Search results for "multimedia"
showing 10 items of 692 documents
Designing and analyzing collaboration in a scripted game for vocational education
2008
This study attempts to combine the technological possibilities of 3D-game environments and collaborative learning scripts. The study is a design experiment (N=64) with multiple data collection and analysis (quantitative and qualitative) methods. The aims were twofold: The aim was to develop a game environment to simulate issues of work safety in a vocational context and to answer the following questions on the basis of an empirical study: (1) What kind of activities did the scripted game environment generate among the players? (2) How did the least and the most successful groups differ in this respect despite the same scripted game environment? Findings indicated that scripted game environm…
A Distributed Framework for Scalable Large-Scale Crowd Simulation
2007
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critical situation, in particular in urban environments. A key component of these interactive simulations is how to recreate the behavior of a crowd in real- time while supporting individual behaviors. Crowds can often be unpredictable and present mixed behaviors such as panic or aggression, that can very rapidly change based on unexpected new elements introduced into the environment. We present preliminary research specifically oriented towards the simulation of large crowds for emergency response and rescue planning s…
LifeRescue Software Prototype for Supporting Emergency Responders During Fire Emergency Response: A Usability and User Requirements Evaluation
2017
For an efficient emergency response, emergency responders (ERs) should exchange information with one another to obtain an adequate understanding and common operational picture of the emergency situation. Despite the current developments on information systems, many ERs are unable to get access to the relevant information as the data is heterogeneous and distributed at different places and due to security and privacy barriers. As a result, ERs are unable to coordinate well and to make good decisions. Therefore, to overcome these difficulties, a web-based application called LifeRescue was developed for supporting easy information access during emergency search and rescue operation. The goal o…
A multimedia approach to the efficient implementation and use of emergency plans
2004
Because of the complexity of emergency procedures, the stressful situations during which they're executed, the emergency plan must be meticulously designed so that safety managers can quickly find needed information. Regardless of the complex procedures it describes and the trying situations where it would be used, the plan's success is always measured by how effective the evacuation is. Thus, safety-conscious organizations continually try to improve their emergency procedures and the way they present them in the emergency plan. Integrating incoming information during an emergency and correlating this information with the plan's procedures is a manual task for many safety managers. The dang…
Measuring user responses to interactive stories: Towards a standardized assessment tool
2010
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings from an initial test of the self-report scales that was conducted with N=80 players of the adventure game "Fahrenheit". Interactivity was manipulated experimentally in order to validate the measures. Results suggest that the scales will be useful for comparing user responses to 'real' interactive storyte…
Video feedback in higher education - a contribution to improving the quality of written feedback
2012
Author's version of an article in the journal: Nordic Journal of Digital Literacy. Also available from the publisher at: http://www.idunn.no/ts/dk/2012/02/video_feedback_in_higher_education_-_a_contribution_to_impr The purpose of this article is to promote the significance of feedback regarding students’ working with written texts in higher education and to point out how technology can develop the quality and form of teachers’ feedback. The results of studies and tests completed in eight separate subject areas demonstrate that video feedback simplifies and increases the efficiency of responding to students’ work, as it allows the opportunity to achieve increased levels of precision and qual…
Critical approach to 3D virtual realities for group work
2002
Collaborative virtual environments (CVEs) have been studied extensively during the past few years. In this paper, the concept of virtual reality (VR), and its value for group work are critically examined. To ground the discussions, experiences from a virtual reality project, from 3D chats, and from present CVE applications are analysed in the light of human communication. It is argued that the value of virtual reality is often overemphasised and overrated in the group work context, especially when conce rning desktop virtual realities and generic groupwork without an explicitly defined task or purpose. The main problem with VR is its self-centricity and inadequate support for shared real-li…
Learning from Animated Diagrams: How Are Mental Models Built?
2008
Current approaches to the design of educational animations too often appear to be largely founded upon intuition rather than research-based principles. Animated diagrams designed to be behaviourally realistic run the risk of learners overlooking vital high relevance information that has low intrinsic perceptual salience. The information that learners extract from such representations is a poor basis upon which to build high quality dynamic mental models. For animated diagrams to be effective as tools for learning, their design should be based upon explicit and principled modeling of the way learners process such depictions. This paper synthesizes recent research to propose a theoretical fra…
A Mobile Application Concept to Encourage Independent Mobility for Blind and Visually Impaired Students
2012
This paper presents a user-centric application development process for mobile application to blind and visually impaired students. The development process connects the assistive technology experts, teachers and students from the school for visually impaired together to participate to the design of the mobile application. The data for the analysis is gathered from interviews and workshops with the target group. The main goal of the project is to examine how mobile application can be used to encourage and motivate visually impaired students to move independently indoors and outdoors. The application allows the students to interact with their environment through use of sensor technology now st…
Aula Virtual. Evolución del Hardware y Mejora de Resultados
2009
The Information and Communication Technologies (ICT) have led to the development of learning platforms to support teaching and learning activities. Nowadays most universities provide their academic community with some form of a learning manage ment system (LMS). To achieve the optimal use of such type of systems, they must integrate all their academic community and preexisting applications at its institutions. These complex objectives can be reached by using a robust architecture. In this paper, we expose the Universitat de Valencia particular case: The integrated LMS implementation, main functionalities, archi tecture base, and hardware four years evolution to better adequate to community …