Search results for "audiovisual"
showing 10 items of 216 documents
Tareas de comprensión audiovisual con preguntas subtituladas: valoraciones de cinco profesores universitarios de espanol como lengua extranjera
2017
Las tareas de comprensión audiovisual para el aprendizaje o evaluación de lenguas extranjeras requieren que el estudiante realice cuatro acciones simultáneamente: escuchar, ver, leer y escribir. Este trabajo forma parte de una investigación mayor que explora el uso de tareas de comprensión audiovisual con preguntas integradas en la imagen a modo de subtítulos y sincronizadas con los fragmentos relevantes. En este estudio mixto de tipo convergente cinco profesores universitarios de español como lengua extranjera expresaron su opinión sobre esta metodología. El muestreo fue no probabilístico. Los instrumentos empleados fueron dos tareas de comprensión audiovisual y un cuestionario. Los result…
La subtitulación y el doblaje como recursos didácticos para aprender inglés como lengua extranjera utilizando el software Clipflair
2020
The research validity of using clips as audiovisual material to teach a foreign language has been demonstrated by many scholars. At the same time, the combination of this material with two modalities of audiovisual translation (AVT ) - subtitling and dubbing- is worth exploring. The aim of this study is to present the effectiveness of subtitling and dubbing activities as tools for teaching English as a foreign language. In order to do so, a number of participants from the University of Valencia (Spain) whose level of English was B2/B2+ were engaged in a combination of subtitling and dubbing activities. I devised a series of tasks based on a two-minute subtitled video-clip, designed to incre…
Exploring translation strategies in video game localization
2012
This paper addresses the issue of video game localisation focusing on the different strategies to be used from the point of view of Translation Studies. More precisely, the article explores the possible relation between the translation approaches used in the field and the different genres or textual typologies of video games. As the narrative techniques and the story lines of video games have become more complex and well-developed, the adaptation of games entails a serious challenge for translators. Video games have evolved into multimodal and multidimensional products and new approaches and insights are required when studying the adaptation of games into different cultures. Electronic ente…
La idea del poder prevalece en los medios de comunicación
2008
Dental care protocol based on visual supports for children with autism spectrum disorders
2015
Background : Subjects with Autism Spectrum Disorders (ASDs) have often difficulties to accept dental treatments. The aim of this study is to propose a dental care protocol based on visual supports to facilitate children with ASDs to undergo to oral examination and treatments. Material and Methods : 83 children (age range 6-12 years) with a signed consent form were enrolled; intellectual level, verbal fluency and cooperation grade were evaluated. Children were introduced into a four stages path in or der to undergo: an oral examination (stage 1), a professional oral hygiene session (stage 2), sealants (stage 3), and, if necessary, a restorative treatment (stage 4). Each stage came after a vi…
Rapid changes in brain activity during learning of grapheme-phoneme associations in adults
2020
ABSTRACTLearning to associate written letters with speech sounds is crucial for the initial phase of acquiring reading skills. However, little is known about the cortical reorganization for supporting letter-speech sound learning, particularly the brain dynamics during the learning of grapheme-phoneme associations. In the present study, we trained 30 Finnish participants (mean age: 24.33 years, SD: 3.50 years) to associate novel foreign letters with familiar Finnish speech sounds on two consecutive days (first day ~ 50 minutes; second day ~ 25 minutes), while neural activity was measured using magnetoencephalography (MEG). Two sets of audiovisual stimuli were used for the training in which …
Action expertise reduces brain activity for audiovisual matching actions: An fMRI study with expert drummers
2011
When we observe someone perform a familiar action, we can usually predict what kind of sound that action will produce. Musical actions are over-experienced by musicians and not by non-musicians, and thus offer a unique way to examine how action expertise affects brain processes when the predictability of the produced sound is manipulated. We used functional magnetic resonance imaging to scan 11 drummers and 11 age- and gender-matched novices who made judgments on point-light drumming movements presented with sound. In Experiment 1, sound was synchronized or desynchronized with drumming strikes, while in Experiment 2 sound was always synchronized, but the natural covariation between sound in…
Multisensory integration of drumming actions: musical expertise affects perceived audiovisual asynchrony
2009
We investigated the effect of musical expertise on sensitivity to asynchrony for drumming point-light displays, which varied in their physical characteristics (Experiment 1) or in their degree of audiovisual congruency (Experiment 2). In Experiment 1, 21 repetitions of three tempos x three accents x nine audiovisual delays were presented to four jazz drummers and four novices. In Experiment 2, ten repetitions of two audiovisual incongruency conditions x nine audiovisual delays were presented to 13 drummers and 13 novices. Participants gave forced-choice judgments of audiovisual synchrony. The results of Experiment 1 show an enhancement in experts' ability to detect asynchrony, especially fo…
El audiovisual como recurso didáctico en el aula: Creación de dibujos animados con Muvizu
2016
La utilización de los medios audiovisuales en la educación musical está ampliamente documentada y especialmente desde la implementación de las nuevas tecnologías de la información y la comunicación. Desde su incorporación se han desarrollado multitud de metodologías y recursos tanto para el estudio como para el desarrollo de destrezas y habilidades. El artículo desarrolla una propuesta didáctica en el aula de Educación Infantil con el audiovisual como recurso implementado a través del dibujo animado. El objetivo principal es mostrar el audiovisual como elemento mediador entre los contenidos curriculares y el alumnado, puesto que los contenidos curriculares se vuelven más atractivos al verse…