Search results for "real"
showing 10 items of 4449 documents
Real-time simulation of tissue deformation for the nasal endoscopy simulator (NES).
1999
Endonasal sinus surgery requires a great amount of training before it can be adequately performed. The complicated anatomy involved, the proximity of relevant structures, and the variability of the anatomy due to inborn or iatrogenic variations make several complications possible. Today, cadaver dissections are the "gold standard" for surgical training. To overcome the drawbacks of traditional training methods, the Fraunhofer Institute for Computer Graphics is currently developing a highly interactive medical simulation system for nasal endoscopy and endonasal sinus surgery, in cooperation with the Mainz University Hospital. For the simulation of a rhinoscopic procedure, not only are the re…
Digital Technologies for the Fruition of Archaeological Heritage. The Visualisation of the Temple C Metopes Polychrome in Selinunte
2019
Through the tools of the representation this paper investigates a hypothetical virtual re-presentation of the metopes original polychromies. The reconstructive interpretative process was carried out through a critical reading of historical and iconographic sources. Starting from the reading of drawings made by Angell and Harris at the time of the archaeological finds, of Hittorff’s studies and watercolors, and of some coloured fragments still observable in the original metopes, the graphic elaborations that simulate the original polychromes have been prepared. The purpose of this study and of the analysis here described is the experimentation of an interactive visualisation application (aug…
Towards Digital Twinning on the Web: Heterogeneous 3D Data Fusion Based on Open-Source Structure
2023
Recent advances in Computer Science and the spread of internet connection have allowed specialists to virtualize complex environments on the web and offer further information with realistic exploration experiences. At the same time, the fruition of complex geospatial datasets (point clouds, Building Information Modelling (BIM) models, 2D and 3D models) on the web is still a challenge, because usually it involves the usage of different proprietary software solutions, and the input data need further simplification for computational effort reduction. Moreover, integrating geospatial datasets acquired in different ways with various sensors remains a challenge. An interesting question, in that r…
Managing archaeological excavations with an Archeaological Information System (SIDGEIPA)
2003
Se analizan diferentes aspectos del proceso que hemos seguido para desarrollar e implementar un software completamente nuevo para gestionar excavaciones arqueológicas. El software llamado SIDGEIPA (Sistema Distribuido para la Gestión Integrada de excavaciones arqueológicas) incluye diferentes módulos que permiten a los usuarios almacenar datos arqueológicos de diferentes fuentes (excavaciones, prospecciones, literatura científica, colecciones de museos ...) y procesarlos automáticamente para simplificar la investigación arqueológica. Técnicamente, Sidgeipa está construido en código Java, utilizando Postgres como SGBD y con las bibliotecas VTK y GEF para visualizar los datos. La arquitectura…
Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach
2019
Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as the devices disconnect the user from the physical environment. However, the applications are seldom used alone. Specifically, when used for sales and marketing, the user often needs help from other people but also benefits from social interaction as a part of the experience. Design research methodology is applied to three iterative development versions of a virtual-reality application. The focus of the evaluation of the artifacts is in the social use emphasizing three sociabili…
Problem Space Identification for Developing Virtual Reality Learning Environments
2021
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…
Parola e silenzio
2010
Łojasiewicz exponents, the integral closure of ideals and Newton polyhedra
2003
We give an upper estimate for the Łojasiewicz exponent $\ell(J,I)$ of an ideal $J\subseteq A(K^{n})$ with respect to another ideal I in the ring $A(K^{n})$ of germs analytic functions $f$ : $(K^{n},\mathrm{O})\rightarrow K$ , where $K=C$ or $R$ , using Newton polyhedrons. In particular, we give a method to estimate the Łojasiewicz exponent $\alpha_{0}(f)$ of a germ $f\in A(K^{n})$ that can be applied when $f$ is Newton degenerate with respect to its Newton polyhedron.
Wykorzystanie modelu PESO do pomiaru poziomu ekspozycji i zaangażowania w prowadzonych w mediach społecznościowych działaniach promocyjnych pośrednik…
2019
Rosnącej popularności mediów społecznościowych, towarzyszy wzrost znaczenia jakości i częstotliwości treści publikowanych w Internecie. Pociąga to za sobą ciągłą analizę między innymi z zakresu ekspozycji i zaangażowania internautów w mediach. Wśród wielu dostępnych narzędzi do przeprowadzenia powyższej analizy w niniejszej pracy wykorzystano model PESO – Dona Bartholomewa. Celem artykułu jest implementacja modelu PESO (pomiaru mediów społecznościowych na wielu poziomach) na rynku nieruchomości oraz analiza poziomu ekspozycji i zaangażowania w mediach społecznościowych pośredników w obrocie nieruchomościami. Celem szczegółowym jest analiza zawartości informacyjnej wpisów, materiałów wideo, …
Garantías legales del concepto de privacidad: Entre el derecho al olvido y el nuevo reglamento europeo de protección de datos
2018
The operation of new technologies and the supply of digital goods involves for users to disclose their personal data. The market data is already a reality with the danger that this entails for the privacy of citizens. The new General Data Protection Regulation has created a new legal framework that aims to radically change the current model, giving users greater powers to control their data. A good example of this is the express statement, and for the first time, of the right to be forgotten, which allows citizens to digitally erase their data when other fundamental rights are endangered.