Search results for "advertising"

showing 10 items of 680 documents

Advertising Budget Practices: A Review

1995

Abstract The determination of the advertising budget has been studied by academics from several perspectives. One of these is to examine how this decision is made from a practical point of view. This paper reviews the nearly thirty studies published on this subject and highlights trends and differences over time which might allow us to reach conclusions, by size of firm, sector and geographical location. This descriptive approach to techniques for determining advertising budgets will allow us to draw some normative conclusions.

MarketingPoint (typography)Subject (philosophy)NormativeAdvertisingSociologyMarketingDescriptive researchLocationJournal of Current Issues & Research in Advertising
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Peer presence promotes popular choices: A “Spicy” field study on social influence and brand choice

2021

Abstract Retail research has highlighted how the presence of others can affect consumers' brand evaluations, purchase intentions, and choice behavior. This field study investigated whether the presence (vs. absence) of peers and other consumers, respectively, could influence consumers' propensity to purchase popular brands (i.e., a market leader) within a given product category. Consumers at a supermarket were observed when standing in front of a spice shelf and their choices were analyzed as a function of whether they shopped alone or in the presence of peers versus other consumers. The results revealed that peer presence, but not the mere presence of other consumers, increased consumers' …

MarketingProduct categoryField (Bourdieu)media_common.quotation_subjectAdvertisingBusinessSet (psychology)HeuristicsAffect (psychology)Function (engineering)PopularitySocial influencemedia_commonJournal of Retailing and Consumer Services
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The effect of personal involvement on the decision to buy store brands

2002

Store brands are appearing in an ever‐increasing number of categories and their acceptance by consumers is unquestionable. The purpose of this paper is to model the decision process involved in a purchase which the consumer goes through when choosing store brands over national brands. The model provided allows us to explain why the same consumer may choose a store brand in one product category and not in another. We have taken personal product involvement as the principal point of reference.

MarketingProduct categoryManagement of Technology and InnovationProduct involvementPrincipal pointAdvertisingBusinessDecision processMarketingStore brandConsumer behaviourJournal of Product & Brand Management
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Score a tweet and post a goal: Social media recipes for sports stars

2016

Abstract Sports performance is not the unique ingredient of a sports star's market value. Some gifted players are undermined by weak media exposure while some less talented players who actively engage in social media and attract fans in millions benefit from exorbitant contracts. This research conceptualizes the effect of social media in the sports business and analyzes the recipes that lead to high market value for sports stars. This study uses qualitative comparative analysis (QCA) on a sample of 95 top soccer players in Europe. The empirical results reveal that sports performance and social media activity are both necessary but insufficient conditions for a high market value condition. T…

MarketingQualitative comparative analysis05 social sciencesSample (statistics)AdvertisingSports marketing0502 economics and business050211 marketingSocial mediaBusinessBusiness and International ManagementMarketingSport managementMarket value050203 business & managementBusiness Horizons
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The role of the store in managing postpurchase complaints for omnichannel shoppers

2020

Abstract This paper focuses on postpurchase complaint behavior to understand under which conditions omnichannel shoppers choose to complain at the physical store instead of doing it through online channels. Using fuzzy-set Qualitative Comparative Analysis (fsQCA), we find that four different combinations of situational, channel-related, and individual variables lead to complaining at the store. The motivation of seeking redress together with assertiveness and high dissatisfaction, play an essential role in the choice of complaint channel. The channel of purchase is not determinant for the choice of the store to complain. These findings have implications in terms of redefining the role of th…

MarketingQualitative comparative analysismedia_common.quotation_subject05 social sciencesRedressAdvertisingOmnichannelConsumidors Conducta0502 economics and businessComplaintMercat Anàlisi050211 marketingAssertivenessSituational ethicsPsychology050203 business & managementmedia_common
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The Role of Roots in the Perception of a Destination: an Exploratory Study on Sicily

2004

ABSTRACT This study was conducted to determine the effect of ancestry on perception of Sicily as a tourist destination. Central Florida students' perception of Sicily was explored using a combination of qualitative and quantitative design with a sample of 276 students. While all respondents perceived Sicily as a tourist destination rich in scenery, culture and sun, sand and sea opportunities, those students with Italian ancestors had a statistically more significant positive image of Sicily.

MarketingQuantitative designmedia_common.quotation_subjectExploratory researchEthnic groupAdvertisingSample (statistics)DestinationsManagement Information SystemsGeographyTourism Leisure and Hospitality ManagementPerceptionMarketingTourismmedia_common
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How online advertising competes with user-generated content in TripAdvisor. A neuroscientific approach

2020

Drawing on cognitive load theory, congruence research, and dual processing models, the purpose of this study is to determine the effectiveness of online advertising in social media. To this end, three separate studies were conducted. First, using eye-tracking and electroencephalography, we examine the differences, based on whether or not an ad is embedded, in subjects’ visual attention and engagement in a TripAdvisor webpage. Our findings showed that synergies between social media content and advertising content positively affect users’ visual attention. A second study, using an online survey, assessed the impact of congruent/incongruent ads on ad recall. A third study, using ey…

MarketingRecallbusiness.industry05 social sciencesUser-generated contentOnline advertisingCongruence (geometry)0502 economics and businessWeb pageEye tracking050211 marketingSocial mediabusinessPsychologyVisual attention TripAdvisor Dual-processing theories Advertising effectiveness Eye-tracking050203 business & managementCognitive loadCognitive psychologyJournal of Business Research
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Online information quality as determinant of perceived risk reduction in e-commerce: an application to apparel virtual stores

2011

The main purpose of this paper is to analyse the role of information quality as a mechanism for reducing virtual shopping perceived risk and inducing greater online purchase intent. In this way, a theoretical model is presented which explains the inverse relation of information quality (referred to product and transaction-associated services) and perceived risk, and the influence of these variables on online shopping intention. 350 young consumers navigated the web page of a fictional clothes brand, and were asked to select a product and complete the purchasing process. Data analysis shows that perceived risk related to the virtual store is a significant, negative antecedent of online purch…

MarketingRelation (database)business.industrymedia_common.quotation_subjectPurchasing processInformation qualityAdvertisingE-commerceClothingRisk perceptionQuality (business)Product (category theory)Marketingbusinessmedia_commonInternational Journal of Internet Marketing and Advertising
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Product placement in video games: The effect of brand familiarity and repetition on consumers´ memory

2017

Product placement in video games is gaining momentum as a means to target audiences in an indirect and engaging way. This research uses a 2 (high repetition vs low repetition) x 2 (high brand familiarity vs low brand familiarity) factorial design to test the effects of repetition and brand familiarity on consumers’ memory for brands placed in video games. Results suggest that consumers recall better familiar than unfamiliar brands placed in the video game and repetition increases recall for familiar brands. Results also suggest an interaction effect of repetition on brand recognition for unfamiliar brands but not for familiar brands. Managerial implications, limitations, and future research…

MarketingRepetition (rhetorical device)RecallBrand awareness05 social sciences050801 communication & media studiesAdvertisingMarca registrada0508 media and communicationsVideojuegosComputerApplications_GENERAL0502 economics and businessVídeojuego050211 marketingProduct placementBusiness and International ManagementPsychologyVideo gameMarcas comercialesComputingMilieux_MISCELLANEOUS
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Advertisers' perceptions of search engine marketing

2009

The objective of this study is to examine advertisers' perceptions of search engine marketing. The theoretical part of the study investigates the two aspects of search engine marketing, namely advertising and optimisation. With the use of a qualitative case study conducted with leading search engine marketers and experts in Finland, the paper suggests that search engine marketing is still in its infancy among Finnish companies. Whereas small-sized dot-com companies operating in the Business-to-Business (B2B) sector have been most active in search engine marketing, traditional brick-and-mortars are just starting to set plans for search engine marketing. Finally, the study discusses the impli…

MarketingReturn on marketing investmentDigital marketingbusiness.industryPaid inclusionBusiness marketingSearch analyticsSearch advertisingAdvertisingMarketingMarketing researchbusinessOnline advertisingInternational Journal of Internet Marketing and Advertising
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