Search results for "decision"

showing 10 items of 2091 documents

A local complexity based combination method for decision forests trained with high-dimensional data

2012

Accurate machine learning with high-dimensional data is affected by phenomena known as the “curse” of dimensionality. One of the main strategies explored in the last decade to deal with this problem is the use of multi-classifier systems. Several of such approaches are inspired by the Random Subspace Method for the construction of decision forests. Furthermore, other studies rely on estimations of the individual classifiers' competence, to enhance the combination in the multi-classifier and improve the accuracy. We propose a competence estimate which is based on local complexity measurements, to perform a weighted average combination of the decision forest. Experimental results show how thi…

Clustering high-dimensional dataComputational complexity theorybusiness.industryComputer scienceDecision treeMachine learningcomputer.software_genreRandom forestRandom subspace methodArtificial intelligenceData miningbusinessCompetence (human resources)computerClassifier (UML)Curse of dimensionality2012 12th International Conference on Intelligent Systems Design and Applications (ISDA)
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Employees’ Acceptance and Involvement in Accordance with Codes of Conduct – Chinese Business Behaviour vs. Western Compliance Management Systems

2015

Abstract More stringent anti-corruption and anti-bribery laws in the US, Europe and PR China as well as the current political anti-corruption-campaign in China force Western globally active companies to implement Code of Conducts at their subsidiaries worldwide – thus also in China. There are mixed results of existing academic research on the impact of Codes of Conduct regarding ethical behaviour of the employees in connection with these Codes. The purpose of this study is to gain a better understanding of the motivation and intention of employees to accept and act according to a local Code of Conduct. This research is conducted in a cross-cultural setting (PR China, Germany, Austria) by ta…

Code of conductChinabusiness.industryCode of Conduct researchSubsidiaryTheory of planned behaviorIndividual-level decision-making processPublic relationsTheory of planned BehaviourGeneral Materials ScienceMarketingSituational ethicsbusinessChinaGuanxiMoral disengagementEthical codeProcedia - Social and Behavioral Sciences
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Do Grading Gray Stimuli Help to Encode Letter Position?

2021

Numerous experiments in the past decades recurrently showed that a transposed-letter pseudoword (e.g., JUGDE) is much more wordlike than a replacement-letter control (e.g., JUPTE). Critically, there is an ongoing debate as to whether this effect arises at a perceptual level (e.g., perceptual uncertainty at assigning letter position of an array of visual objects) or at an abstract language-specific level (e.g., via a level of “open bigrams” between the letter and word levels). Here, we designed an experiment to test the limits of perceptual accounts of letter position coding. The stimuli in a lexical decision task were presented either with a homogeneous letter intensity or with a graded gra…

Cognitive Neurosciencemedia_common.quotation_subjectBigramSpeech recognitionword recognition050105 experimental psychologyorthographic processingVisual ObjectsPerceptionperceptual factorsLexical decision task0501 psychology and cognitive sciencesControl (linguistics)lcsh:QH301-705.5computer.programming_languagemedia_commonlexical decisionCommunication05 social sciences050301 educationCell BiologySensory SystemsPseudowordOphthalmologylcsh:Biology (General)letter position codingWord recognitionPsychology0503 educationcomputerOptometryCoding (social sciences)Vision
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The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond int…

2019

We propose an updated version of the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, which we argue to be valid for several types of addictive behaviors, such as gambling, gaming, buying-shopping, and compulsive sexual behavior disorders. Based on recent empirical findings and theoretical considerations, we argue that addictive behaviors develop as a consequence of the interactions between predisposing variables, affective and cognitive responses to specific stimuli, and executive functions, such as inhibitory control and decision-making. In the process of addictive behaviors, the associations between cue-reactivity/craving and diminished inhibitory control contribute to th…

Cognitive Neurosciencemedia_common.quotation_subjectDecision MakingMedizinPrefrontal CortexCravingAffect (psychology)Executive Function03 medical and health sciencesBehavioral Neuroscience0302 clinical medicineddc:150Generalization (learning)mental disordersmedicineHumans0501 psychology and cognitive sciences050102 behavioral science & comparative psychologymedia_commonAddiction05 social sciencesVentral striatumFakultät für Bildungswissenschaften » Institut für Psychologie » Allgemeine Psychologie und SozialpsychologieCognitionModels TheoreticalAmygdalaExecutive functionsBehavior AddictiveInhibition PsychologicalNeuropsychology and Physiological Psychologymedicine.anatomical_structurePsychologieCue reactivityVentral Striatummedicine.symptomPsychology030217 neurology & neurosurgeryCognitive psychologyNeuroscience & Biobehavioral Reviews
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TREC: A tool kit for programming cognitive experiments in Applesoft BASIC

1987

Cognitive scienceComputer programComputer sciencebusiness.industryInterface (computing)MemoriaExperimental and Cognitive PsychologyCognitionStimulus exposureApple computerLexical decision taskPsychology (miscellaneous)Artificial intelligencebusinessGeneral PsychologyBehavior Research Methods, Instruments, & Computers
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Adaptive and Generative Learning: Implications from Complexity Theories

2008

One of the most important classical typologies within the organizational learning literature is the distinction between adaptive and generative learning. However, the processes of these types of learning, particularly the latter, have not been widely analyzed and incorporated into the organizational learning process. This paper puts forward a new understanding of adaptive and generative learning within organizations, grounded in some ideas from complexity theories: mainly self-organization and implicate order. Adaptive learning involves any improvement or development of the explicate order through a process of self-organization. Self-organization is a self-referential process characterized …

Cognitive scienceCooperative learningbusiness.industryComputer scienceStrategy and ManagementAlgorithmic learning theoryGeneral Decision SciencesExperiential learningLearning sciencesGenerative modelManagement of Technology and InnovationOrganizational learningAdaptive learningbusinessAction learningInternational Journal of Management Reviews
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Corrigendum to “Is the go/no-go lexical decision task preferable to the yes/no task with developing readers?” [J. Exp. Child Psychol. 110 (2011) 125–…

2013

Cognitive scienceGo/no goDevelopmental and Educational PsychologyLexical decision taskExperimental and Cognitive PsychologyPsychologyCognitive psychologyTask (project management)Journal of Experimental Child Psychology
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Hume’s guillotine and intelligent technologies

2021

AbstractEmerging intelligent society shall change the way people are organised around their work and consequently also as a society. One approach to investigating intelligent systems and their social influence is information processing. Intelligence is information processing. However, factual and ethical information are different. Facts concern true vs. false, while ethics is about what should be done. David Hume recognised a fundamental problem in this respect, which is that facts can be used to derive values. His answer was negative, which is critical for developing intelligent ethical technologies. Hume’s problem is not crucial when values can be assigned to technologies, i.e. weak ethic…

Cognitive scienceHume’s guillotineweak and strong ethical AItietoteoriaIntelligent decision support systemInformation processingComputational intelligenceCognitionWeak and strong ethical AItekoälyarvot (käsitykset)Work (electrical)processing ethical informationObstacleHuman resource managementProcessing ethical informationetiikkaPsychologyGeneral Economics Econometrics and FinanceSocial influenceResearch Article
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Smart Phone, Smart Science: How the Use of Smartphones Can Revolutionize Research in Cognitive Science

2011

WOS:000295936900019; International audience; Investigating human cognitive faculties such as language, attention, and memory most often relies on testing small and homogeneous groups of volunteers coming to research facilities where they are asked to participate in behavioral experiments. We show that this limitation and sampling bias can be overcome by using smartphone technology to collect data in cognitive science experiments from thousands of subjects from all over the world. This mass coordinated use of smartphones creates a novel and powerful scientific "instrument" that yields the data necessary to test universal theories of cognition. This increase in power represents a potential re…

Cognitive scienceSocial and Behavioral SciencesPsycholinguistics[SCCO]Cognitive scienceCognitionEngineering0302 clinical medicineSoftwareSoftware DesignPsychologyMedicineAttentionComputingMilieux_MISCELLANEOUSLanguageCognitive scienceFaculty of Science\PsychologyLEXICAL DECISION TASKMultidisciplinaryPsycholinguisticsQ05 social sciencesRExperimental psychologySoftware EngineeringCognitionDIFFUSION-MODEL ACCOUNTExperimental economicsTest (assessment)SemanticsResearch facilitiesMental HealthComputers Handheld[SCCO.PSYC]Cognitive science/PsychologyMedicineInformation TechnologyResearch ArticleExperimental psychologyScienceCognitive NeuroscienceCell phonesSemantics050105 experimental psychologyDatabases03 medical and health sciencesMemoryHumans0501 psychology and cognitive sciencesChemistry (relationship)BiologyBehaviorbusiness.industryResearchCognitive PsychologyBiology and Life SciencesReproducibility of ResultsComputer ScienceAttention (Behavior)businessCell PhoneSoftware030217 neurology & neurosurgeryNeuroscience
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An interactive approach to multiple criteria optimization with multiple decision-makers

1986

In this article we propose a formal man-machine interactive approach to multiple criteria optimization with multiple decision makers. The approach is based on some of our earlier research findings in multiple criteria decision making. A discrete decision space is assumed. The same framework may readily be used for multiple criteria mathematical programming problems. To test the approach two experiments were conducted using undergraduate Business School students as subjects in Finland and in the United States. The context was, respectively, a high-level Finnish labor-management problem and the management-union collective bargaining game developed at the Krannert Graduate School of Management…

Collective bargainingOperations researchManagement scienceComputer scienceDecision theoryGeneral EngineeringMultiple criteriaContext (language use)Social decisionSpace (commercial competition)Research findingsTest (assessment)Naval Research Logistics Quarterly
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