Search results for "design."
showing 10 items of 5715 documents
Palermo. Una città, una visione
2019
The city of Palermo is open towards South West. It is from that directions that all the connections to Europe arrive. Yet the importance of that area has been rarely acknowledged. Marcello Panzarella, architect and professor of architecture has carefully studied that area. Students'work and his own research work span more than a decade. Its outcome is contained in the book, which is also a real urban project for Palermo
A Cognitive Model of Trust for Biological and Artificial Humanoid Robots
2018
Abstract This paper presents a model of trust for biological and artificial humanoid robots and agents as antecedent condition of interaction. We discuss the cognitive engines of social perception that accounts for the units on which agents operate and the rules they follow when they bestow trust and assess trustworthiness. We propose that this structural information is the domain of the model. The model represents it in terms of modular cognitive structures connected by a parallel architecture. Finally we give a preliminary formalization of the model in the mathematical framework of the I/O automata for future computational and human-humanoid application.
Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control
2015
In this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an in-car touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver?s visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drivers are aware of the passage of time during the search task; they try to adjust their glances at the display to a time limit, after which they switch back to the driving task; and they adjust their t…
The Applications of Cognitive Mechanism of Verbal Humour to the Adjustment of Depressive Mood
2018
Aims: To apply the findings of neurolinguistic research to the practical technological artifact design, the cognitive mechanism of verbal humour is comprehensively investigated and designed with EEG-based Brain Computer interfaces and Mobile Health, under the guidance of technology design theory, to help with the adjustment of depressive mood. Application Base: The intervention effect of verbal humour on depressive mood is rooted in their cognitive mechanisms. The right hemisphere of the brain has a dominant effect on both verbal humour and depressive mood; some specific brain regions, such as amygdala, nucleus accumbens, hippocampus etc., are particularly activated during the processing of…
The Psychology of Thinking in Creating AI
2021
The broad-scale emergence of AI in industry calls forth basic questions in terms of the knowledge bases and approaches relevant for its design. Engineering design has been mainly developed for electromechanical artifacts. In practice, this has meant that the scientific knowledge required for creating technical artifacts such as engines, cars, ships, cranes, telephones, radios, TVs, and simple data processing units has been natural science. However, one cannot find intelligent processes by means of physics and chemistry. Natural scientific phenomena follow their deterministic laws, but intelligence is based on selection and decision processes. The conceptual landscape of natural science is o…
Commentaries
2005
Bodily Engagement in Multimodal Interaction
2010
The creative processes of interaction design operate in terms we generally use for conceptualising human-computer interaction (HCI). Therefore the prevailing design paradigm provides a framework that essentially affects and guides the design process. We argue that the current mainstream design paradigm for multimodal user-interfaces takes human sensory-motor modalities and the related userinterface technologies as separate channels of communication between user and an application. Within such a conceptualisation, multimodality implies the use of different technical devices in interaction design. This chapter outlines an alternative design paradigm, which is based on an action-oriented persp…
Gestural Attributions as Semantics in User Interface Sound Design
2010
This paper proposes a gesture-based approach to user interface sound design, which utilises projections of body movements in sounds as meaningful attributions. The approach is founded on embodied conceptualisation of human cognition and it is justified through a literature review on the subject of interpersonal action understanding. According to the resulting hypothesis, stereotypical gestural cues, which correlate with, e.g., a certain communicative intention, represent specific non-linguistic meanings. Based on this theoretical framework, a model of a process is also outlined where stereotypical gestural cues are implemented in sound design.
A Formalism Supplementing Cognitive Semantics Based on Mereology
2007
ABSTRACT This paper is motivated by and aims to supplement Cognitive Semantics. Details of this latter prominent approach within contemporary linguistic research will not be discussed here. Rather, we focus on a formalization of the concept of Gestalt and provide a formal semantics that can be used to interpret a certain formal language (LM 0) with respect to a universe of structured wholes (Gestalts). Since a great deal of the analyses of linguistic organization that has been provided by Cognitive Semantics since the mid-1970s is based on the concept of Gestalt, the semantics unfolded in the following may be viewed as an attempt to provide a starting point for supplementing the yet informa…
The experience of no experience Elevator UX and the role of unconscious experience
2013
Elevators are designed to facilitate the smooth and efficient transportation of people from one architectural floor to the next. If they work well, people should not think about the journey at all. Instead, their concentration should remain focused on the activity they were engaged in before entering the elevator usage interaction. In other words, if the design works properly, people should not consciously experience elevator interaction. This paper presents the issue of studying no (conscious) user experience. It takes a theoretical perspective to explain aspects of consciousness and embodiment. While most studies on user experience focus on remarkable and affective interaction experiences…