Search results for "edge"

showing 10 items of 3866 documents

Digital Transformation through Collaborative Platformization: A Study of Incumbent-Entrepreneur Relations

2021

Knowledge managementbusiness.industryDigital transformationbusinessProceedings of the Annual Hawaii International Conference on System Sciences
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Deliberate and Emergent Changes on a Way Toward Document Management

2006

A unit of Fortum Service Ltd. operates and maintains the Rauhalahti power plant in Central Finland. In 1996-97, the unit launched a project pursuing coordinated organization-wide electronic document management (EDM). This case follows deliberate and emergent changes related to document management in the organization since the initiation of the project until February 2000. New information technologies were adopted, and responsibilities for continuous improvement of EDM were assigned. The continuous improvement was implemented as an extension of the ISO 9002 quality system earlier adopted for process improvement. The case shows that a shift from the paper-based era towards organization-wide E…

Knowledge managementbusiness.industryDocument management systembusinesscomputer.software_genrecomputer
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Hybrid Synergy for Virtual Knowledge Working

2009

Recent rapid technological advancement has influenced communication and information management. In addition, it has facilitated collaboration, an interactive process that engages participants who work together to achieve outcomes they could not accomplish independently. Using new technologies for remote collaboration from U.K., Finland, and Greece, we created our own collaboration and creativity technique as best practices for our team by utilizing an adaptation of Collaborative E-Learning and Six Thinking Hats. We call this model for knowledge working to enhance collaborative creativity Hybrid Synergy. The question under investigation was “What tools, methodologies, techniques, and practic…

Knowledge managementbusiness.industryE-learning (theory)05 social sciencesEducational technology050301 education050109 social psychology0501 psychology and cognitive sciencesCollaborative learningbusinessPsychology0503 education
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Human Capital and E-Learning

2009

Companies are increasingly conscious of the fact that the achieving of their objectives, together with the improvement of their competitive advantages, depends on the appropriate management of the human factor. The dynamism and strong competition that characterize the business world make it increasingly necessary to introduce a system of human resources to allow the exploiting of the knowledge and skills of both people and teams, thus encouraging their learning capacity. In this context, e-learning is becoming established as a flexible and quick way of improving the acquiring of knowledge and skills within a company. The rapid growth and expansion of e-learning, together with the failure of…

Knowledge managementbusiness.industryE-learning (theory)Distance educationVirtual learning environmentBusinessCertificationHuman capital
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A Barrier Framework for open E-Learning in public administrations

2015

A comprehensive literature review on E-Learning and OER in public administrations.A contextualized Barrier Framework about core barriers in the public sector.Lessons learned to improve implementation and adoption processes of open E-Learning.The relevance of organizational, social and technical barriers in the public sector. E-Learning and openness in education are receiving ever increasing attention in businesses as well as in academia. However, these practices have only to small extent been introduced in public administrations. The study addresses this gap by presenting a literature review on Open Educational Resources OER and E-Learning in the public sector. The main goal of the article …

Knowledge managementbusiness.industryE-learning (theory)Public sectorOutcome (game theory)Open educational resourcesHuman-Computer InteractionOpen educationArts and Humanities (miscellaneous)Political scienceOpenness to experienceRelevance (information retrieval)businessGeneral PsychologyComputers in Human Behavior
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Innovation and knowledge creation: perspectives on the SMEs sector

2013

Purpose – The paper aims to look at small to medium‐sized enterprises' (SMEs') approach to learning and innovation.Design/methodology/approach – The first research direction focuses on the internal and external sources for learning used in the innovation process. A second research direction focuses on the main types of innovation SMEs engage in along with some of the obstacles or constraints identified within the innovation process. In order to answer the research questions set, the authors conducted a survey among 161 Romanian SMEs from various economic sectors and covering different geographical areas.Findings – Romanian SMEs display a learning orientation related to innovation, using bes…

Knowledge managementbusiness.industryEconomic sectorRomanianBest practiceManagement Science and Operations ResearchLearning organizationGeneral Business Management and Accountinglanguage.human_languageKnowledge creationLearning orientationOrder (exchange)languageBusinessMarketingSet (psychology)Management Decision
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The role of social report for performance measurement of museums: an Italian survey from the web

2017

This paper aims to explore the concept of performance in the museum field, in particular whether and how it could find an adequate representation through social reporting tools. The social reports, indeed, in non-profit and public sector organisations are typically considered the main tools for institutional communication. To investigate on this topic, we analyse the social reports of some Italian museums using the content analysis in order to understand how the performance is evaluated and communicated. The empirical findings show how the reports are not fully able to represent the performance of the museums.

Knowledge managementbusiness.industryField (Bourdieu)Public sectorGeneral MedicineRepresentation (arts)Public relationsWorld Wide WebOrder (exchange)Content analysisAccountabilityPerformance measurementSociologybusinessSocial reportInternational Journal of Digital Culture and Electronic Tourism
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USE OF GAMIFICATION IN HUMAN RESOURCE MANAGEMENT: IMPACT ON ENGAGEMENT AND SATISFACTION

2018

The use of games, also called gamification, is innovative an approach in contemporary human resource management. The aim of this research is to assess whether gamification, if used in HR processes, can increase engagement and job satisfaction among employees, as well as to identify which HR processes respond better to gamification. Using data from CAWI interviews (n = 620) and Structural Equation Modelling (PLS-SEM) method with smartPLS software, the researchers found a significant positive impact of gamification on employee job satisfaction, however, no impact on engagement. Teambuilding and internal communication were identified as HR processes which better respond to gamification and rec…

Knowledge managementbusiness.industryHuman resource management0502 economics and business05 social sciencesInternal communications050211 marketing0501 psychology and cognitive sciencesJob satisfactionbusinessPsychology050107 human factorsStructural equation modeling10th International Scientific Conference “Business and Management 2018”
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Planning in Collaborative Stigmergic Workspaces

2011

The paper investigates how the engineered capabilities of structuring the knowledge encoded in collaborative workspaces affect the collective intelligence of its users. The investigation is made for the particular case of collaborative planning and is grounded on the theoretical framework of stigmergic systems. The knowledge structure encoded in collaborative workspaces in the form of a conceptual hierarchical task network is analysed by building a multi-agent simulation to evaluate the performance of different planning strategies. The results show that different representational complexities of collaborative planning knowledge have a great impact over the collective intelligence when the u…

Knowledge managementbusiness.industryHuman–computer interactionComputer scienceHierarchical task networkCollective intelligenceWorkspacebusinessStructuringKnowledge structure
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Capabilities and Affordances of Virtual Worlds for People with Lifelong Disability

2013

Using technology is of great value for people with lifelong disability (PWLD). The Internet can help PWLD to be more independent, to be socially active, and to participate in a range of activities. Virtual worlds (VWs) offer an environment with technology capabilities for interaction, rendering, and communication. The ability to take advantage of these capabilities may depend on the technology and the ability of the person utilizing it. Using a qualitative study we aimed to explore the differences of ability required to use these capabilities and make capabilities into affordances for PWLD. We found there were differences in PWLD’s ability to utilize the capabilities offered and conclude th…

Knowledge managementbusiness.industryHuman–computer interactionUniversal designThe InternetbusinessAffordancePsychologyMetaverseRendering (computer graphics)Qualitative research
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