Search results for "human–computer interaction"

showing 10 items of 663 documents

Icons: Visual representation to enrich requirements engineering work

2013

Adapting icons in requirements engineering can support the multifaceted needs of stakeholders. Conventional ap- proaches to RE are mainly highlighted in diagrams. This paper introduces icon-based information as a way to represent ideas and concepts in the requirements engineering domain. We report on icon artifacts that support requirements engi- neering work such as priority types, status states and stakeholder kinds. We evaluate how users interpret meanings of icons and the efficacy of icon prototypes shaped to represent those requirements attributes. Our hypothesis is whether practitioners can recognize the icons’ meaning in terms of their functional representation. According to the empi…

ta113Requirements engineeringComputer scienceProcess (engineering)Interpretation (philosophy)Stakeholdervisuaalinen kieliikonitDomain (software engineering)Visual languagevaatimusmäärittelyHuman–computer interactionvisual languagekulttuuriiconsvaatimustenhallintaIconstakeholdercomputercomputer.programming_languageMeaning (linguistics)
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BioImageXD: an open, general-purpose and high-throughput image-processing platform

2012

BioImageXD puts open-source computer science tools for three-dimensional visualization and analysis into the hands of all researchers, through a user-friendly graphical interface tuned to the needs of biologists. BioImageXD has no restrictive licenses or undisclosed algorithms and enables publication of precise, reproducible and modifiable workflows. It allows simple construction of processing pipelines and should enable biologists to perform challenging analyses of complex processes. We demonstrate its performance in a study of integrin clustering in response to selected inhibitors.

ta113SIMPLE (military communications protocol)Computer sciencebusiness.industryta1182Computational BiologyImage processingCell BiologyBioinformaticsBiochemistryVisualizationHigh-Throughput Screening AssaysUser-Computer InterfaceSoftwareWorkflowImaging Three-DimensionalHuman–computer interactionbusinessCluster analysisMolecular BiologyThroughput (business)AlgorithmsSoftwareBiotechnologyGraphical user interfaceNATURE METHODS
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A two-step, user-centered approach to personalized tourist recommendations

2017

Geo-localized, mobile applications can simplify a tourist visit, making the relevant Point of Interests more easily and promptly discernible to users. At the same time, such solutions must avoid creating unfitting or rigid user profiles that impoverish the users' options instead of refining them. Currently, user profiles in recommender systems rely on dimensions whose relevance to the user is more often presumed than empirically defined. To avoid this drawback, we build our recommendation system in a two-step process, where profile parameters are evaluated preliminarily and separately from the recommendations themselves. We describe this two-step evaluation process including an initial surv…

ta113Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniTourist applicationEngineeringUser profileSettore INF/01 - InformaticaPoint (typography)Process (engineering)Computer Applicationsbusiness.industry02 engineering and technologyRecommender systemWorld Wide WebTourist applicationsUser validationHuman–computer interaction020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingGeneralizability theoryRelevance (information retrieval)businessDrawbackProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter
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Human-technology choreographies

2014

Bodily movements have traditionally had mostly instrumental value in interaction design. However, movements can also be given a central role in understanding behaviour and in designing technology for humans. This workshop is aiming at taking a fresh, movement-oriented look at the design and evaluation of technology in a wide variety of contexts.

ta113Value (ethics)ChoreographyComputer scienceHuman–computer interactionta6131Body movementInteraction designSpace (commercial competition)Variety (cybernetics)Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
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Use of a Semantic Language to Reduce the Indeterminacy in Agents Communication

2014

In the field of agent communications uncertainty and vagueness in the message content and in the achievable results play a primordial role when two agents (human or artificial) communicate. Even though the importance of vagueness and uncertainty has been recognized long ago, only recently mechanisms related to the communications’ semantics that allow a practical approach have been designed; more specifically, the development of tools such as agent programming languages and frameworks, which is a field of intensive research. On the other hand, recent theoretical ideas, drawn from situation semantics theory and the works of Sutton on semantic information, support this work. This paper applies…

ta113business.industryComputer scienceVaguenessSemanticsOperational semanticscommunications semanticsSoftware agentWell-founded semanticsHuman–computer interactionmulti-agent systems programming languageFourth-generation programming languageArtificial intelligenceFifth-generation programming languageta518businessProgramming language theory
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An intelligent learning support system

2017

Fast-growing technologies are shaping many aspects of societies. Educational systems, in general, are still rather traditional: learner applies for school or university, chooses the subject, takes the courses, and finally graduates. The problem is that labor markets are constantly changing and the needed professional skills might not match with the curriculum of the educational program. It might be that it is not even possible to learn a combination of desired skills within one educational organization. For example, there are only a few universities that can provide high-quality teaching in several different areas. Therefore, learners may have to study specific modules and units somewhere e…

ta113intelligent learning systemsoppimisympäristöError-driven learningoppiminenComputer scienceIntelligent decision support system02 engineering and technologyopetuscareer developmenturakehityspersonalized educationHuman–computer interactionadaptive education020204 information systems0202 electrical engineering electronic engineering information engineeringComputingMilieux_COMPUTERSANDEDUCATIONälytekniikka020201 artificial intelligence & image processingLearning supportta516personointi
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Apperception as a Multisensory Process in Material Experience

2015

Visual perspective has dominated experience research in humantechnology interaction for decades now. The neglect of other sensory modalities is gradually being addressed by scholars and designers, who investigate user experience based on touch, smell, taste, sound and even expressive bodily interactions. In cognitive and affective processes, user experience is always multi-modal, not just regarding perceived multi-sensory information, but also while perceiving through one modality we mentally construct information relevant to the other senses. This article reports the results of an experiment, where participants (N = 52) appraised materials either only by touching them or only by seeing. Th…

ta113multi-sensory experienceModality (human–computer interaction)business.industryapperceptionproduct designContext (language use)CognitionMultimodal interactioncontextStimulus modalityUser experience designdesign materialsConstruct (philosophy)PsychologybusinessApperceptionkontekstiCognitive psychology
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Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
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Augmented reality as news

2021

If you are building complex, expensive VR today for the limited number of people, who get VR headsets, and [are] willing to scratch up on their heads to have the experience, experimentation is great, nice, but […] I think augmented reality is actually more interesting and has more potential for news. peerReviewed

uutisointiuutisetHuman–computer interactionComputer scienceimmersiivinen journalismijournalismiAugmented realitylisätty todellisuusvirtuaalitodellisuus
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Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design

2021

Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…

verkkokurssitScale (ratio)Computer sciencekehittämistutkimus4. Education05 social sciences050301 educationcourse designVirtual reality050105 experimental psychologyaffordanceCourse (navigation)virtuaalitodellisuusHuman–computer interactiondesign science researchComputingMilieux_COMPUTERSANDEDUCATIONvirtual reality0501 psychology and cognitive sciences516 Educational sciencesskills for working lifetyöelämävalmiudetAffordance0503 education
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