Search results for "human–computer interaction"

showing 10 items of 663 documents

Adaptive voice interaction for 3D representation of Cultural Heritage site

2010

In the area of cultural heritage preservation and fruition the development of electronics and information technologies has opened new scenarios of research in the field of survey, representation and communication of Cultural Heritage. The aim is thus to make the fruition of works of art available to as many users as possible by using survey techniques and multimodal interaction. In this paper we propose a multimodal fruition of a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” in the Steri of Palermo. The research deals with the design of an intelligent relational agent which interacts with the user in a natural way. To address this very…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer scienceMulti-agent systemInformation technologyVirtual representationRepresentation (arts)Field (computer science)Multimodal interactionCultural heritageHuman–computer interactionVoice interaction 3D visualization multimodality cultural heritageUser interfacebusiness
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An architecture with a mobile phone interface for the interaction of a human with a humanoid robot expressing emotions and personality

2011

In this paper is illustrated the cognitive architecture of a humanoid robot based on the proposed paradigm of Latent Semantic Analysis (LSA). This paradigm is a step towards the simulation of an emotional behavior of a robot interacting with humans. The LSA approach allows the creation and the use of a data driven high-dimensional conceptual space. We developed an architecture based on three main areas: Sub-conceptual, Emotional and Behavioral. The first area analyzes perceptual data coming from the sensors. The second area builds the sub-symbolic representation of emotions in a conceptual space of emotional states. The last area triggers a latent semantic behavior which is related to the h…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryLatent semantic analysisComputer sciencemedia_common.quotation_subjectInterface (computing)Cognitive architectureRepresentation (arts)Human–computer interactionMobile phonePerceptionHumanoid RobotEmotionsPersonality Latent Semantic AnalysisRobotPersonalityComputer visionArtificial intelligencebusinessHumanoid robotmedia_common
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Novel Human-to-Human Interactions from the Evolution of HCI

2011

The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediaComputer sciencebusiness.industryPost-WIMPmediated social interactionscomputer.software_genreField (computer science)Variety (cybernetics)novel interfacehuman-computer interactionHuman–computer interactionHuman interactionUser interfacebusinesscomputerBrain–computer interfaceGraphical user interfaceGesture2011 International Conference on Complex, Intelligent, and Software Intensive Systems
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Human-to-human interfaces: emerging trends and challenges

2011

We present a new research domain, human-to-human interaction (HHI) that describes how today's human interaction is largely indirect and mediated by a wide variety of technologies and devices. We show how this new and exciting field of design originates from the convergence of a few well-established research areas, such as traditional graphical user interfaces (GUIs), tangible user interfaces (TUIs), touchless gesture user interfaces (TGUIs), voice user interfaces (VUIs), and brain computer interfaces (BCIs). We analyse and describe current research in those areas and offer a first-hand view and presentation of its salient aspects for the human-to human interaction domain.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediabusiness.industryComputer scienceHHIhuman-to-human interfacePost-WIMPcomputer.software_genreField (computer science)Variety (cybernetics)Domain (software engineering)Human–computer interactionUser interfacebusinesscomputerhuman-to-computer interfacesGraphical user interfaceBrain–computer interfaceGesture
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The Sound Design Toolkit

2017

The Sound Design Toolkit is a collection of physically informed sound synthesis models, specifically designed for practice and research in Sonic Interaction Design. The collection is based on a hierarchical, perceptually founded taxonomy of everyday sound events, and implemented by procedural audio algorithms which emphasize the role of sound as a process rather than a product. The models are intuitive to control – and the resulting sounds easy to predict – as they rely on basic everyday listening experience. Physical descriptions of sound events are intentionally simplified to emphasize the most perceptually relevant timbral features, and to reduce computational requirements as well. Keywo…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionilcsh:Computer softwaresound synthesisound synthesisSettore INF/01 - InformaticaComputer scienceSound designSpeech recognition05 social sciences020207 software engineering02 engineering and technologysonic interaction design050105 experimental psychologyComputer Science ApplicationsSonic interaction design; sound synthesis; procedural audiolcsh:QA76.75-76.765Human–computer interactionSonic interaction design0202 electrical engineering electronic engineering information engineeringprocedural audio0501 psychology and cognitive sciencesActive listeningsonic interaction design; sound synthesis; procedural audioSoftware
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Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities

2013

Abstract The individuals’ cognitive skills, academic performance and their relationship with programming of robots or virtual learning environment is a topic of particular interest in the area of human-robot interaction. This paper presents a pilot study performed on a group of 36 lower secondary school students involved in a 32-hours laboratory based on the combination of LEGO Mindstorm NXT and Microsoft Kodu Game Lab (KGL) and aimed at programming first a robot and further a more complete virtual world based on a narrative-designed scenario. The findings of the research will be discussed in the light of the effectiveness of using robotics and virtual world programming as a meaningful and …

Settore M-PSI/01 - Psicologia GeneraleComputer scienceVirtual WorldVirtual Worldsplayful learning environment.computer.software_genreprogramming learningVisual-spatial Working MemoryHuman–computer interactionLearningGeneral Materials ScienceCognitive skillMultimediabusiness.industryVirtual worldRoboticsCognitionRoboticsRoboticProgrammingVirtual learning environmentRobotArtificial intelligencebusinesscomputerInstructional simulationProcedia - Social and Behavioral Sciences
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Robotics and Virtual Worlds: An Experiential Learning Lab

2013

Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.

Settore M-PSI/01 - Psicologia GeneraleDeductive reasoningComputer scienceacademic performanceCognitionEducational roboticscognitive skillMetaverseExperiential learningHuman–robot interactionEducational robotichuman-robot interactioncognitive skillsReading comprehensionEducational roboticsHuman–computer interactionComputingMilieux_COMPUTERSANDEDUCATIONCognitive skill
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Implementing Immersive Clustering with VR Juggler

2005

Continuous, rapid improvements in commodity hardware have allowed users of immersive visualization to employ high-quality graphics hardware, high-speed processors, and significant amounts of memory for much lower costs than would be possible with high-end, shared memory computers traditionally used for such purposes. Mimicking the features of a single shared memory computer requires that the commodity computers act in concert—namely, as a tightly synchronized cluster. In this paper, we describe the clustering infrastructure of VR Juggler that enables the use of distributed and clustered computers for the display of immersive virtual environments. We discuss each of the potential ways to syn…

Shared memoryComputer scienceHuman–computer interactionGraphics hardwareOperating systemScene graphGraphicsVirtual realityCluster analysiscomputer.software_genrecomputerVisualization
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Iconic framework for cooperative coding

2018

The description of an innovative framework built on top of Web-based visual programming environment is the primary aim of this contribution. In the last decade, many frameworks oriented to visual languages have been introduced in literature to improve the skill on programming languages, but at the best of our knowledge, no framework has been specially designed to support collaborative work on heterogeneous distributed environments. Therefore, SIRENE introduces a new framework in which beginners and experts can cooperate to develop algorithms by using a visual and iconic paradigm. Students, in the classroom or connected from everywhere, can be involved into the definition of the algorithm, c…

Shared spaceSettore INF/01 - InformaticaApplication programming interfaceComputer science05 social sciences050301 education02 engineering and technologyWorking spaceVisual Programming EnvironmentWeb-based Iconic InterfaceHuman-Computer InteractionCollaborative CodingComputer Networks and CommunicationInteractive learning controlVisual functionHuman–computer interaction020204 information systemsApplication Programming Interface0202 electrical engineering electronic engineering information engineering0503 educationSoftware1707Coding (social sciences)Visual programming languageProceedings of the 19th International Conference on Computer Systems and Technologies
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Higher Brain Centers for Intelligent Motor Control in Insects

2011

The higher control of orientation, walking and gap climbing behavior in the fruit fly Drosophila is studied by neurogenetic means. An insect brain model is presented for the control of object approaches. The model comprises learning abilities of flies at two different time scales. A short-term orientation memory allows for the continued approach of objects that disappeared from sight. Flies can come back to the still invisible object even after a detour to a distracter object. A long-term memory allows for the storage of experience with particular types of objects in order to trigger avoidance behavior in the future instead of the default approach behavior. Moreover, we provide evidence tha…

SightbiologyComputer scienceOrientation (mental)Human–computer interactionClimbingRepresentation (systemics)Motor controlMotor learningObject (computer science)biology.organism_classificationDrosophilaSimulation
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