Search results for "computer.software_genre"

showing 10 items of 3858 documents

Implicit learning

2008

International audience; All of us have learned much about language, music, physical or social environment, and other complex domains, out of any intentional attempts to acquire information. This chapter describes first how studies investigating this form of learning in laboratory situations have shifted from a rule-based interpretation to interpretations assuming a progressive tuning to the statistical regularities of the environment. The next section examines the potential of statistical learning, and whether statistical learning stems from statistical computations or chunk formation. Then the acceptations in which this form of learning may be qualified as implicit are analysed. Finally, i…

Computer sciencemedia_common.quotation_subjectcomputer.software_genre050105 experimental psychology03 medical and health sciences[SCCO]Cognitive science0302 clinical medicine0501 psychology and cognitive sciencesInstance-based learningmedia_commonCognitive scienceGrammarbusiness.industryAlgorithmic learning theoryInterpretation (philosophy)05 social sciencesPsychological nativism[SCCO] Cognitive scienceImplicit learningAssociative learningArtificial intelligenceSequence learningbusinesscomputer030217 neurology & neurosurgeryNatural language processing
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Don’t miss your train! Just follow the computer screen animation: Comprehension of animated public information graphics

2014

Computer graphic animated information displays have the potential to communicate public information in situations where normal announcement types are ineffective. This study used eye tracking techniques to analyze comprehension mechanism of event-related information on railway traffic disruptions presented via different graphic formats presented on computer screen. 86 participants were asked to understand series of traffic disruption messages delivered via four purely visual formats: Static simultaneous, Static sequential, Animated simultaneous and Animated sequential. Across these four conditions, and contrary to the most common materials used in the studies on animation comprehension, the…

Computer sciencemedia_common.quotation_subjectcomputer.software_genre050105 experimental psychologyPresentationArts and Humanities (miscellaneous)Causal chain0501 psychology and cognitive sciencesGraphicsGeneral PsychologyComputer animationmedia_commonMultimedia05 social sciences050301 education[ SCCO.LING ] Cognitive science/Linguisticscomputer.file_formatAnimation[SCCO.LING]Cognitive science/LinguisticsHuman-Computer InteractionComprehensionEye trackingImage file formats0503 educationcomputerINFORMATION DES PASSAGERS
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Vectors of Pairwise Item Preferences

2019

Neural embedding has been widely applied as an effective category of vectorization methods in real-world recommender systems. However, its exploration of users’ explicit feedback on items, to create good quality user and item vectors is still limited. Existing neural embedding methods only consider the items that are accessed by the users, but neglect the scenario when a user gives high or low rating to a particular item. In this paper, we propose Pref2Vec, a method to generate vector representations of pairwise item preferences, users and items, which can be directly utilized for machine learning tasks. Specifically, Pref2Vec considers users’ pairwise item preferences as elementary units. …

Computer scienceneuraalilaskentaInitialization02 engineering and technology010501 environmental sciencesRecommender systemMachine learningcomputer.software_genre01 natural sciences0202 electrical engineering electronic engineering information engineeringvectorizationPreference (economics)Independence (probability theory)0105 earth and related environmental sciencesbusiness.industryComputer Science::Information RetrievalsuosittelujärjestelmätConditional probabilityneural embeddingVectorization (mathematics)Benchmark (computing)020201 artificial intelligence & image processingPairwise comparisonArtificial intelligencebusinesscomputer
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Peer to Peer Equation Augmentation for an Altitude Aided GNSS Receiver

2010

This paper considers the possibility to integrate external altitude measurements with a Kalman based Global Navigation Satellite System (GNSS) receiver in a peer to peer scenario. The performance of such a system is investigated for different characteristics of the aiding measurement and for different degree of trust of the receiver upon the aiding measurement. The aiding measurement is obtained starting from the altitude measurements that the other peers in the network send to the aided user. The experiments highlight the need for a parameter that points out the effectiveness and the consistency of the computed aiding measurement. To this purpose, a reliability index is proposed, on the ba…

Computer sciencepeer to peer positioningSettore ING-INF/03 - TelecomunicazioniSatellite systemKalman filterVariance (accounting)Peer-to-peercomputer.software_genreAltitudeGNSS applicationsSatellite navigationSatelliteNoise (video)P2P localization Kalman filtering GNSScomputerSimulationReliability (statistics)
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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Artificial Decision Maker Driven by PSO : An Approach for Testing Reference Point Based Interactive Methods

2018

Over the years, many interactive multiobjective optimization methods based on a reference point have been proposed. With a reference point, the decision maker indicates desirable objective function values to iteratively direct the solution process. However, when analyzing the performance of these methods, a critical issue is how to systematically involve decision makers. A recent approach to this problem is to replace a decision maker with an artificial one to be able to systematically evaluate and compare reference point based interactive methods in controlled experiments. In this study, a new artificial decision maker is proposed, which reuses the dynamics of particle swarm optimization f…

Computer sciencepäätöksentekomultiple criteria decision makingContext (language use)02 engineering and technologyMachine learningcomputer.software_genre01 natural sciencesMulti-objective optimizationoptimointi0202 electrical engineering electronic engineering information engineeringmultiobjective optimization0101 mathematicsToma de decisionespreference articulationparticle swarm optimizationbusiness.industryParticle swarm optimizationDecision makermonitavoiteoptimointiPreferenceMulti-objective optimization010101 applied mathematicsBenchmark (computing)020201 artificial intelligence & image processingArtificial intelligencebusinesscomputer
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The Multimodality of Digital Longform Journalism

2016

Digital longform journalism has recently attracted increased attention among both academics and professionals. This study contributes to the growing body of research by dissecting the multimodal structure of digital longform journalism, that is, how the emerging genre combines written language, photography, short videos, maps and other graphical elements, and joins them together into a seamless narrative using subtle transitions. The data consist of 12 longform articles published in 2012–2013, which have been annotated for their visual and verbal content, their underlying principle of organization and the transitions that hold between them. The annotation is stored into a digital corpus, wh…

Computer scienceta6121050801 communication & media studiescomputer.software_genreMultimodalityWorld Wide WebAnnotation0508 media and communicationsNarrativeta518multimodalitymultimodaalisuus060201 languages & linguisticsStructure (mathematical logic)multimedia journalismMultimediaCommunication05 social sciencesPhotography06 humanities and the artsNew media0602 languages and literatureJournalismWritten languagenew mediauusmediacomputerdigital longform journalismDigital Journalism
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MIPPIE: the mouse integrated protein–protein interaction reference

2020

Abstract Cells operate and react to environmental signals thanks to a complex network of protein–protein interactions (PPIs), the malfunction of which can severely disrupt cellular homeostasis. As a result, mapping and analyzing protein networks are key to advancing our understanding of biological processes and diseases. An invaluable part of these endeavors has been the house mouse (Mus musculus), the mammalian model organism par excellence, which has provided insights into human biology and disorders. The importance of investigating PPI networks in the context of mouse prompted us to develop the Mouse Integrated Protein–Protein Interaction rEference (MIPPIE). MIPPIE inherits a robust infr…

Computer scienceved/biology.organism_classification_rank.speciesprotein-protein interactionsCellular homeostasisContext (language use)Computational biologycomputer.software_genreGeneral Biochemistry Genetics and Molecular BiologyProtein–protein interaction03 medical and health sciencesMice0302 clinical medicineProtein Interaction MappingMus musculusAnimalsProtein Interaction MapsModel organismDatabases Proteinmousedatabase030304 developmental biology0303 health sciencesved/biologyComputational BiologyComplex networkprotein interaction networkOriginal ArticleWeb serviceUser interfaceGeneral Agricultural and Biological SciencesProtein networkcomputer030217 neurology & neurosurgerySoftwareInformation SystemsDatabase: The Journal of Biological Databases and Curation
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Behavioural Issues in Cybersecurity

2020

Computer securitycomputer.software_genrecomputer
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Data Mining in Cancer Research [Application Notes

2010

This article is not intended as a comprehensive survey of data mining applications in cancer. Rather, it provides starting points for further, more targeted, literature searches, by embarking on a guided tour of computational intelligence applications in cancer medicine, structured in increasing order of the physical scales of biological processes.

ComputingMethodologies_PATTERNRECOGNITIONCancer MedicineArtificial IntelligenceComputer scienceComputational intelligenceData miningcomputer.software_genreData sciencecomputerTheoretical Computer ScienceIEEE Computational Intelligence Magazine
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