Search results for "git"

showing 10 items of 7116 documents

Personas mayores usuarias habituales de tecnologia de la información y la comunicacion: análisis del perfil

2015

Las Tecnologías de Comunicación e Información (TICs) son instrumentos básicos de participación social a lo largo del ciclo vital. Las personas mayores son una de las cohortes con mayor riesgo de exclusión social por la llamada brecha digital, pero cada vez más personas son usuarias habituales de estas tecnologías, mostrando características diferenciadoras de los perfiles más tradicionales de personas mayores. La presente investigación ha tenido como objetivo principal analizar las características que definen el perfil de personas mayores usuarias habituales de las TICs. Para ello ha sido necesario analizar el tipo de equipamiento que disponen, el uso y el nivel de importancia que le concede…

37 - Educación. Enseñanza. Formación. Tiempo libreTICSociologiaAlfabetización tecnológica brecha digital TIC uso de InternetUso de internetAlfabetización tecnológicaBrecha digital
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The digitized curriculum: voices and silences in the publishing field

2015

En este artículo se analiza la posición, de algunas de las editoriales presentes en la Comunidad Valenciana, sobre la migración hacia formatos digitales del libro de texto utilizado en centros educativos de niveles no universitarios. Con una metodología mixta se estudian tres dimensiones implicadas en el proceso: la estrategia tecnológica, la pedagógica y la comercial mediante una serie de entrevistas, encuestas, grupos de discusión y análisis de documentos. Entre los resultados alcanzados destaca la gran heterogeneidad de formatos, soportes y marcas; la necesidad de equipos pedagógicos de asesoramiento en las editoriales; la competencia de productos digitales del profesorado y el silencio …

37 - Educación. Enseñanza. Formación. Tiempo libretecnología de la informaciónLibrary sciencelcsh:Education (General)lcsh:LB5-3640Valencian communityContenidos curriculares digitalizadosDigitized curricular contentcentro de enseñanzaLibro de textocontenus d’apprentissagecurrículoindustria digitallibro electrónicoCompetence (human resources)Electronic bookLibro electrónicoTextbookslivre numériqueinnovaciónbusiness.industryindustria editorialprograma de estudiosManuel scolaireSilencelcsh:Theory and practice of educationGeographyEnsenyament secundariPublishingcontenidos curriculares digitalizadostecnología.lcsh:L7-991businessHumanitieslibro de texto
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Gli Archivi Digitali e l'Antropologia Virtuale. Ricostruzione 3D di un cranio umano mediante la moderna tecnica della Fotogrammetria

2022

Modern digital archives mainly thanks to recent developments in 3D modelling by TAC, Laser Scanner and Photogrammetry are highy useful for easily storing and exchanging large amounts of data for both qualitative and quantitative studies. Photogrammetry is a versatile and inexpensive technique that starting from one or more sets of 2D digital images allows for high-resolution 3D models to be built. The protocol reported here allows users with different backgrounds to easily and quickly built accurate models of human skulls using minimal and inexpensive equipment by simply modifying only some of the default settings of the Agisoft-Metashape software. The photo acquisition and the workflow of …

3D modelhuman skullSettore BIO/08 - Antropologia3D anatomical modelsdigital database
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La digitalizzazione del patrimonio come strumento per la conoscenza, un’esperienza sull’architettura ferroviaria siciliana

2022

The process of digitisation of the artistic and cultural heritage has enriched the possibilities of representation and communication of architecture, increasing the modes of reproduction, fruition as well as the possibilities of protection and preservation. The study of this research draws attention on the continuous progress of technology in the cultural field and highlights the important collaboration that exists between digital and analog representation, identifying, with this synergy, a virtuous path that allows, through the use of different methodologies, to be able to know and analyze the historical phases of a building. In particular, the attention was directed to the Caltanissetta C…

3D modelperspective restitutionold photographlaser scanningSettore ICAR/17 - Disegnodigital technology
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Towards Digital Twinning on the Web: Heterogeneous 3D Data Fusion Based on Open-Source Structure

2023

Recent advances in Computer Science and the spread of internet connection have allowed specialists to virtualize complex environments on the web and offer further information with realistic exploration experiences. At the same time, the fruition of complex geospatial datasets (point clouds, Building Information Modelling (BIM) models, 2D and 3D models) on the web is still a challenge, because usually it involves the usage of different proprietary software solutions, and the input data need further simplification for computational effort reduction. Moreover, integrating geospatial datasets acquired in different ways with various sensors remains a challenge. An interesting question, in that r…

3D modelling digital twins virtual reality WebGIS WebGLGeneral Earth and Planetary Sciencesdigital twins;3D modelling; WebGL; virtual realitySettore ICAR/06 - Topografia E Cartografia
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The emerging role of 3D printing in the fabrication of detection systems

2021

Abstract 3D printing is fast evolving as an additive manufacturing technique that has been adopted in (bio)analytical science because of the ample variety of materials and technologies currently available for highly affordable prototyping. This review focuses on the unique characteristics of 3D printing for manufacturing of optical and electrochemical detection systems, and sampling interfaces for analytical purposes using fused deposition modelling, vat polymerization (stereolithography and digital light processing) and photopolymer inkjet printing. The majority of works surveyed within the time span of mid-2018 to mid-2020 encompassed the fabrication of several components of the detection…

3d printedFabricationEmerging technologiesComputer sciencebusiness.industry010401 analytical chemistry3D printingElectrochemical detection01 natural sciences0104 chemical sciencesAnalytical Chemistrylaw.inventionlawSystems engineeringDigital Light ProcessingbusinessSpectroscopyStereolithographyInkjet printingTrAC Trends in Analytical Chemistry
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Managing archaeological excavations with an Archeaological Information System (SIDGEIPA)

2003

Se analizan diferentes aspectos del proceso que hemos seguido para desarrollar e implementar un software completamente nuevo para gestionar excavaciones arqueológicas. El software llamado SIDGEIPA (Sistema Distribuido para la Gestión Integrada de excavaciones arqueológicas) incluye diferentes módulos que permiten a los usuarios almacenar datos arqueológicos de diferentes fuentes (excavaciones, prospecciones, literatura científica, colecciones de museos ...) y procesarlos automáticamente para simplificar la investigación arqueológica. Técnicamente, Sidgeipa está construido en código Java, utilizando Postgres como SGBD y con las bibliotecas VTK y GEF para visualizar los datos. La arquitectura…

3d reconstructionarchaeological information systemharris matrixvirtual realitydigital archaeology
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Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach

2019

Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as the devices disconnect the user from the physical environment. However, the applications are seldom used alone. Specifically, when used for sales and marketing, the user often needs help from other people but also benefits from social interaction as a part of the experience. Design research methodology is applied to three iterative development versions of a virtual-reality application. The focus of the evaluation of the artifacts is in the social use emphasizing three sociabili…

4112 ForestryCustomer experienceEngineeringdigital servicespalvelutbusiness.industrydesign scienceeducationpäätöksentekoDesign scienceVirtual realitydigitalizationvirtuaalitodellisuusasiakkaattäydennetty todellisuusHuman–computer interactionmobiilipalvelutdecision analyticsDesign science research512 Business and Managementkäyttäjäkokemusbusinessdigitalisaatiolisätty todellisuus
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Emociju nosaukšanas prasmes veicināšana 5-6 gadus veciem bērniem, izmantojot digitālās tehnoloģijas pirmsskolas izglītības iestādē

2022

Diplomdarba “Emociju nosaukšanas prasmes veicināšana 5 – 6 gadus veciem bērniem, izmantojot digitālās tehnoloģijas pirmsskolas izglītības iestādē” mērķis ir pētīt 5-6 gadus vecu bērnu emociju nosaukšanas prasmes veicināšanas iespējas pirmsskolas izglītības iestādē, izmantojot digitālās tehnoloģijas. Darba aktualitāte veidojas no pirmsskolas izglītības mācību programmā ietverto prasmju apguves nepieciešamības pirmsskolas vecuma bērniem – nosaukt savas emocijas un veicināt digitālās prasmes kā caurviju prasmes, kā arī no autores gūtās darba un prakšu pieredzes, kuru laikā netika novērota izpratne par emociju nosaukšanas prasmes nozīmi. Teorētiskajā daļā tika pētīta un analizēta literatūra par…

5 - 6 gadus veci bērniEmociju nosaukšanas prasmePedagoģijaemocijasdigitālās tehnoloģijaspirmsskolas izglītības iestāde
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Digitālo mediju ietekme uz pirmsskolas izglītības iestādes vecākās grupas bērnu psiholoģisko attīstību

2020

Kvalifikācijas darba tēma ir „Digitālo mediju ietekme uz pirmsskolas izglītības iestādes vecākās grupas bērnu psiholoģisko attīstību” Darba mērķis ir izpētīt digitālo mediju lomu vecākās pirmsskolas izglītības iestādes (PII) grupas bērnu psiholoģiskajā attīstībā. Kvalifikācijas darbā tiek atspoguļots mūsdienās ļoti aktuāls jautājums, vai bērnus pozitīvi vai negatīvi ietekme jaunās tehnoloģijas un, kā tās ietekme bērnu psiholoģisko attīstību. Tika izpētīti un analizēti dažādi literatūras avoti. Digitālie mediji ir spēcīgs sabiedriskās domas veidotājs un to satura kvalitāte būtiski ietekmē sabiedrības attīstību. Mediji producē noteiktus stereotipus gan uzvedībā, gan gaumē, tie attālina bērnus…

5 – 6 gadus veci bērniPedagoģijadigitālie medijipsiholoģiskā attīstība5 - 6 vecu bērnu uzvedības pazīmes
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