Search results for "computer interface"

showing 10 items of 189 documents

RepeatsDB in 2021: improved data and extended classification for protein tandem repeat structures

2020

The RepeatsDB database (URL: https://repeatsdb.org/) provides annotations and classification for protein tandem repeat structures from the Protein Data Bank (PDB). Protein tandem repeats are ubiquitous in all branches of the tree of life. The accumulation of solved repeat structures provides new possibilities for classification and detection, but also increasing the need for annotation. Here we present RepeatsDB 3.0, which addresses these challenges and presents an extended classification scheme. The major conceptual change compared to the previous version is the hierarchical classification combining top levels based solely on structural similarity (Class > Topology > Fold) with two new lev…

Repetitive Sequences Amino AcidAcademicSubjects/SCI00010BiologíaStatistics as TopicProtein Data Bank (RCSB PDB)Computational biologyBiologyRepetitive SequencesGene Ontology; HEK293 Cells; HeLa Cells; Humans; Proteins; Reproducibility of Results; Statistics as Topic; User-Computer Interface; Databases Protein; Repetitive Sequences Amino Acid; Tandem Repeat SequencesDatabases03 medical and health sciencesAnnotationUser-Computer InterfaceProtein structureSimilarity (network science)Tandem repeatGeneticsDatabase IssueHumansDatabases ProteinCiencias Exactasdatabase030304 developmental biology0303 health sciencesHierarchy (mathematics)Protein030302 biochemistry & molecular biologyProteinsReproducibility of Resultscomputer.file_formatProtein Data BankClass (biology)proteinsAmino AcidComputingMethodologies_PATTERNRECOGNITIONGene OntologyHEK293 CellsclassificationTandem Repeat Sequencesprotein tandem repeat structures[INFO.INFO-BI]Computer Science [cs]/Bioinformatics [q-bio.QM]computerHeLa CellsNucleic Acids Research
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Brain Synchrony in Competition and Collaboration During Multiuser Neurofeedback-Based Gaming

2021

EEG hyperscanning during multiuser gaming offers opportunities to study brain characteristics of social interaction under various paradigms. In this study, we aimed to characterize neural signatures and phase-based functional connectivity patterns of gaming strategies during collaborative and competitive alpha neurofeedback games. Twenty pairs of participants with no close relationship took part in three sessions of collaborative or competitive multiuser neurofeedback (NF), with identical graphical user interface, using Relative Alpha (RA) power as a control signal. Collaborating dyads had to keep their RA within 5% of each other for the team to be awarded a point, while members of competit…

Resting state fMRIfunctional connectivityComputingMilieux_PERSONALCOMPUTINGCognitionHyperconnectivityneurofeedbackSocial relationSocial exchange theoryEEGNeurology. Diseases of the nervous systemNeurofeedbackBCIphase locking value (PLV)PsychologyRC346-429hyperscanningCognitive psychologyDyadBrain–computer interfaceFrontiers in Neuroergonomics
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An integrated framework for risk profiling of breast cancer patients following surgery.

2006

Objective: An integrated decision support framework is proposed for clinical oncologists making prognostic assessments of patients with operable breast cancer. The framework may be delivered over a web interface. It comprises a triangulation of prognostic modelling, visualisation of historical patient data and an explanatory facility to interpret risk group assignments using empirically derived Boolean rules expressed directly in clinical terms. Methods and materials: The prognostic inferences in the interface are validated in a multicentre longitudinal cohort study by modelling retrospective data from 917 patients recruited at Christie Hospital, Wilmslow between 1983 and 1989 and predictin…

Risk profilingAdultmedicine.medical_specialtyDecision support systemMedicine (miscellaneous)Breast NeoplasmsMachine learningcomputer.software_genreModels BiologicalRisk AssessmentDecision Support TechniquesUser-Computer InterfaceBreast cancerRisk groupsArtificial IntelligencemedicineConfidence IntervalsHealth Status IndicatorsHumansMedical physicsSurvival analysisMastectomyRetrospective StudiesInternetbusiness.industryPatient SelectionReproducibility of ResultsPatient dataMiddle Agedmedicine.diseaseDecision Support Systems ClinicalPrognosisConfidence intervalTreatment OutcomeNottingham Prognostic IndexFemaleArtificial intelligenceNeural Networks ComputerbusinesscomputerMonte Carlo MethodAlgorithmsArtificial intelligence in medicine
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A general strategy to determine the congruence between a hierarchical and a non-hierarchical classification

2007

This article is available from: http://www.biomedcentral.com/1471-2105/8/442

Saccharomyces cerevisiae ProteinsComputer scienceDecision treecomputer.software_genrelcsh:Computer applications to medicine. Medical informaticsInteractomeBiochemistryPattern Recognition AutomatedMitochondrial ProteinsUser-Computer InterfaceSimilarity (network science)Structural BiologyArtificial IntelligenceSequence Analysis ProteinProtein Interaction MappingCluster AnalysisDatabases Proteinlcsh:QH301-705.5Molecular BiologyOligonucleotide Array Sequence AnalysisApplied MathematicsMethodology ArticleDendrogramDecision TreesReproducibility of ResultsClassificationPartition (database)Computer Science ApplicationsTree (data structure)Rankinglcsh:Biology (General)Pattern recognition (psychology)lcsh:R858-859.7Data miningcomputerBiological networkBMC Bioinformatics
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Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments

2021

Motion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR immersive systems faces unique challenges to respond to the user’s requirements, such as introducing high-resolution 360° panoramic images and videos. With this type of visual information, it is much more complicated to apply the traditional methods of generating motion cues, since it is generally not possible to calculate the necessary corresponding motion properties that are needed to …

Seguretat viàriasimulatorsChemical technologyhybrid gravito-inertial cues; motion cueing algorithms; motion platform; Virtual Reality (VR); simulators; road environmentsAccelerationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONroad environmentsTP1-1185BiochemistryVirtual Reality (VR)Atomic and Molecular Physics and OpticsArticleAnalytical ChemistryAutomationUser-Computer Interfacemotion platformhybrid gravito-inertial cuesComputer SimulationElectrical and Electronic EngineeringCuesInstrumentationmotion cueing algorithmsSensors
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GPCALMA: A Grid-based tool for mammographic screening

2005

The next generation of High Energy Physics (HEP) experiments requires a GRID approach to a distributed computing system and the associated data management: the key concept is the Virtual Organisation (VO), a group of distributed users with a common goal and the will to share their resources. A similar approach is being applied to a group of Hospitals which joined the GPCALMA project (Grid Platform for Computer Assisted Library for MAmmography), which will allow common screening programs for early diagnosis of breast and, in the future, lung cancer. HEP techniques come into play in writing the application code, which makes use of neural networks for the image analysis and proved to be useful…

Service (systems architecture)InternationalityDatabases FactualMedical Records Systems ComputerizedTeleradiologyVirtual organizationComputer scienceGrid; Mammogram; Screening; Virtual organizationFOS: Physical sciencesBreast NeoplasmsHealth InformaticsTeleradiologycomputer.software_genregridSet (abstract data type)User-Computer InterfaceHealth Information ManagementmammogramHumansDiagnosis Computer-AssistedProgram DevelopmentAdvanced and Specialized NursingInternetbusiness.industryscreeningGridPhysics - Medical PhysicsEuropeSystems IntegrationRadiology Information SystemsItalyKey (cryptography)Database Management SystemsSystem integrationFemaleThe InternetMedical Physics (physics.med-ph)Data miningvirtual organizationbusinesscomputerAlgorithmsMammography
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PARLARE E INTERAGIRE CON UN ROBOT UMANOIDE. TRA MENTE NATURALE E MENTE DIGITALE

2020

L’interazione sociale tra uomini e robot umanoidi è uno dei temi sui quali si focalizza attualmente la ricerca tenendo presente che l’interazione risulta efficace quando prevede anche la decodifica dei segnali non verbali e gestuali normalmente a corredo dei segnali verbali di comunicazione. Di seguito verranno illustrate quali capacità deve esibire un robot umanoide per percepire, dialogare e interagire socialmente con esseri umani, utilizzando sia segnali non verbali sia i bio-segnali cerebrali dell’uomo rilevati attraverso un caschetto BCI. I paradigmi di cooperazione umano-centrici per definire i ruoli sociali che un robot umanoide potrà avere domani nella società degli esseri umani son…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniBrain Computer InterfaceHuman-Humanoid InteractionHumanoid Robot Telenoid Geminoid
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A BCI Teleoperated Museum Robotic Guide

2009

Brain Computer Interface is a system that offers also a support to the patients with neuromuscular diseases as Amyotrophic Lateral Sclerosis. In this paper are presented some works with the aim to integrate brain computer interfaces and mobile robots. The two aim of this project are: (i) to test an improved BCI experience through the help of a physical robot, so that brain signals are stronger stimulate. (ii) to use a remote robot controlled by a highly paralyzed patient via a BCI through a friendly Graphic User. Some preliminary experiments are presented in this paper about one of the possible application: a robotic museum guide (PeopleBot and Pioneer3 robot), that can transmit remote visu…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediaComputer sciencebusiness.industryMobile computingMobile robotcomputer.software_genreHuman–robot interactionRobot controlHuman–computer interactionAssistive Devices/Technology Human Robot InterfaceTeleoperationRobotbusinesscomputerBrain–computer interfaceGraphical user interface2009 International Conference on Complex, Intelligent and Software Intensive Systems
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Phase Coherence in Conceptual Spaces for Conversational Agents

2010

This chapter attempts to enhance the traditional chatbots with associative/intuitive capabilities. According to these considerations, it tries to create a conversational agent model that takes into consideration, aside from the traditional rule - based dialogue mechanism, also some sort of intuitive reasoning ability. The aim is in attempting to overcome the rigid pattern - matching rules, proposing a "phase coherence" paradigm into a semantic space. With this locution the chapter intend that the vectors representing the elements of the dialogue are coherent with the context. The chapter trust that this intuitive - associative capability can be obtained using the LSA methodology. The repres…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPattern matching versus intuitive matchingMatching (statistics)Theoretical computer scienceKnowledge representation and reasoningPhase coherenceHuman–computer interactionconversational agents enhancing usability of human–computer interfacePhase coherence in conceptual spaces for conversational agentsenhancing usability of human-computer interfacesPattern matchingphase coherence in conceptual spaces for conversational agentConversational agentsMathematics
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Novel Human-to-Human Interactions from the Evolution of HCI

2011

The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediaComputer sciencebusiness.industryPost-WIMPmediated social interactionscomputer.software_genreField (computer science)Variety (cybernetics)novel interfacehuman-computer interactionHuman–computer interactionHuman interactionUser interfacebusinesscomputerBrain–computer interfaceGraphical user interfaceGesture2011 International Conference on Complex, Intelligent, and Software Intensive Systems
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