Search results for "computer graphic"

showing 10 items of 530 documents

Exploring the critical incident technique to encourage reflection during project-based learning

2017

Previous research has reported on the challenge of promoting students' generic reflection during authentic project-based courses. This work explores a teaching intervention based on Flanagan's Critical Incident Technique (CIT) during a project-based software development course. The intervention aims at increasing students' awareness of their own learning and at encouraging reflective practice throughout the project. Students were asked to report on 'incidents' when they experienced learning during the course, and to reflect on the task itself at the end of the course. The present study focuses on how students approached the incident reporting task and how they perceived it. The results indi…

project based learningoppiminenReflective practice02 engineering and technologyTask (project management)Intervention (counseling)PedagogyComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringta516Reflection (computer graphics)ta113Medical educationbusiness.industry05 social sciencesSoftware developmentprojektioppiminen050301 education020207 software engineeringProject-based learningprofessional competencieskriittinen ajatteluWork (electrical)computing educationammatillinen kehitysPsychologybusiness0503 educationCritical Incident Techniquereflektioreflection
researchProduct

Students’ Experiences of Reflective Writing as a Tool for Learning in Physiotherapy Education

2015

The purpose of this study was to examine physiotherapy students’ experiences of reflective writing. The students (n = 32) were asked to video record their practical activities at school and at workplaces, and to write reflective journals on their experiences. The research data about students’ experiences of reflective writing were collected by interviewing the students. The data were analyzed phenomenographically. The findings revealed four qualitatively different experiences of reflective writing: 1) writing as a useless task; 2) writing as a tool for deepening understanding; 3) writing as a tool for self-reflection; and 4) writing as a tool for professional development. These categories d…

reflektiivisyysopiskelijatInterviewComputer sciencemedia_common.quotation_subjectProfessional developmentReflective writingApplied linguisticsfysioterapiaTask (project management)Professional learning communityPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationFunction (engineering)Reflection (computer graphics)kirjoittaminenmedia_common
researchProduct

HISTORY OF THE CHILDHOOD : THE REFLECTION OF THE TEACHER ’ S IMAGE IN DOLLS

2015

The toys are an indispensible part of the childhood. They influence the formation of the child’s conceptions because through them the child perceives and learns about the world. Dolls are toys that have not lost their topicality since the origins of the humankind. As the visual information dominates it is important what information is expressed by dolls-teachers because children will arrive at school having already some notions about the teacher. This can influence children’s relations with the teacher and the school. The aim of the article is to analyze the image of dolls – teachers. The used methods are the analysis of literature and material/visual sources. Pictures of 207 teachers- doll…

representations; teachers- dolls; the outer appearance; toysReflection (computer graphics)PsychologyDevelopmental psychologyVisual artsSOCIETY, INTEGRATION, EDUCATION. Proceedings of the International Scientific Conference
researchProduct

A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens

2017

The geometric calibration of projectors is a demanding task, particularly for the industry of virtual reality simulators. Different methods have been developed during the last decades to retrieve the intrinsic and extrinsic parameters of projectors, most of them being based on planar homographies and some requiring an extended calibration process. The aim of our research work is to design a fast and user-friendly method to provide multi-projector calibration on analytically defined screens, where a sample is shown for a virtual reality Formula 1 simulator that has a cylindrical screen. The proposed method results from the combination of surveying, photogrammetry and image processing approac…

simulatorComputer scienceCalibration (statistics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processing02 engineering and technologyVirtual realitylcsh:Computer applications to medicine. Medical informatics01 natural scienceslcsh:QA75.5-76.95010309 opticsSimulació per ordinadorComputer graphics (images)0103 physical sciences0202 electrical engineering electronic engineering information engineeringimage processing; projector calibration; virtual reality; simulator; surveyingRadiology Nuclear Medicine and imagingPoint (geometry)lcsh:PhotographysurveyingElectrical and Electronic EngineeringRealitat virtualProcess (computing)020207 software engineeringlcsh:TR1-1050Computer Graphics and Computer-Aided DesignSample (graphics)projector calibrationimage processingTask (computing)Photogrammetryvirtual realitylcsh:R858-859.7lcsh:Electronic computers. Computer scienceComputer Vision and Pattern RecognitionImatges ProcessamentJournal of Imaging
researchProduct

Towards a Guidance System to Aid in the Dosimetry Calculation of Intraoperative Electron Radiation Therapy

2015

In Intraoperative Electron Radiation Therapy (IOERT), the lack of specific planning tools limits its applicability, the need for accurate dosimetry estimation and application during the therapy being the most critical. Recently, some works have been presented that try to overcome some of the limitations for establishing planning tools, though still an accurate guidance system that tracks, in real-time, the applicator and the patient is needed. In these surgical environments, the acquisition of an accurate 3D shape of the patient’s tumor bed in real-time is of high interest, as current systems make use of a 3D model acquired before the treatment. In this paper, an optical-based system is pre…

structured lightdosimetryComputer sciencebusiness.industrySeven Management and Planning Toolsmedicine.medical_treatment3D reconstructionreal-timeUsabilityObject (computer science)Computer Graphics and Computer-Aided DesignIOERTpositioningmedicineDosimetryRadiology Nuclear Medicine and imaging3D reconstructionComputer Vision and Pattern RecognitionIntraoperative electron radiation therapyElectrical and Electronic EngineeringbusinessGuidance systemguidanceSimulationStructured lightJournal of Imaging
researchProduct

Ositusmetodit reaaliaikaisessa renderöinnissä

2017

Tietokonegrafiikka ja siihen liittyvät menetelmät ovat nopeasti kehittyvä tutkimuksen ala. Tämän tutkimuksen tavoitteena on pohtia eri ositusmenetelmien toimintaa reaaliaikaisessa käytössä sekä vertailla näitä menetelmiä. Nykyaikaiselle käytölle tehokkaimmaksi osoittautui kolmesta tutkitusta menetelmästä tuorein (Brainerd ym. 2016). Tulevassa tutkimuksessa laitteistointegraatioon keskittyminen voisi tuoda ositusmenetelmät nopeammin kuluttajien saataville. Computergraphicsanditsmethodsarearapidlydevelopingfieldinresearch.The purpose of this study is to discuss and compare the functionality of several subdivision methods in real-time use. The latest of the three studied methods turned out to be…

subdivision surfacestietokonegrafiikkacomputer graphicsosa-aluepinnatrenderingrenderöinti
researchProduct

Interface Detection Using a Quenched-Noise Version of the Edwards-Wilkinson Equation

2015

We report here a multipurpose dynamic-interface-based segmentation tool, suitable for segmenting planar, cylindrical, and spherical surfaces in 3D. The method is fast enough to be used conveniently even for large images. Its implementation is straightforward and can be easily realized in many environments. Its memory consumption is low, and the set of parameters is small and easy to understand. The method is based on the Edwards-Wilkinson equation, which is traditionally used to model the equilibrium fluctuations of a propagating interface under the influence of temporally and spatially varying noise. We report here an adaptation of this equation into multidimensional image segmentation, an…

ta113Image segmentationta114DiscretizationInterface (Java)Computer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONobject detectionimage edge detectionImage segmentationComputer Graphics and Computer-Aided DesignGrayscaleGray-scaleObject detectionSurface topographyNoiseMathematical modelThree-dimensional displaysSegmentationTomography3D image processingNoiseSurface morphologyAlgorithmSoftwareIEEE Transactions on Image Processing
researchProduct

Designing browsing for in-car music player

2012

User interface features of a touch based mobile music player and their comparative impact on driver distraction when searching music albums were investigated. In a driving simulator experiment (N=18) three scrolling methods buttons, swipe and kinetic were compared, whereat the number of music tracks presented in a list-style format varied between three, five and seven items per page. Half of the participants used the music player in a portrait mode and half of them in a landscape mode. It was expected that swipe supports less severe distraction effects than kinetic or button due to systematic page-by-page scrolling and low levels of pointing accuracy required for browsing. Three items shoul…

ta113Mode (computer interface)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceOrientation (computer vision)Computer graphics (images)ScrollingDistractionSwIPeDriving simulatorMobile musicUser interfaceProceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
researchProduct

Automatic dynamic texture segmentation using local descriptors and optical flow

2012

A dynamic texture (DT) is an extension of the texture to the temporal domain. How to segment a DT is a challenging problem. In this paper, we address the problem of segmenting a DT into disjoint regions. A DT might be different from its spatial mode (i.e., appearance) and/or temporal mode (i.e., motion field). To this end, we develop a framework based on the appearance and motion modes. For the appearance mode, we use a new local spatial texture descriptor to describe the spatial mode of the DT; for the motion mode, we use the optical flow and the local temporal texture descriptor to represent the temporal variations of the DT. In addition, for the optical flow, we use the histogram of orie…

ta113business.industrySegmentation-based object categorizationComputer scienceTexture DescriptorComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONOptical flowScale-space segmentationPattern recognitionImage segmentationComputer Graphics and Computer-Aided DesignImage textureMotion fieldRegion growingComputer Science::Computer Vision and Pattern RecognitionHistogramComputer visionSegmentationArtificial intelligencebusinessSoftwareIEEE Transactions on Image Processing
researchProduct

The Equiangular Compass

2012

transcendental curvesHistory and Philosophy of Sciencelogarithmic spiralsGeneral MathematicsComputer graphics (images)Compassgeometrical tools classical geometry problems transcendental curves logarithmic spiralsgeometrical tools; classical geometry problems; transcendental curves; logarithmic spiralsclassical geometry problemsEquiangular polygongeometrical toolsSettore MAT/04 - Matematiche ComplementariMathematics
researchProduct