Search results for "decision"
showing 10 items of 2091 documents
A local complexity based combination method for decision forests trained with high-dimensional data
2012
Accurate machine learning with high-dimensional data is affected by phenomena known as the “curse” of dimensionality. One of the main strategies explored in the last decade to deal with this problem is the use of multi-classifier systems. Several of such approaches are inspired by the Random Subspace Method for the construction of decision forests. Furthermore, other studies rely on estimations of the individual classifiers' competence, to enhance the combination in the multi-classifier and improve the accuracy. We propose a competence estimate which is based on local complexity measurements, to perform a weighted average combination of the decision forest. Experimental results show how thi…
Employees’ Acceptance and Involvement in Accordance with Codes of Conduct – Chinese Business Behaviour vs. Western Compliance Management Systems
2015
Abstract More stringent anti-corruption and anti-bribery laws in the US, Europe and PR China as well as the current political anti-corruption-campaign in China force Western globally active companies to implement Code of Conducts at their subsidiaries worldwide – thus also in China. There are mixed results of existing academic research on the impact of Codes of Conduct regarding ethical behaviour of the employees in connection with these Codes. The purpose of this study is to gain a better understanding of the motivation and intention of employees to accept and act according to a local Code of Conduct. This research is conducted in a cross-cultural setting (PR China, Germany, Austria) by ta…
Do Grading Gray Stimuli Help to Encode Letter Position?
2021
Numerous experiments in the past decades recurrently showed that a transposed-letter pseudoword (e.g., JUGDE) is much more wordlike than a replacement-letter control (e.g., JUPTE). Critically, there is an ongoing debate as to whether this effect arises at a perceptual level (e.g., perceptual uncertainty at assigning letter position of an array of visual objects) or at an abstract language-specific level (e.g., via a level of “open bigrams” between the letter and word levels). Here, we designed an experiment to test the limits of perceptual accounts of letter position coding. The stimuli in a lexical decision task were presented either with a homogeneous letter intensity or with a graded gra…
The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond int…
2019
We propose an updated version of the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, which we argue to be valid for several types of addictive behaviors, such as gambling, gaming, buying-shopping, and compulsive sexual behavior disorders. Based on recent empirical findings and theoretical considerations, we argue that addictive behaviors develop as a consequence of the interactions between predisposing variables, affective and cognitive responses to specific stimuli, and executive functions, such as inhibitory control and decision-making. In the process of addictive behaviors, the associations between cue-reactivity/craving and diminished inhibitory control contribute to th…
TREC: A tool kit for programming cognitive experiments in Applesoft BASIC
1987
Adaptive and Generative Learning: Implications from Complexity Theories
2008
One of the most important classical typologies within the organizational learning literature is the distinction between adaptive and generative learning. However, the processes of these types of learning, particularly the latter, have not been widely analyzed and incorporated into the organizational learning process. This paper puts forward a new understanding of adaptive and generative learning within organizations, grounded in some ideas from complexity theories: mainly self-organization and implicate order. Adaptive learning involves any improvement or development of the explicate order through a process of self-organization. Self-organization is a self-referential process characterized …
Corrigendum to “Is the go/no-go lexical decision task preferable to the yes/no task with developing readers?” [J. Exp. Child Psychol. 110 (2011) 125–…
2013
Hume’s guillotine and intelligent technologies
2021
AbstractEmerging intelligent society shall change the way people are organised around their work and consequently also as a society. One approach to investigating intelligent systems and their social influence is information processing. Intelligence is information processing. However, factual and ethical information are different. Facts concern true vs. false, while ethics is about what should be done. David Hume recognised a fundamental problem in this respect, which is that facts can be used to derive values. His answer was negative, which is critical for developing intelligent ethical technologies. Hume’s problem is not crucial when values can be assigned to technologies, i.e. weak ethic…
Smart Phone, Smart Science: How the Use of Smartphones Can Revolutionize Research in Cognitive Science
2011
WOS:000295936900019; International audience; Investigating human cognitive faculties such as language, attention, and memory most often relies on testing small and homogeneous groups of volunteers coming to research facilities where they are asked to participate in behavioral experiments. We show that this limitation and sampling bias can be overcome by using smartphone technology to collect data in cognitive science experiments from thousands of subjects from all over the world. This mass coordinated use of smartphones creates a novel and powerful scientific "instrument" that yields the data necessary to test universal theories of cognition. This increase in power represents a potential re…
An interactive approach to multiple criteria optimization with multiple decision-makers
1986
In this article we propose a formal man-machine interactive approach to multiple criteria optimization with multiple decision makers. The approach is based on some of our earlier research findings in multiple criteria decision making. A discrete decision space is assumed. The same framework may readily be used for multiple criteria mathematical programming problems. To test the approach two experiments were conducted using undergraduate Business School students as subjects in Finland and in the United States. The context was, respectively, a high-level Finnish labor-management problem and the management-union collective bargaining game developed at the Krannert Graduate School of Management…