Search results for "engineering management"
showing 10 items of 178 documents
Self training and meta-cognition goals. New approaches, trends and tools in modern teaching of power electronics
2016
Teaching a complex discipline like power electronics is an open question and the best educational approach or the objectives to be achieved at the end of a power electronic course are still in debate. This paper presents a visual didactic approach chosen by the Authors in the last years in their respective courses in power electronics. It also discuss the objectives and the skills required to the students at the end of the course: in particular, some meta-cognition objectives recently fully entered into the education world in general. Such meta-cognition goals are now discussed for the particular case of power electronics courses. The Switching Functions (SFs) generalized approach is then d…
Requirements Engineering and Process Modelling in Software Quality Management— Towards a Generic Process Metamodel
2004
This paper examines the concept of Quality in Software Engineering, its different contexts and its different meanings to various people. It begins with a commentary on quality issues for systems development and various stakeholders' involvement. It revisits aspects and concepts of systems development methods and highlights the relevance of quality issues to the choice of a process model. A summarised review of some families of methods is presented, where their application domain, lifecycle coverage, strengths and weaknesses are considered. Under the new development era the requirements of software development change; the role of methods and stakeholders change, too. The paper refers to the …
Serious games as a virtual training ground for relocation to a new healthcare facility
2016
Purpose This paper aims to enquire into how building information modelling (BIM) and gaming can be integrated to support professionals in their learning about the spatial layout of a new building. This knowledge is important to prepare building operation and facilities management (FM). Design/methodology/approach Ingrained in task–technology fit theory, this paper reports from a case study of a serious game staged in the graphical environment of a building information model. A series of interviews with the client, subject-matter experts and software developers involved in developing the game were conducted. The industrial setting for the study is a major hospital construction project in No…
Does Obsolescence Matter? The Real Questions of Genetic Enhancement
2019
In his article, Robert Sparrow (2019) builds his arguments on a precondition of rapid technical progress in gene-editing technologies on one hand and on the implication that that gene-editing techn...
A Functional Framework for Evaluating Method Engineering Environments: the case of Maestro II/ Decamerone and MetaEdit+
1996
CASE environments with method customisation capabilities and Computer Aided Method Engineering (CAME) environments have emerged during the last few years. While many research papers discuss the principles of method engineering and suggest requirements for new environments, we do not have critical evaluations of CAME environments using a wider method engineering framework. The aims of this study are twofold: 1) to build a preliminary framework for comparative studies of CAME environments, and 2) to increase the knowledge of the ‘state of the art’ in CAME by evaluating two CAME environments. We adapt a functional framework — originally built for CASE technology — to examine the following two …
How Are Agile Methods and Practices Deployed in Video Game Development? A Survey into Finnish Game Studios
2013
Agile methods and practices are largely deployed in software engineering. Game development shares many features that have given rise to the emergence of agility in software engineering. There is, however, a lack of understanding of the extent to which agile methods and practices are actually deployed in video game development and with which impacts. This paper reports on a survey into Finnish game studios. It shows that Scrum and, to a lesser degree, XP and Kanban are frequently used in the game studios. The most positive impacts of agility concern communication, quality of video games, and finding fun and implementable features earlier.
OPTIMIZATION OF GREEN-BUILDING DESIGN PROCESSES - CASE STUDY
2016
The development of a green-building project following a specific reference standard such as LEED, brings new conditions and restrains for all subjects involved in the process. Such changes affect technicians, owners, bureaucracy and also the management tasks either during design or construction phases. Within this scope, project management plays a key role for the optimization of the design-project development. This research analyzes the design process of a single case-study project from the project management perspective, taking into consideration all the activities that negatively affected the project design development. The project selected for the scope of the research is a new school …
Coherence of Work Based Learning and Regional Development in Latvia
2014
Integration of young people into the labour market is an issue of a high priority. The youth unemployment problem has explicit links to the vocational education and training (VET) system. Since 2009 there is an ongoing reform in the Latvian VET system. In this respect also the role of local governments increases. The paper addresses the issue of introducing innovative approaches in the Latvian VET system. The aim of the study is to estimate the overall readiness of public administrations to implement VET reforms within regional economic development in the context of the EU and national strategic priorities.
Training in Sustainability as Essential for Future Employability
2014
Abstract This work studies the need for an education that will develop competences to successfully face the challenges posed by Sustainability and discusses current curricula and how the Competences for Sustainability have been included in them. It has analyzed the inclusion of general and specific competences relating to Sustainability, present in the teacher guides for all subjects of the new degree format at the University of Valencia and other Spanish universities. Among the conclusions, it is noted that as in the rest of the world, Spanish universities have begun to include competences for Sustainability as well as specific content to prepare their students for the construction of a su…
Workshops of innovation in chemical engineering to train communication skills in science and technology
2019
Abstract This paper shows the application of an innovate pedagogical approach based on the project-based learning technique, focused on the training of communication skills in the framework of a workshop of innovation in chemical engineering. Written, graphical verbal, and non-verbal communication were tackled. For that purpose, a project of technological innovation was developed by the students in teams within the specific area of chemical engineering. A professional-like environment was simulated by a final workshop where the students defenced and supported their project by using oral presentation and production of a poster and a video. Several surveys were performed before and after the …