Search results for "play"

showing 10 items of 706 documents

A Novel Zeolite-Induced Population of a Planar Viologen Conformation. New Viologen Charge Transfer Complexes and Alkene/Viologen/Zeolite Arrays

2004

A rare example of a novel zeolite-induced conformational change and a mechanism for this process are suggested in order to rationalize an unexpected spontaneous intrazeolite reduction observed during preparation of a new viologen (MQ2+)-doped zeolite (NaY). In addition, the formations of six new alkene/viologen/ zeolite charge transfer (CT) arrays using NaMQY and the previously reported NaMVY are also reported. The binding constants between MQ2+ and MV2+ and 2,3-dimethyl-2-butene (TME) were determined using the Benesi-Hildebrand approach, and the stabilities of these CT complexes are compared to their intrazeolite analogue.

chemistry.chemical_classificationeducation.field_of_studyConformational changeChemistryAlkenePopulationViologenCharge (physics)Settore CHIM/06 - Chimica OrganicaPhotochemistrySurfaces Coatings and FilmsPlanarMaterials ChemistrymedicinePhysical and Theoretical ChemistryeducationZeolitemedicine.drugZeolites Binding constants Electrochromic display devices Oxygenation
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The next level of research on electronic play : potential benefits and contextual influences for children and adolescents

2005

Most research on electronic play has focused on its possible negative effects for children and adolescents, and contextual factors such as socioeconomic status (SES) and culture are rarely considered. This article considers the potential benefits of electronic play from a psychological perspective, as well as individual and contextual factors that may shape the influence of electronic play for children and adolescents. Demographics of players and the games themselves are presented, and recommendations for research and policy are discussed.

child developmentelectronic playvideopelitvideo gameselektroniset pelitcontextculture
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Politics in play: the playground movement as a socio-political issue in early twentieth-century Finland

2023

This article studies the history of playgrounds in Finland and focuses on the emergence and implementation of the objectives of the international playground movement in the early twentieth century. Specifically, it examines the relations between supervised playgrounds, women’s emancipation, child welfare policies, and political discussion on social class. In doing so, the article illustrates the transnational circulation and implementation of early twentieth century “child-saving” ideas, such as the playground reform. The analysis is done by cross and close reading a wealth of contemporary texts on playgrounds, such as magazines, newspapers, and archival materials. By tracing the interwoven…

child-savingHistorylastensuojeluyhteiskuntapolitiikkaplaygroundsleikkipuistotyhteiskunnalliset liikkeethistorylapsuushistoriaFinlandchildhoodEducationPaedagogica Historica
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Distraction as a technique to control pain in pediatric patients during venipuncture. A narrative review of literature

2015

Introduzione: La distrazione è un intervento non farmacologico in grado di ridurre l’intensità del dolore procedurale nei bambini. Tra le procedure maggiormente diffuse, la venipuntura è una di quelle maggiormente applicate in area pediatrica, per scopi diagnostici e terapeutici. L’analgesia durante la venipuntura può essere efficacemente raggiunta con tecniche di distrazione. Obiettivo: descrivere l’efficacia delle tecniche di distrazione attiva e passiva per la riduzione del dolore, nei bambini sottoposti a venipuntura. Metodi: è stata realizzata una revisione della letteratura consultando i database CINHAL, PubMed, ILISI e Cochrane. Sono stati inclusi tutti studi primari e secondari pubb…

child; humans; pain; phlebotomy; psychology child; relaxation therapy; play and playthingschildplay and playthingsnursingphlebotomycomplementary therapierelaxation therapyPsychology ChildpainpsychologyhumansSettore MED/45 - Scienze Infermieristiche Generali Cliniche E Pediatrichedistraction
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Utilizing content analysis in teaching materials for children with autism spectrum disorder

2019

It is important to look at how education materials for students with disability view disability itself. Raising the general public's awareness on autism is crucial because of the rise in the antivaxx and anti-science movements, particularly in the United States. This thesis utilizes Content Analysis to explore how a set of teaching materials for students with Autism Spectrum Disorder (ASD) understands ASD and the agency of the ASD child and creates trust with the readers. I analyze two argumentation styles to understand how those forms of argumentation create trust with the readers. This study is qualitative and relies on philosophical and cultural definitions of agency and personhood. In a…

children (age groups)autism spectrum disorderschildren (family members)autismparentslapset (ikäryhmät)autismikirjon häiriötasdleikitopetusfamily relationsvanhemmatautismiperhesuhteetteaching and instructionstudy materialplays and gameslapset (perheenjäsenet)oppimateriaali
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Playing games in the cultural transformations in the second half of the twentieth century

2013

children's developmenttoysamusementplaying gamesdeucation and rearinggamesActa Humanica : časopis katedry pedagogických štúdií­
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Exploration: an overarching focus for holistic development

2021

cognitionkognitiolapset (ikäryhmät)leikkiminenGeneral Medicine790 Sports games & entertainment790 Sports games & entertainmentchildrenholistic developmentmotorinen kehitysmotorinen oppiminenfyysinen kehitysmotor developmentplaykognitiivinen kehitysinterventioninterventio
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The influence of virtual reality in e-commerce

2019

[EN] The development of virtual reality (VR), together with other technological innovations will shape the future of e-retailing. This research studies the effectiveness of different VR formats and devices in a virtual store environment, namely V-commerce. This study proposes and test a conceptual model that analyses the relations between sense of presence, brand recall and purchase intention, while also going deeper into their antecedents. Our findings suggest differences in purchase intention depending on VR format and device used. No differences are shown in sense of presence and affect by VR format and device. Our tested model suggests a dual route of influence of VR on consumers' purch…

comercio electrónicoEXPRESION GRAFICA EN LA INGENIERIAcomerç virtualElectronic commercecomercio virtualE-commerceE-commerceVirtual realityrealidad virtualexperiencia virtualVirtual realitycomerç electrònicPolitical science0502 economics and businesse-commerceHead-mounted displayrealitat virtualvirtual experienceMarketingbusiness.industry05 social sciencesSense of presencesensación de presenciaMental healthv-commerceManagementhead-mounted displayVirtual experienceWork (electrical)sense of presencesensació de presènciavirtual reality050211 marketingChristian ministrybusinessexperiència virtualV-commerce050203 business & managementJournal of Business Research
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Children’s Right to Play and Its Implementation: A Comparative, International Perspective

2021

The child's right to play is specifically addressed in the framework of the Convention on the Rights of the Child. The international recognition of this right is the central theme of this study. Through a documentary analysis of the reports of the States Parties to the Convention and the Concluding Observations of the Committee on the Rights of the Child, the study assesses the recognition of this right. The entry into force of General Comment 17 on the right of the child to rest, recreation, play, recreational activities, cultural life and the arts (art. 31) in 2013 should have marked a turning point in policies on children in the States Parties, but this did not occur. Policies cannot be …

comparative analysisTheory and practice of educationPublic administrationAnálisis comparadoThe artsEducationConvention03 medical and health sciences0302 clinical medicine030225 pediatricsPolitical scienceBienestar infantilTurning pointRecreationLB5-3640Convention on the Rights of the ChildchildhoodChild welfarechild welfareDerechos del niñoPlay05 social sciencesPerspective (graphical)Comparative analysisrights of the child050301 educationChildhoodLJuegoRights of the childAction (philosophy)Infanciaplay0503 educationTheme (narrative)Journal of New Approaches in Educational Research
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Challenge Types in Gaming : Validation of Videogame Challenge Inventory (CHA)

2020

Challenge is a key motivation for videogame play. But what kind of challenge types videogames include, and which of them players prefer? This article answers the above questions by developing and validating Videogame Challenge Inventory (CHA), a psychometrically sound measurement for investigating players’ challenge preferences in videogames. Based on a comprehensive review of literature, we developed a 38-item version of CHA that was included in a social media user survey (N=813). An exploratory factor analysis (EFA) revealed a latent structure of five challenge types: Physical, Analytical, Socioemotional, Insight, and Foresight. CHA was amended in another EFA with USA-based survey data (N…

confirmatory factor analysisscale validationchallengefactor analysisplayer preferencessurveyexploratory
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