Search results for "computing"
showing 10 items of 25279 documents
Making group processes explicit to student
2014
This article considers student learning about group work in the context of project courses where student groups work under realistic expectations. Based on the literature, justice is explicated as a group work concept and regarded as a professional skill that can be practiced. Preliminary student feedback on teaching through continuous discussions on justice are presented together with teacher experiences.
Online user survey on current mobile augmented reality applications
2011
Augmented reality (AR) as an emerging technology in the mobile computing domain is becoming mature enough to engender publicly available applications for end users. Various commercial applications have recently been emerging in the mobile consumer domain at an increasing pace — Layar, Junaio, Google Goggles, and Wikitude are perhaps the most prominent ones. However, the research community lacks an understanding of how well such timely applications have been accepted, what kind of user experiences they have evoked, and what the users perceive as the weaknesses of the various applications overall. During the spring of 2011 we conducted an online survey to study the overall acceptance and user…
Value Co-Creation and Co-Destruction in Online Video Games : An Exploratory Study and Implications for Future Research
2018
In this empirical study we studied how players of online video games co-create and co-destroy value. From players’ perceptions we identified that value co-creation and co-destruction occur amid themes of giving feedback and building relations. Feedback encourages players but it may also be harmful in the form of verbal abuse. Building relations relates to making friends in general but also on an international level. Building relations also relates to competition that creates a bad spirit. The most intensive interplay between value co-creation and codestruction was found in gaming groups. Gaming groups motivate players to engage in intense gameplay, but at the same time they are resourcedema…
Listwise Collaborative Filtering
2015
Recently, ranking-oriented collaborative filtering (CF) algorithms have achieved great success in recommender systems. They obtained state-of-the-art performances by estimating a preference ranking of items for each user rather than estimating the absolute ratings on unrated items (as conventional rating-oriented CF algorithms do). In this paper, we propose a new ranking-oriented CF algorithm, called ListCF. Following the memory-based CF framework, ListCF directly predicts a total order of items for each user based on similar users' probability distributions over permutations of the items, and thus differs from previous ranking-oriented memory-based CF algorithms that focus on predicting th…
SaaS architecture and pricing models
2014
In the new era of computing, SaaS software with different architectural characteristics might be priced in different ways. Even though both pricing and architectural characteristics are responsible for the success of the offering; the relationship between architectural and pricing characteristics has not been studied before. The present study fills this gap by employing a multi-case research. The findings accentuate that flexible and well-designed architecture enables different pricing models; however, poorly designed architecture limits also the pricing. Scalability and high level of modularity are the major enablers of a great variety of pricing models. Using public cloud services may lea…
Automatic dynamic texture segmentation using local descriptors and optical flow
2012
A dynamic texture (DT) is an extension of the texture to the temporal domain. How to segment a DT is a challenging problem. In this paper, we address the problem of segmenting a DT into disjoint regions. A DT might be different from its spatial mode (i.e., appearance) and/or temporal mode (i.e., motion field). To this end, we develop a framework based on the appearance and motion modes. For the appearance mode, we use a new local spatial texture descriptor to describe the spatial mode of the DT; for the motion mode, we use the optical flow and the local temporal texture descriptor to represent the temporal variations of the DT. In addition, for the optical flow, we use the histogram of orie…
Cognitive self-healing system for future mobile networks
2015
This paper introduces a framework and implementation of a cognitive self-healing system for fault detection and compensation in future mobile networks. Performance monitoring for failure identification is based on anomaly analysis, which is a combination of the nearest neighbor anomaly scoring and statistical profiling. Case-based reasoning algorithm is used for cognitive self-healing of the detected faulty cells. Validation environment is Long Term Evolution (LTE) mobile system simulated with Network Simulator 3 (ns-3) [1, 2]. Results demonstrate that cognitive approach is efficient for compensation of cell outages and is capable to improve network coverage. Anomaly analysis can be used fo…
Fall Detection Using Location Sensors and Accelerometers
2015
The rapid aging of the world's population is driving the development of pervasive solutions for elder care. These solutions, which often involve fall detection with accelerometers, are accurate in laboratory conditions but can fail in some real-life situations. To overcome this, the authors present the Confidence system, which detects falls mainly with location sensors. A user wears one to four tags. By detecting tag locations with sensors, the system can recognize the user's activity, such as falling and then lying down afterward, as well as the context in terms of the location in the home. The authors used a scenario consisting of events difficult to recognize as falls or nonfalls to comp…
Elementary Math to Close the Digital Skills Gap
2018
All-encompassing digitalization and the digital skills gap pressure the current school system to change. Accordingly, to ’digi-jump’, the Finnish National Curriculum 2014 (FNC-2014) adds programming to K-12 math. However, we claim that the anticipated addition remains too vague and subtle. Instead, we should take into account education recommendations set by computer science organizations, such as ACM, and define clear learning targets for programming. Correspondingly, the whole math syllabus should be critically viewed in the light of these changes and the feedback collected from SW professionals and educators. These findings reveal an imbalance between supply and demand, i.e., what is ove…
Towards Computer-based Exams in CS1
2017
Even though IDEs are often a central tool when learning to program in CS1, many teachers still lean on paper-based exams. In this study, we examine the “test mode effect” in CS1 exams using the Rainfall problem. The test mode was two-phased. Half of the participants started working on the problem with pen and paper, while the other half had access to an IDE. After submitting their solution, all students could rework their solution on an IDE. The experiment was repeated twice during subsequent course instances. The results were mixed. From the marking perspective, there was no statistically significant difference resulting from the mode. However, the students starting with the paper-based pa…