Search results for "personal"
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La normativa europea sui prodotti pensionistici individuali paneuropei tra regolazione del mercato e automatizzazione dei servizi finanziari (Il Reg.…
2023
The essay comments on the recent European legislation on a pan-European Personal Pension Product which aims to remedy the poor development of the market for these products also in the light of the welfare state's crisis. The essay criticizes some choices of the European legislator as they contrast with the objective of creating a single competitive market for pan-European individual pension products; the choices of the regulation on the protection of savers are also criticized, and finally the essay assume that as a consequence of the choices of the European legislator intermediaries will bear the costs of financial inclusion.
Finnish Mothers’ and Fathers’ Constructions of and Emotions in Their Daily Lives
2017
This article focuses on parents’ construction of and emotions in their everyday lives. The study brings into focus the meanings in the foreground of everyday life, while also revealing new insights into cultural beliefs and prejudices. Interviews were conducted with five nuclear and four divorced families, and each participant (N = 18) was interviewed twice. The second interview was a photo-narrative interview, for which each participant took photographs pertaining to their daily life. Content and thematic analysis were applied to the data. Three main categories of everyday life emerged from the data: family daily life, couples’ daily life, and one’s own daily life. The importance of and pl…
PATHOLOGICAL GAMBLING: AN ASSOCIATION WITH ALEXITHYMIA, PERSONALITY DISORDERS AND CLINICAL SYNDROMES
2014
Pathological gambling (PG) is a disorder recently conceptualized as a behavioural addiction, because of its neurobiological, neurophysiological and psychological features (American Psychiatric Association. Diagnostic and statistical manual of mental disorders - 5th ed., 2013; Potenza et al., 2012). PG represents both a social and a sanitary cost, in terms of pharmacological and psychological therapies. The aim of this study was to examine the correlation between personality disorders, clinical syndromes and alexithymia levels in a group of pathological gamblers. Furthermore this study aimed at highlighting a relationship between PG and alexithymia, over and above the relationship between pe…
LA PEDAGOGIA IMPLICITA IN SAN JOSEMARÍA ESCRIVÁ DE BALAGUER
2015
Escrivá non è stato un pedagogista ma un formatore, non ha scritto un trattato di Pedagogia ma durante la sua vita (1902-1975) ha formato centinaia di migliaia di persone di tutte le età e condizioni. Dagli scritti e dalle opere di san Josemaría Escrivá, fondatore dell’Opus Dei (una istituzione gerarchica della Chiesa cattolica, che si propone di diffondere una profonda presa di coscienza della chiamata universale alla santità e del valore santificante del lavoro ordinario), è possibile ricavare alcuni canoni ispiratori dell’azione educativa e formativa, una vera e propria “pedagogia implicita”. L’antropologia di riferimento di Escrivá si radica nella considerazione che ogni uomo è figlio d…
Compromiso Estudiantil en el Contexto Universitario Colombiano y Desempeño Académico
2014
20 páginas A pesar de la ampliación de la cobertura en la educación superior latinoamericana, persisten graves problemas de deserción que llevan a cuestionar el papel de las experiencias educativas en el fomento del compromiso académico de los estudiantes. Esta investigación se realizó en Colombia y buscó determinar la relación que existe entre el compromiso estudiantil y el desempeño académico de un grupo de universitarios colombianos. El estudio transversal y correlacional empleó la versión en español de la encuesta National Survey of Student Engagement (NSSE) que mide el nivel de participación de los estudiantes en cinco dimensiones: reto académico, aprendizaje activo y colaborativo, int…
Peer selection and influence : Students’ interest-driven socio-digital participation and friendship networks
2020
Digital technologies have been increasingly embedded in students’ everyday lives. Interest-driven socio-digital participation (ISDP) involves students’ pursuit of interests mediated by computers, social media, the internet, and mobile devices’ integrated systems.ISDPis likely to intertwine closely with young people’s social networks that has been scarcely studied quantitatively. To close this gap, the present paper investigated students’ peer selection and influence effects of the intensity of their ISDP and friendship networks. We collected two-wave data by administering a peer nomination to trace students’ friendship networks with peers and a self-reported questionnaire to examine student…
The Playful Affordances of Picture Book Apps for Children
2021
The tradition of children’s literature has evolved side by side with the market of children’s entertainment, games, and toys. The selection of contemporary print products includes a wide variety of materially or technologically enhanced picture books. This background is rarely considered in the examination of children’s book applications that have attracted scholarly interest after the arrival of smartphones and tablets during the early 2010s.The relationship between picture book apps, mobile games, and digital playthings requires further examination that considers the specific affordances of the mobile platform. Leaning on five case studies, this article examines how picture book apps affo…
Immersive gaming as journalism
2021
This chapter discusses immersion and how it may be applied to journalism. It begins by unraveling the concept of immersion itself as a reminder that it is not only connected to virtual reality or augmented reality technologies, but rather that it is a multifaceted concept that may be understood in many ways. The chapter turns specifically to the theorizing done in the context of digital games research, where immersion and some related concepts have been explored in detail over the last decades. This theorizing helps us see how immersion can be understood and in what way the concept may be problematic. The chapter maps out some of the historical precedents for immersion, discusses alternativ…
Exergaming usage : hedonic and utilitarian aspects
2017
There is a growing demand for information systems (IS) that could advance desirable health behaviours among people. While digital gaming has generally been perceived to increase individuals’ sedentary time, gaming can also act as a medium to promote health, for example, by increasing individuals’ levels of physical activity. Exergaming, a form of digital gaming that combines games with physical activity, has been mentioned as potential means of influencing physical activity levels. Previous research on exergaming has been dominated by a very device-centric perspective, focusing more on its technological and physical aspects, than a more user-centric perspective that focuses on the users and…
The effect of musical tempo on video game performance
2012
There is little research on music and audio in video games. What theory exists relies heavily upon borrowing concepts from similar fields such as film music. The empirical research conducted has been varied in scope, but small in number. This thesis explores the current state of theory and research in video game music and audio. In order to investigate if music can affect performance in a video game, an experiment was conducted. Participants were asked to play the popular video game Tetris multiple times to music of varying tempi. The performance of each participant for every game played was recorded and compared across the conditions. Although no statistically significant differences in pe…