Search results for "human–computer interaction"

showing 10 items of 663 documents

Sonoporation, a redefined ultrasound modality as therapeutic aid: a review.

2011

Traditionally a diagnostic modality, ultrasound is emerging as a promising tool for non-invasive therapy, drug delivery, and gene therapy. The ultrasound is a mechanical wave energy generated in a medium as oscillating pressure in space and time at frequencies above 20 kHz, beyond the audible range. The ultrasound exposure generates bioeffects resulting in tissue heating, shear stress, and cavitation, which have been exploited for therapeutic applications. Ultrasound cavitation, enhanced by injected micro bubbles, perturbs cell membrane structures to cause sonoporation and increases the permeability to bioactive materials. Ultrasound-mediated gene delivery has been applied to heart, blood v…

Pathologymedicine.medical_specialtyModality (human–computer interaction)business.industryGenetic enhancementUltrasoundOdontologíaGene delivery:CIENCIAS MÉDICAS [UNESCO]Ciencias de la saludDrug deliveryUNESCO::CIENCIAS MÉDICASMicrobubblesMedicinebusinessHead and neckGeneral DentistrySonoporationBiomedical engineering
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An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches

2005

Augmented reality has been used in many fields, but it has not been used to treat psychological disorders. Augmented reality presents several advantages respect to: the traditional treatment of psychological disorders and virtual reality treatments. In this paper we present the first augmented reality system for the treatment of phobia to cockroaches. Our system has been developed using ARToolkit software. It has been tested with one patient and the results have been very satisfactory. At first of the exposure session the patient was not able to approach to a real cockroach and after the exposure session using our augmented reality system, the patient was able to approach to a real cockroac…

Patient diagnosisPhobiasMultimediaComputer scienceHuman–computer interactionmedicineAugmented realitySession (computer science)Virtual realityComputer-mediated realitycomputer.software_genremedicine.diseasecomputerThird IEEE and ACM International Symposium on Mixed and Augmented Reality
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An Emphatic Humanoid Robot with Emotional Latent Semantic Behavior

2008

In this paper we propose an Entertainment Humanoid Robot model based on Latent Semantic Analysis, that tries to exhibit an emotional behavior in the interaction with human. Latent Semantic Analysis (LSA), based on vector space allows the coding of the words semantics by specific statistical computations applied to a large corpus of text. We illustrate how the creation and the use of this emotional conceptual space can provide a framework upon which to build “Latent Semantic Behavior” because it simulates the emotionalassociative capabilities of human beings. This approach integrates traditional knowledge representation with intuitive capabilities provided by geometric and sub-symbolic infor…

Personal robotSocial robotEntertainment robotComputer sciencebusiness.industryLatent semantic analysisMobile robotRobot learningMobile robot navigationHuman–computer interactionRobotics Latent semantic analysisComputer visionArtificial intelligencebusinessHumanoid robot
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The perception loop in CiceRobot, a museum guide robot

2009

The paper discusses a model of robot perception based on a comparison loop process between the actual and the expected robot input sensory data generated by a 3D robot/environment simulator. The perception loop process is operating in CiceRobot, a functional robot architecture implemented on an autonomous robot RWI B21 offering guided tours at the Archaeological Museum of Agrigento, Italy.

Personal robotSocial robotbusiness.industryComputer scienceCognitive NeuroscienceRoboticsMobile robotRoboticsAutonomous robotRobot learningMobile robot navigationMachine perceptionComputer Science ApplicationsRobot controlArtificial IntelligenceHuman–computer interactionRobotArtificial intelligencebusinessSimulationNeurocomputing
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Social Psychology Of Persuasion Applied To Human-agent Interaction

2008

A bstract: This paper discusses and evaluates the application of a social psychologically enriched, user-centered approach to agent architecture design. The major aim is to facilitate human‐agent interaction () by making agents not only algorithmically more i ntelligent but also socially more skillful in communicating with the user. A decision-making model and communicative argumentation strategies have been incorporated into the agent architecture. In the presented content resource management experiments, enhancement of human task performance is demonstrated for users that are supported by a persuasive agent. This superior performance seems to be rooted in a more trusting collaborative rel…

PersuasionSocial Psychologypersuasionlcsh:T58.5-58.64lcsh:Information technologyCommunicationmedia_common.quotation_subjectReactanceInteraction designhuman-agent interactiondecision makingArgumentation theoryTask (project management)Human-Computer InteractionHuman–computer interactionResource managementAgent architecturePsychologySocial psychologyuser-centered designUser-centered designmedia_commonHuman Technology
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Child–display interaction:Lessons learned on touchless avatar-based large display interfaces

2020

AbstractDuring the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have proved to be effective in making the touchless capacity of displays self-evident. In this paper, we focus on a child–display interaction approach to avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate children’s experiences and engagement; for instance, learning about art is very engaging for children but can bring a number of challenges. Our study aims to contribute to the literature on both pervasive displays and chi…

Pervasive displayAvatarsUbiquitous computingUbiquitous computingComputer scienceInterface (computing)Mobile computingContext (language use)02 engineering and technologyManagement Science and Operations ResearchLibrary and Information SciencesChild–computer interaction; Gesture-based interfaces; Avatars; Pervasive displays; Ubiquitous computingPervasive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGesture-based interface0501 psychology and cognitive sciencesAffordance050107 human factorsAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)RecallChild–computer interaction05 social sciencesComputingMilieux_PERSONALCOMPUTING020207 software engineeringAvatarComputer Science ApplicationsGesture-based interfacesHardware and Architecture
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An Artificial Soft Somatosensory System for a Cognitive Robot

2020

The paper proposes an artificial somatosensory system loosely inspired by human beings' biology and embedded in a cognitive architecture (CA). It enables a robot to receive the stimulation from its embodiment, and use these sensations, we called roboceptions, to behave according to both the external environment and the internal robot status. In such a way, the robot is aware of its body and able to interpret physical sensations can be more effective in the task while maintaining its well being. The robot's physiological urges are tightly bound to the specific physical state of the robot. Positive and negative physical information can, therefore, be processed and let the robot behave in a mo…

Physical informationHuman–computer interactionComputer scienceTask analysisRobotReinforcement learningCognitionCognitive architectureHumanoid robotTask (project management)2020 Fourth IEEE International Conference on Robotic Computing (IRC)
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A mechanical model of the smartphone’s accelerometer

2015

To increase the attention of students, several physics experiments can be performed at school, as well at home, by using the smartphone as laboratory tools. In the paper we describe a mechanical model of the smartphone's accelerometer, which can be used in classroom to allow students to better understand the principle of the accelerometer even by students at the beginning of the study in physics.

Physics educationPhysics Education (physics.ed-ph)Human–computer interactionSettore FIS/08 - Didattica E Storia Della FisicaComputerSystemsOrganization_MISCELLANEOUSPhysics - Physics EducationComputingMilieux_COMPUTERSANDEDUCATIONFOS: Physical sciencesGeneral Physics and AstronomyComputerApplications_COMPUTERSINOTHERSYSTEMSAccelerometerEducationPhysics Education
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Glass physics: still not transparent

1999

Glass is a commonplace word. One immediately thinks of windows or bottles and of properties like brittleness or transparency. However, for a glass blower another feature is more important: glass does not melt abruptly, as a crystal does, but gradually over a range of temperatures. This means that he or she can alter the temperature at which glass solidifies or becomes a liquid by changing the rate at which it is cooled or heated. This is in stark contrast to the behaviour observed when the crystalline form of a material is heated: it will always melt at the same temperature.

PhysicsCrystalGlass blowerRange (particle radiation)BrittlenessGeneral Physics and AstronomyToughened glassTransparency (human–computer interaction)Composite materialPhysics World
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Usability of Programming Languages

2016

Programming languages form the interface between programmers (the users) and the computation that they desire the computer to execute. Although studies exist for some aspects of programming language design (such as conditionals), other aspects have received little or no human factors evaluations. Designers thus have little they can rely on if they want to make new languages highly usable, and users cannot easily chose a language based on usability criteria. This SIG will bring together researchers and practitioners interested in increasing the depth and breadth of studies on the usability of programming languages, and ultimately in improving the usability of future languages. nonPeerReviewed

Pluralistic walkthroughCognitive walkthroughComputer scienceComputer programmingprogramming language usabilityUsability inspection02 engineering and technologycomputer.software_genreUsability labWorld Wide WebHuman–computer interaction020204 information systemsHeuristic evaluationUsability engineeringenduser software engineering (EUSE)0202 electrical engineering electronic engineering information engineeringpsychology of programmingFifth-generation programming languageComponent-based usability testingWeb usabilityAgile usability engineeringbusiness.industryProgramming languagePsychology of programming020207 software engineeringUsabilitySecond-generation programming languageempirical studies of programmersAPI usabilityProgramming paradigmFourth-generation programming languagebusinesscomputerProgramming language theoryProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
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