Search results for "play and playthings"

showing 10 items of 23 documents

Results from Finland’s 2014 Report Card on Physical Activity for Children and Youth

2014

The Finnish 2014 Report Card on Physical Activity (PA) for Children and Youth is the first assessment of Finland’s efforts in promoting and facilitating PA opportunities for children and youth using the Active Healthy Kids Canada grading system. The Report Card relies primarily on research findings from 6 Research Institutes, coordinated by the University of Jyväskylä. The Research Work Group convened to evaluate the aggregated evidence and assign grades for each of the 9 PA indicators, following the Canadian Report Card protocol. Grades from A (highest) to F (lowest) varied in Finland as follows: 1) Overall physical activity—fulfillment of recommendations (D), 2) Organized sport participat…

MaleGerontologymedicine.medical_specialtyAdolescentChild WelfarePoison controlHealth PromotionLevel designMotor ActivitySuicide preventionOccupational safety and healthSocial supportKnowledge translationInjury preventionmedicineHumansOrthopedics and Sports MedicineChildExerciseFinlandConsumer AdvocacySchoolsHealth PolicySocial SupportPlay and PlaythingsHealth CommunicationPhysical therapyEnvironment DesignFemaleSedentary BehaviorPsychologyReport cardProgram EvaluationSportsJournal of Physical Activity and Health
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Early communicative gestures and play as predictors of language development in children born with and without family risk for dyslexia

2014

The present study investigated early communicative gestures, play, and language skills in children born with family risk for dyslexia (FR) and a control group of children without this inheritable risk at ages 12, 15, 18, and 24 months. Participants were drawn from the Tromsø Longitudinal study of Dyslexia (TLD) which follows children's cognitive and language development from age 12 months through Grade 2 in order to identify early markers of developmental dyslexia. Results showed that symbolic play and parent reported play at age 12 months and communicative gestures at age 15 months explained 61% of the variance in productive language at 24 months in the FR group. These early nonlinguistic …

MaleLongitudinal studyLanguage Developmentbehavioral disciplines and activitiesDevelopmental psychologyDyslexiaArts and Humanities (miscellaneous)kielellinen kehitysRisk Factorsmental disordersDevelopmental and Educational PsychologymedicineHumansdysleksiaLongitudinal StudiesGeneral Psychologyta515leikkiGesturesCommunicationDyslexiaInfantCognitionGeneral Medicinecommunicative gesturesmedicine.diseasePlay and PlaythingsLanguage developmentChild Preschoolsymbolic playDevelopmental dyslexiaFemalePsychologylukihäiriötGesture
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Play assessment for group settings: A pilot study to construct an assessment tool

2006

The Play Assessment for Group Setting (PAGS) was constructed to measure children's play performance. The study was undertaken with 93 children aged from 2 to 8 years to examine whether the items of the PAGS construct a unidimensional scale that can be used to measure children's play ability. The internal scale validity and the person response validity of the PAGS were investigated by examining the goodness-of-fit of the play items and children's play performance to the many-faceted Rasch model for the PAGS. In total, 46 of the 51 play items demonstrated acceptable goodness-of-fit. Of the 93 children, 90.3% demonstrated acceptable goodness-of-fit on the scale of play items. Overall, the resu…

MaleOccupational therapymedicine.medical_specialtyDevelopmental DisabilitiesGroup settingChild BehaviorValidityPilot ProjectsDevelopmental psychologyChild DevelopmentOccupational TherapymedicineHumansChildRole PlayingSocial BehaviorRasch modelPublic Health Environmental and Occupational HealthReproducibility of ResultsChild developmentGroup ProcessesPlay and PlaythingsScale validityAttitudenervous systemChild PreschoolScale (social sciences)ImaginationFemaleConstruct (philosophy)PsychologyScandinavian Journal of Occupational Therapy
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Experimental evidence for suspence as determinant of video game enjoyment

2009

Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc.

MalePleasurePsychometricsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONAnxietycomputer.software_genreYoung AdultReference ValuesFactor (programming language)HumansVideo gameComputingMilieux_MISCELLANEOUSApplied Psychologycomputer.programming_languageAnalysis of VarianceMultimediaCommunicationUncertaintyComputingMilieux_PERSONALCOMPUTINGGeneral MedicinePlay and PlaythingsHuman-Computer InteractionGames ExperimentalVideo GamesFemalePsychologycomputerCognitive psychologyCyberpsychology and Behavior
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Recess physical activity and school-related social factors in Finnish primary and lower secondary schools: cross-sectional associations.

2014

Abstract Background Participation in physical activities provides students with opportunities for social interaction and social skills development. The purpose of this study was to investigate the associations of students’ recess physical activity with school-related social factors. Methods Data were collected in 19 schools countrywide in autumn 2010, and 1463 students from grades 4 and 5 (primary school) and from grades 7 and 8 (lower secondary school) completed an anonymous questionnaire. Multiple linear regression analysis was used to investigate whether self-reported physical activity at recess was associated with peer relationships at school, relatedness to school and school clim…

MaleSchoolPediatricsmedicine.medical_specialtyAdolescentCross-sectional studySchool climateeducationMotor ActivityAdolescentsPeer GroupDevelopmental psychologySocial skillsSurveys and QuestionnairesAdaptation PsychologicalmedicineHumansSocial ChangeChildStudentsRecessPeer relationshipsChildrenFinlandSchool Health ServicesSchoolsbusiness.industryPhysical activityPublic healthSocial changePublic Health Environmental and Occupational HealthPeer groupSocial relationTest (assessment)Play and PlaythingsCross-Sectional StudiesSocial factorsFemaleRelatednessBiostatisticsbusinessResearch ArticleBMC public health
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Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders: two case studies.

2008

Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being possible to show these imaginary transformations explicitly. This article reports two case studies of children with autism (aged 8:6 and 15:7, both male), examining the effectiveness of using a VR tool specifically designed to work on teaching understanding of pretend play. The results, confirmed by independent observers, showed a significant adv…

MaleSymbolismAdolescentLearning DisabilitiesTeaching methodVirtual realitymedicine.diseaseDevelopmental psychologyPlay and PlaythingsDevelopmental disorderUser-Computer InterfaceIntervention (counseling)Generalization (learning)Developmental and Educational PsychologymedicineImaginationAutismHumansAutistic DisorderSet (psychology)PsychologyChildThe ImaginaryAutism : the international journal of research and practice
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Effects of modelling on children's pretend play.

1989

The effects of modelling on pretend play were studied in children between 2.6 and 3.6 years of age by examining changes both in the action and language-based expressions of pretending. Three modelled scenes were demonstrated with the same realistic toys used by the child in the pre-modelling phase. The results gave support to the idea of the effectiveness of modelling. The effects of the modelled scenes were clearest among children whose pre-modelling play consisted of object-centred actions including few of pretending. The post-modelling play of this subgroup showed better quality of action and language categories and integration measures. Among the decentred players no significant action …

MaleSymbolismPoison controlHuman factors and ergonomicsCognitionGeneral MedicineSuicide preventionImitative BehaviorDevelopmental psychologyPlay and PlaythingsLanguage developmentArts and Humanities (miscellaneous)Action (philosophy)Child PreschoolInjury preventionDevelopmental and Educational PsychologyImaginationSemioticsHumansFemalePsychologyGeneral PsychologyScandinavian journal of psychology
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The development and predictive relations of play and language across the second year

1999

The play and language development of 171 toddlers was examined at 14 and 18 months by observing their activities on the Symbolic Play Test and by assessing their language skills using the MacArthur Communicative Development Inventories (MCDI) and the Reynell Developmental Language Scales. Additionally, data from the Bayley Scales of Infant Development and the MCDI were obtained at 24 months, in order to investigate how play and language measures taken at 14 and 18 months predict children's development at the age of 2 years. The results showed that the vocabulary production and symbolic play of the 14-month-old toddlers made a unique contribution to their language and cognitive skills at the…

MaleSymbolismVocabularymedia_common.quotation_subjectLanguage DevelopmentBayley Scales of Infant DevelopmentDevelopmental psychologyArts and Humanities (miscellaneous)Developmental and Educational PsychologyCognitive developmentHumansLongitudinal StudiesCognitive skillGeneral Psychologymedia_commonAnalysis of VarianceInfantRegression analysisGeneral MedicinePlay and PlaythingsTest (assessment)Language developmentChild PreschoolInfant BehaviorRegression AnalysisFemaleThe SymbolicPsychologyScandinavian Journal of Psychology
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Odorization of a novel object can influence infant's exploratory behavior in unexpected ways.

2008

International audience; Although much is known about the development of object exploration during infancy, it remains to be understood whether and how olfaction can influence infants' interactions with novel objects. To address these issues, sixteen infants aged 7-15 months were videotaped during two consecutive 5-min free play sessions with a scented or an unscented version of visually similar objects. Results indicate that adding an odor to a novel object influenced the infants' behavior: the infants exhibited more and longer manipulations and mouthing of the unscented object than of the scented object. The differential responsiveness to the scented, relative to the unscented, object was …

MaleTime Factorsgenetic structuresmedia_common.quotation_subjectOlfaction050105 experimental psychologyDevelopmental psychologyViolaPerceptionDevelopmental and Educational PsychologyHumans0501 psychology and cognitive sciencesmedia_common[SCCO.NEUR]Cognitive science/Neuroscience05 social sciencesNovel objectInfantCognitionObject (philosophy)Play and PlaythingsSmellOdorFree playInfant BehaviorOdorants[ SCCO.NEUR ] Cognitive science/NeuroscienceExploratory BehaviorFemaleMouthingPsychologyPhotic Stimulation050104 developmental & child psychology
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Active play exercise intervention in children with asthma: a pilot study

2016

Objective Increased physical activity (PA) may be beneficial for children with asthma. Knowledge about how to intervene and encourage children with asthma to be physically active is required. In the present study, we aimed to pilot a 6-week exercise intervention designed as active play and examine attendance rate, exercise intensity and children9s perceptions of participating. Methods 6 children with asthma (4 boys, 2 girls) aged 10–12 years, participated in 60 min of active play exercise twice weekly. A mixed-methods design was applied. The data analysed included attendance rate, exercise intensity assessed by heart rate (HR) monitoring during exercise sessions, registration and descriptio…

Malemedicine.medical_specialtyPhysical fitnessPilot ProjectsREHABILITATION MEDICINElaw.invention03 medical and health sciences0302 clinical medicinePatient satisfactionQuality of lifeRandomized controlled triallawHeart rateHumansMedicine1506030212 general & internal medicine1725ChildRespiratory MedicineAsthma1731business.industryResearch030229 sport sciencesGeneral Medicinemedicine.diseaseAsthmaExercise TherapyPlay and PlaythingsPeer reviewTreatment OutcomePatient SatisfactionQuality of LifePhysical therapyExercise intensityFemale1736business1719Follow-Up Studies
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