtual space (3D) ; the first step was therefore addressed to the calculation of the inner parameters (focal length, principa…

lcsh:Applied optics. PhotonicsLaser scanningOrientation (computer vision)Computer sciencelcsh:T3D reconstructionProcess (computing)lcsh:TA1501-1820Perspective restitution Single image 3D restitution Camera pose estimation Virtual reconstruction Panoramic imageslcsh:TechnologyPhotogrammetryMatch movingPosition (vector)lcsh:TA1-2040Computer graphics (images)Focal lengthSettore ICAR/17 - DisegnoProjection (set theory)lcsh:Engineering (General). Civil engineering (General)
researchProduct

FOR A CONSCIUOS FRUITION OF THE CULTURAL HERITAGE OF ANCIENT NOTO (SICILY). EFIAN PROJECT AS OPPORTUNITY FOR VALORISATION

2017

Abstract. The archaeological site of Ancient Noto is all that remains of one of the most interesting and important cities in the Est part of Sicily. Architecture and political life made Noto a point of reference for the island, expecially in XVI and XVII century, before it was destroyed by a devastating earthquake in 1963. A general project of safeguard, together with archaeological excavations, could hand a great amount of information, archaeological finds, pieces of architecture, that are useful to understand the site, known as a "Sicilian Pompei". Our intervention has the aim to describe the importance of EFIAN (Experimental Fruition Ingenious Ancient Noto). The project is carried out as…

lcsh:Applied optics. PhotonicsService (systems architecture)Anastylosis0211 other engineering and technologies02 engineering and technologylcsh:TechnologyPoliticsHistory Virtual Restoration Noto Antica fruition 3D recontructions virtual museumSettore ICAR/19 - RestauroProject managementArchitecture021101 geological & geomatics engineering021110 strategic defence & security studiesbusiness.industrylcsh:Tlcsh:TA1501-1820ExcavationArchaeologylanguage.human_languageCultural heritageGeographylcsh:TA1-2040languageSettore ICAR/17 - Disegnobusinesslcsh:Engineering (General). Civil engineering (General)SicilianCartography
researchProduct

DIGITAL PHOTOGRAMMETRY, TLS SURVEY and 3D MODELLING for VR and AR APPLICATIONS in CH

2020

Abstract. The world of valorization of Cultural Heritage is even more focused on the virtual representation and reconstructions of digital 3D models of monuments and archaeological sites. In this scenario the quality and the performances offered by the virtual reality (VR) and augmented reality (AR) navigation take primary importance, improving the accessibility of cultural sites where the real access is not allowed for natural conditions or human possibilities. The creation of a virtual environment useful for these purposes requires a specific workflow to follow, combining different strategies in the fields of survey, 3D modelling and virtual navigation. In this work a specific case of stu…

lcsh:Applied optics. PhotonicsVREngineering drawingComputer scienceUAVPoint cloudVirtual realitycomputer.software_genrelcsh:Technology01 natural sciencesTLSWeb navigation060201 languages & linguisticslcsh:T010401 analytical chemistry05 social scienceslcsh:TA1501-18203D modelling0104 chemical sciencesCultural heritagePhotogrammetrylcsh:TA1-2040Virtual machineGNSS applicationsPhotogrammetry0602 languages and literatureAugmented realitylcsh:Engineering (General). Civil engineering (General)computerSettore ICAR/06 - Topografia E CartografiaAR
researchProduct

Experimental test on the use of MS-222 for ostracod anaesthesia: concentration, immersion period and recovery time

2010

Anaesthesia of animals may be useful for different purposes, particularly for veterinary reasons or in experimental research, for manipulation or treatment of immobilized but alive animals. Its use in crustaceans is not uncommon, but it has never been described for Ostracoda. We provide brief and preliminary guidelines on the use of the tricaine mesylate (MS-222) on the widespread freshwater ostracod Eucypris virens and we show that this compound is an effective anaesthetic used as a bath treatment at minimum concentrations of 500 mg L-1. This value is considerably higher than that recommended for other aquatic animals like fish. Recovery time, ranging from 5 to 15 minutes, is mostly determ…

lcsh:GE1-350Tricaine mesylateEcologybiologyEucypris virens Crustacea tricaine mesylate sedation surgery markinglcsh:Geography. Anthropology. RecreationAquatic animalAquatic Sciencebiology.organism_classificationImage captureExperimental researchchemistry.chemical_compoundchemistryEucypris virenslcsh:GAnesthesiaOstracodImmersion (virtual reality)lcsh:GB3-5030lcsh:Physical geographylcsh:Environmental sciencesWater Science and TechnologyJournal of Limnology
researchProduct

Los procesos de revisión textual en entornos virtuales de aprendizaje. Evaluar para aprender en la universidad

2020

Este trabajo presenta los resultados de una investigacion vinculada al desarrollo de competencias en evaluacion de la expresion escrita —revision y reescritura— en colaboracion y en linea. En ella han participado 167 estudiantes matriculados durante 2018-2019 en primer y cuarto curso de los titulos de grado de Maestro/a en Educacion Primaria (EP) y en Educacion Infantil (EI) de la Universitat de Valencia. Los datos analizados provienen de la experimentacion de una serie de practicas pedagogicas encaminadas al desarrollo y mejora de las competencias comunicativas academico-profesionales de ambas titulaciones y a todas luces convergentes con los principios del marco metodologico del EEES: (1)…

lcsh:LC8-6691:CIENCIAS TECNOLÓGICAS [UNESCO]lcsh:Special aspects of educationApplied MathematicsGeneral Mathematicseducación superiorUNESCO::CIENCIAS TECNOLÓGICASlcsh:Education (General)lcsh:LB5-3640expresión escritalcsh:Theory and practice of educationevaluación entre igualesentornos virtuales del aprendizajelcsh:L7-991Research in Education and Learning Innovation Archives
researchProduct

Impacto de la implementación de un modelo ecoformativo a través de proyectos estratégicos : el caso de la Universidad Castro Carazo (Costa Rica)

2020

La Universidad Castro Carazo ha adoptado un modelo educativo de ecoformación desde el año 2016. Para esto, ha sido necesaria la incorporación de buenas prácticas y estrategias de innovación pedagógica y curricular, como parte integral de sus procesos educativos y administrativos. En este artículo se detallan las prácticas y estrategias más relevantes: el diseño e implementación de un programa de especialización en docencia universitaria, la inauguración de un laboratorio de aprendizaje para el fomento del aprendizaje mediante la fabricación digital, los multientornos, y los mapas conceptuales, así como el fortalecimiento de un equipo de innovación curricular. Estos procesos disruptivos han …

lcsh:LC8-6691:CIENCIAS TECNOLÓGICAS [UNESCO]lcsh:Special aspects of educationApplied MathematicsGeneral Mathematicsentorno virtualfabricación digitalaprendizajeUNESCO::CIENCIAS TECNOLÓGICASmapas conceptualeslcsh:Education (General)lcsh:LB5-3640docencialcsh:Theory and practice of educationecoformaciónComputingMilieux_COMPUTERSANDEDUCATIONinnovación curricularlcsh:L7-991
researchProduct