Search results for "mobile computing"

showing 10 items of 128 documents

Group mobility impact over TCP and CBR traffic in mobile ad hoc networks

2004

We present an analysis of the effect that mobility models have over the performance of a mobile ad hoc network. We concentrate on group mobility because there is a growing attention on the development and evaluation of MANET's approach applied to personal area networks (PANs), especially based on Bluetooth technology. We investigate the effect that the mobility model has on the performance of CBR traffic and TCP traffic. We propose four different group mobility models and describe a mobility pattern generator called grcmob to be used with the ns-2 simulator. We perform a thorough evaluation of a MANET behavior using as a reference the behavior obtained with the random waypoint mobility mode…

Mobility modelVehicular ad hoc networkbusiness.industryComputer scienceWireless ad hoc networkComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSMobile computingMobile ad hoc networklaw.inventionBluetoothOptimized Link State Routing ProtocollawMobile telephonybusinessComputer network12th Euromicro Conference on Parallel, Distributed and Network-Based Processing, 2004. Proceedings.
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Reengineering an Approach to Model-Driven Development of Business Apps

2015

Despite a perceived convergence in mobile application development, platforms such as Android and iOS remain largely incompatible. Supporting multiple platforms currently requires either separate native development (for each system) or utilization of a cross-platform development framework. While many such frameworks have been developed, only few are mature and even less are used widely, let alone commercially. Moreover, they typically are limited with regard to performance and to preserving a native look & feel. Worst of all, their usefulness for business apps is limited due to their low level of abstraction. In this paper, we take a closer look at an academic prototype that employs model-dr…

Model driven developmentProcess managementbusiness.industryMobile computingSoftware developmentBusiness process reengineeringAndroid (operating system)businessSoftware engineering
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Gestural and audio metaphors as a means of control for mobile devices

2002

This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed

MultimediaComputer sciencebusiness.industryInterface (computing)Mobile computingMobile musicUsabilitycomputer.software_genreHuman–computer interactionKey (cryptography)User interfacebusinesscomputerMobile deviceGesture
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A multimedia approach to the efficient implementation and use of emergency plans

2004

Because of the complexity of emergency procedures, the stressful situations during which they're executed, the emergency plan must be meticulously designed so that safety managers can quickly find needed information. Regardless of the complex procedures it describes and the trying situations where it would be used, the plan's success is always measured by how effective the evacuation is. Thus, safety-conscious organizations continually try to improve their emergency procedures and the way they present them in the emergency plan. Integrating incoming information during an emergency and correlating this information with the plan's procedures is a manual task for many safety managers. The dang…

MultimediaEmerging technologiesComputer scienceControl (management)Mobile computingContext (language use)HypermediaPlan (drawing)Digital librarycomputer.software_genreComputer Science Applicationslaw.inventionHardware and ArchitecturelawSignal ProcessingMedia TechnologyWeb servicecomputerSoftwareIEEE MultiMedia
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Introduction to the Mobile App Development Minitrack

2016

Multimediabusiness.industryComputer scienceIMT AdvancedMobile computingMobile WebMobile communications over IPcomputer.software_genreHuman–computer interactionMobile stationMobile paymentMobile technologyMobile telephonybusinesscomputer2016 49th Hawaii International Conference on System Sciences (HICSS)
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Sources of Dissatisfaction: Mobile Interaction with the Real World and Other Mobile Internet Applications

2013

Current consumer-level mobile Internet applications involve many potential sources of dissatisfaction. Studying these sources is necessary, especially for newer application areas such as mobile interaction with the real world. This study combined previous studies to form a categorization framework of dissatisfaction sources and gathered qualitative data using critical incident technique and overall evaluation questionnaire to describe the sources in detail. This article proposes insights into characteristics, temporality, and combinations of sources. peerReviewed

Multimediabusiness.industryComputer scienceMobile computingcritical incident tekniikkaContext (language use)mobilecomputer.software_genreData sciencemobiilicritical incident techniqueCategorizationtyytymättömyysThe InternetCustomer satisfactionMobile telephonybusinessta512Mobile interactionCritical Incident Techniquecomputer
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Software Development for Mobile Computing, the Internet of Things and Wearable Devices: Inspecting the Past to Understand the Future

2019

Multimediabusiness.industryComputer scienceSoftware developmentMobile computingWearable computerInternet of Thingsbusinesscomputer.software_genrecomputerSoftware technologyWearable technologyProceedings of the Annual Hawaii International Conference on System Sciences
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Weighted Evaluation Framework for Cross-Platform App Development Approaches

2016

Cross-platform app development is very challenging, although only two platforms with significant market share (iOS and Android) remain. While device fragmentation – multiple, only partly compatible versions of a platform – has been complicating matters already, the need to target different device classes is a new emergence. Smartphones and tablets are relatively similar but app-enabled devices such as TVs and even cars typically have differing capabilities. To facilitate usage of cross-platform app development approaches, we present work on an evaluation framework. Our framework provides a set of up-to-date evaluation criteria. Unlike prior work on this topic, it offers weighted assessment …

Native appsComputer science020204 information systemsCross-platform0202 electrical engineering electronic engineering information engineeringMobile computing020207 software engineering02 engineering and technologyAndroid (operating system)Market shareData scienceMulti platform
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Child–display interaction:Lessons learned on touchless avatar-based large display interfaces

2020

AbstractDuring the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have proved to be effective in making the touchless capacity of displays self-evident. In this paper, we focus on a child–display interaction approach to avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate children’s experiences and engagement; for instance, learning about art is very engaging for children but can bring a number of challenges. Our study aims to contribute to the literature on both pervasive displays and chi…

Pervasive displayAvatarsUbiquitous computingUbiquitous computingComputer scienceInterface (computing)Mobile computingContext (language use)02 engineering and technologyManagement Science and Operations ResearchLibrary and Information SciencesChild–computer interaction; Gesture-based interfaces; Avatars; Pervasive displays; Ubiquitous computingPervasive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGesture-based interface0501 psychology and cognitive sciencesAffordance050107 human factorsAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)RecallChild–computer interaction05 social sciencesComputingMilieux_PERSONALCOMPUTING020207 software engineeringAvatarComputer Science ApplicationsGesture-based interfacesHardware and Architecture
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Developing MLS Location-Based Service Pilot System

2002

Development of mobile networks and terminals provides basis for advanced mobile services and applications. One of the new features is support for locating the mobile user by her/his terminal. The Location-Based Services (LBS), utilising this feature, are expected to form an important class of the new services. At the Information Technology Research Institute, University of Jyvaskyla, LBSs have been studied in MultiMeetMobile research project. The project developed an LBS pilot system, called MLS. This paper presents the experiences collected during the development of the LBS pilot and describes the MLS system.

Pilot systemClass (computer programming)JavaMultimediaTerminal (telecommunication)business.industrycomputer.internet_protocolComputer scienceMobile computingInformation technologycomputer.software_genreLocation-based servicebusinesscomputerXMLcomputer.programming_language
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