Search results for "human–computer interaction"
showing 10 items of 663 documents
Enabling Multimodal Interaction in XPL – the eXtensible Presentation Language
2007
This paper introduces the multimodal extension of the eXtensible Presentation architecture and Language (XPL), a framework aimed at streamlining multi-channel interface design process and enabling full component reuse. XPL incorporates a presentation language based on design pattern paradigm, which supplies a clear distinction between the presentation layer and the corresponding programming logic, promoting contents aggregation and a variety of event handlers described without relying on a (procedural) scripting language. In this paper, the design pattern concept is extended to voice-based interaction, and two verbal design pattern (VeDP) are introduced along to their visual counterparts. T…
Phase Coherence in Conceptual Spaces for Conversational Agents
2010
This chapter attempts to enhance the traditional chatbots with associative/intuitive capabilities. According to these considerations, it tries to create a conversational agent model that takes into consideration, aside from the traditional rule - based dialogue mechanism, also some sort of intuitive reasoning ability. The aim is in attempting to overcome the rigid pattern - matching rules, proposing a "phase coherence" paradigm into a semantic space. With this locution the chapter intend that the vectors representing the elements of the dialogue are coherent with the context. The chapter trust that this intuitive - associative capability can be obtained using the LSA methodology. The repres…
FROM MODELING TO IMPLEMENTING THE PERCEPTION LOOP IN SELF-CONSCIOUS SYSTEMS
2010
Engineering self-conscious robotic systems is a challenging issue because of the intrinsic complexity of such systems; a self-conscious robot has to acquire knowledge, to understand its world and to autonomously interact with its environment. In this paper, the externalist point of view is used for developing a complete process for the design and implementation of a conscious robotic system that is able to interact with a dynamic environment in a human-like fashion without possessing detailed knowledge about the environment and pre-programmed tasks and algorithms. The paper mainly focuses on the configuration part of the whole process that make the robot able to decide and to learn from exp…
Towards Partners Profiling in Human Robot Interaction Contexts
2012
Individuality is one of the most important qualities of humans. Social robots should be able to model the individuality of the human partners and to modify their behaviours accordingly.This paper proposes a profiling system for social robots to be able to learn the individuality of human partners in social contexts. Profiles are expressed in terms of of identities and preferences bound together. In particular, people’s identity is captured by the use of facial features, while preferences are extracted from the discussion between the partners. Both are bound using an Hebb network. Experiments show the feasibility and the performances of the approach presented.
A Topic Recognition System for Real World Human-Robot Conversations
2013
One of the main features of social robots is the ability to communicate and interact with people as partners in a natural way. However, achieving a good verbal interaction is a hard task due to the errors on speech recognition systems, and due to the understanting the natural language itself. This paper tries to overcome such kind of problems by presenting a system that enables social robots to get involved in conversation by recognizing its topic. Through the use of classical text mining approach, the presented system allows social robots to understand topics of conversation between human partners, enabling the customization of behaviours in their accordance. The system has been evaluated …
The design of interfaces for multi-robot path planning and control
2014
The field of human-robot interaction has evolved beyond issues concerning the design and development of one person controlling one robot to exploring HRI for groups of robots and teams. Our design research explores biologically-inspired motion that is initiated by a human operator, applied to a single or a small group of robots, and used to affect the motion and path planning of another subset of robots. This exploratory design study first created a taxonomy to categorize individual robot motions, looking at how they could be categorized and used as building blocks. We then combined individual motions with time and velocity as design variables to guide our interaction design. This work led …
A New Humanoid Architecture for Social Interaction between Human and a Robot Expressing Human-Like Emotions Using an Android Mobile Device as Interfa…
2013
In this paper we illustrate a humanoid robot able to interact socially and naturally with a human by expressing human-like body emotions. The emotional architecture of this robot is based on an emotional conceptual space generated using the paradigm of Latent Semantic Analysis. The robot generates its overall affective behavior (Latent Semantic Behavior) taking into account the visual and phrasal stimuli of human user, the environment and its personality, all encoded in his emotional conceptual space. The robot determines its emotion according by all these parameters that influence and orient the generation of his behavior not predictable from the user. The goal of this approach is to obtai…
Detection of Points of Interest in a Smart Campus
2019
Understanding users' habits is a critical task in order to develop advanced services, such as personalized recommendation and virtual assistance. In this work, we propose a novel approach to detect Points of Interest visited by users of a campus, by using mobility traces collected through users' smartphones. Our method takes advantage of the intentional and recurrent nature of human movements to build up mobility profiles, and combines different machine learning methods to merge sensory information with the past users' behavior. The proposed approach has been validated on a synthetic dataset and the experimental results show its effectiveness.
A Modular Framework for Versatile Conversational Agent Building
2011
This paper illustrates a web-based infrastructure of an architecture for conversational agents equipped with a modular knowledge base. This solution has the advantage to allow the building of specific modules that deal with particular features of a conversation (ranging from its topic to the manner of reasoning of the chatbot). This enhances the agent interaction capabilities. The approach simplifies the chatbot knowledge base design process: extending, generalizing or even restricting the chatbot knowledge base in order to suit it to manage specific dialoguing tasks as much as possible.
Agents in dynamic contexts, a system for learning plans
2020
Reproducing the human ability to cooperate and collaborate in a dynamic environment is a significant challenge in the field of human-robot teaming interaction. Generally, in this context, a robot has to adapt itself to handle unforeseen situations. The problem is runtime planning when some factors are not known before the execution starts. This work aims to show and discuss a method to handle this kind of situation. Our idea is to use the Belief-Desire-Intention agent paradigm, its the Jason reasoning cycle and a Non-Axiomatic Reasoning System. The result is a novel method that gives the robot the ability to select the best plan.