Search results for "interaction design"
showing 10 items of 62 documents
Smart objects: come il digitale organizza la nostra vita
2014
Computer, tablet, smartphone are the most important everyday objects in our life because we made experiences by them; they run due to their software: so it is necessary to understand it, his form, his design and his tradeoffs to understand the role of these objects and the possibilities of a conscious use of them.
Gestures within Human-Technology Choreographies for Interaction Design
2013
In the traditional use-oriented approach, only a fraction of gestures are taken as relevant to interaction. In this paper we argue that gestures should not be handled only as isolated objects of application use, but they should rather be understood as dynamic moments of embodied presence belonging to an experiential chain of different movements which has its own significance as a whole. In the current study, we call the embodied, experiential continuum of human action choreography. We assume that choreography is a fruitful theoretical concept in understanding interaction design because by choreography we can understand gestures as building up a chain of a bigger whole. The dynamic formulati…
Il web per la cultura. Dalla digital identity alla progettazione dei servizi in rete.
2006
Negli ultimi decenni è in atto una trasformazione nell’ambito dei beni culturali definibile come un processo di apertura dei luoghi della cultura (musei, siti archeologici, biblioteche, etc.) verso l’esterno, determinato dalle istituzioni stesse, con il loro differente modo di intendere la conservazione e di gestire la fruizione del patrimonio storico-artistico e dal sistema dei fruitori, con la loro diversa domanda del prodotto culturale, che si svolge in tempi e modi differenti rispetto al passato. D’altra parte, gli studiosi della cybercultura segnalano che il nostro tempo, con l’incalzante introduzione di nuove tecnologie e strumenti, apparterrebbe in realtà solo agli albori di una rivo…
Tempting to Tag : An Experimental Comparison of Four Tagging Input Mechanisms
2010
Tagging helps achieve improved indexing and recommendation of resources (e.g., videos or pictures) in large data collections. In order to reap the benefits of tagging, people must be persuaded to label the resources they consume. This paper reports on a study in which four different tagging input mechanisms and their effect on users’ motivation to tag were compared. The mechanisms consisted of a standard tag input box, a chatbot-like environment, a bookmarking mechanism, and a “tag and vote” game. The results of our experiment show that the use of the nonstandard tagging input mechanisms does not affect users’ motivation to tag. In some instances tagging mechanisms were found to distract us…
Life-based design as an extension of problem-based learning:A tool for understanding people and technology
2015
Global conditions are changing at such a rate that foreseeing trends in technological development, economic fluctuations and climatic conditions is ever more difficult. When developing technologies, there is one constant factor that practitioners and researchers should be aware of, and that is people. This is not to say that people, culture and social conditions remain stagnant, for these too evolve with the surrounding circumstances. Rather, appropriate tools and capabilities for investigating people, their lives and life situations, are integral to understanding what people need in terms of technology, how these technologies will be used, and more importantly how they will be valued in th…
miMic
2016
miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…
Growing the practice of vocal sketching
2015
Sketch-thinking in the design domain is a complex representational activity, emerging from the reflective conversation with the sketch. A recent line of research on computational support for sound design has been focusing on the exploitation of voice, and especially vocal imitations, as effective representation strategy for the early stage of the design process. A set of introductory exercises on vocal sketching, to probe the communication effectiveness of vocal imitations for design purposes, are presented and discussed, in the scope of the research-through-design workshop activities of the EU project SkAT-VG
Cooperative sound design: a protocol analysis
2016
Formal protocol analysis and linkographic representations are well-established approaches in design cognition studies, in the visual domain. We introduce the method and tools in the auditory domain, by analysing a case of collaborative sound design. We show how they can provide relevant qualitative and quantitative information about the efficiency of the creative process.
Sketching sonic interactions by imitation-driven sound synthesis
2016
Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy. Analogue tools for sonic sketching do not exist yet, although voice and gesture are embodied abilities commonly exploited to communicate sound concepts. The EU project SkAT-VG aims to support vocal sketching with computeraided technologies that can be easily accessed, understood and controlled through vocal and gestural imitations. This imitation-driven sound synthesis approach is meant to overcome the ephemerality and timbral limitations of human voice and gesture, allowing to produce more refined sonic sketches and to think a…
Enhancing the experience of online users of open education
2014
The limited adoption of Open Educational Resources (OER) has kicked off the launch of several projects to search for possible solutions. One of these projects is “Open Educational Ideas and Innovations” (OEI2). The goal of this project is to find alternatives for increasing the uptake of OER and facilitating the collaborative development of OER. To enhance the experience of the users of open education, we interviewed twelve educators and researchers from different higher education institutions across Europe focusing on gathering insights about idea sharing experiences. In this paper, we present our key findings based on these interviews and outline some recommendations for our next open edu…