Search results for "reality"

showing 10 items of 662 documents

Uso de la Realidad Virtual en Educación: un análisis bibliométrico

2022

Virtual Reality includes different technologies through which a user can experience a virtual world created in 3 dimensions by computer. Although its adoption has been slow, since the devices required to access virtual reality were expensive, there have been experiences in education since the 1990s. The present study carries out a bibliometric study in which 1074 articles related to the use of virtual reality in education from 1990 to the beginning of 2021 have been analyzed. It has been studied, from a quantitative point of view, the evolution of the annual scientific production, collaboration and production of authors, nationalities and sources of the articles. An analysis of citations, c…

Realidad virtualInnovación educativaAprendizajeTICBibliometric analysisICTAnálisis bibliométricoLearningEducational innovationVirtual reality
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Kobiety a neoliberalna biopolityka. Przypadek polskich reality shows

2021

Celem artykułu jest pogłębiona analiza wizerunku kobiet w polskiej reality TV, przeprowadzona przy użyciu kategorii biopolityki Michela Foucaulta, uzupełnionej przez myśl Marksowską i marksistowską. Tekst składa się z trzech rozdziałów. Pierwszy dotyczy show Superniania, które pomogło zwrócić uwagę na kwestię biowładzy w sferze reprodukcji. Drugi rozdział omawia show randkowe, Hotel Paradise i Love Island. Wyspa Miłości, poruszając zagadnienia seksu i miłości. Ostatnia część skupia się na programie Damy i wieśniaczki, który pokazuje klasowy wymiar sprawowania biowładzy nad kobietami.

Reality TVneo-liberalismgenderbiopolitykawomenkobietyneoliberalizmMichel FoucaultbiopoliticsTeoria Polityki
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Can (noncommutative) geometry accommodate leptoquarks?

1997

We investigate the geometric interpretation of the Standard Model based on noncommutative geometry. Neglecting the $S_0$-reality symmetry one may introduce leptoquarks into the model. We give a detailed discussion of the consequences (both for the Connes-Lott and the spectral action) and compare the results with physical bounds. Our result is that in either case one contradicts the experimental results.

Reality structurePhysicsHigh Energy Physics - TheoryNuclear and High Energy PhysicsHigh Energy Physics::PhenomenologyScalar (mathematics)FOS: Physical sciencesNoncommutative geometryAction (physics)Quantum differential calculusStandard Model (mathematical formulation)Theoretical physicsHigh Energy Physics - Theory (hep-th)Mathematics::K-Theory and HomologyHigh Energy Physics::ExperimentNoncommutative algebraic geometryNoncommutative quantum field theory
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L'esperienza immersiva e le sue ragioni

2021

"L'idea di immersività" che emerge dai volumi: Nel centro del quadro di Bruno Di Marino e "Immagine, arte, virtualità" di Roberto Diodato "The idea of ​​immersiveness" that emerges from the volumes: In the center of the painting by Bruno Di Marino and "Image, art, virtuality" by Roberto Diodato

Realtà virtuale immersività postcinemaSettore L-ART/06 - Cinema Fotografia E TelevisioneVirtual reality immersion post-cinema
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'Big Brother' Germany and Spain: a Linguistic Characterization from a Theory of Register

2020

espanolEl objetivo de este estudio es justificar la idoneidad de Gran Hermano como medio para el analisis del registro coloquial en aleman y espanol. Partiendo de la concepcion del registro como un continuo (Briz Gomez 2010), en las siguientes paginas examinamos un corpus bilingue inedito com-puesto por conversaciones en contextos cotidianos. El analisis de los datos revela que los rasgos situacionales son altamente coloquiales en las interacciones seleccionadas, lo que se refleja en una disposicion concreta de los siguientes parametros: control linguistico sobre lo producido, lexico (im)preciso, deixis, tratamiento (no) familiar, sintaxis, contextualizacion (extra)linguistica y tono. En re…

Register (sociolinguistics)colloquial registerLinguistics and LanguageLiterature and Literary TheoryBig Brotherrasgos coloquializadoresGran HermanoDeixisBrotherLanguage and LinguisticsLinguisticsreality televisioncolloquializing featuresregistro coloquialsituational variationSociologyvariación situacionaltelerrealidadDaily routine
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Abstract concept and imagination teaching through Virtual Reality in people with Autism Spectrum Disorders

2006

RehabilitationmedicineAutismHealth InformaticsVirtual realityPsychologymedicine.diseaseSpectrum (topology)Abstract conceptCognitive psychologyTechnology and Disability
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Changing Induced Moods Via Virtual Reality

2006

Mood Induction Procedures (MIPs) are designed to induce emotional changes in experimental subjects in a controlled way, manipulating variables inside the laboratory. The induced mood should be an experimental analogue of the mood that would occur in a certain natural situation. Our team has developed an MIP using VR (VR-MIP) in order to induce different moods (sadness, happiness, anxiety and relaxation). The virtual environment is a park, which changes according to the mood to be induced. This work will present data about the efficacy of this procedure not only to induce a mood, but also to change after the mood is induced.

Relaxation (psychology)Computer scienceEmotional Changesmedia_common.quotation_subjectVirtual realitybehavioral disciplines and activitiesSadnessMoodMood inductionmental disordersHappinessMood statemedicineAnxietysense organsmedicine.symptommedia_commonCognitive psychology
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User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach

2019

[EN] Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to find two main approaches to achieve such aims across the literature. The first one is focused on genetic environments filled with relaxing "narratives" to induce control over one's own body and physiological response, while the second one engages the user in virtual reality-mediated activities to empower his/her own abilities to regulate emotion. The scope of the present contribution is to extend the discourse on VR use to promote relaxation, by proposing a third approach. This would be based on VR with personalized content, based on user research to identify important life events. As a…

Relaxationemotion regulationEXPRESION GRAFICA EN LA INGENIERIAlcsh:BF1-990Control (management)Virtual realityPersonalized virtual realitypersonalized virtual realityVirtual reality050105 experimental psychologyPersonalization03 medical and health sciencesUser-centered virtual reality0302 clinical medicinerelaxationHuman–computer interactionSettore M-PSI/01 - PSICOLOGIA GENERALEPsychology0501 psychology and cognitive sciencesNarrativeGeneral PsychologyScope (project management)Emotion regulation05 social sciencesLife eventsUser Researchlcsh:PsychologyPerspectivevirtual realityRelaxation (approximation)Psychology030217 neurology & neurosurgeryuser-centered virtual realityFrontiers in Psychology
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Die Darstellung von Sexualität im deutschen Reality-TV: Eine Inhaltsanalyse der Serie „Berlin – Tag und Nacht“

2018

Zusammenfassung Einleitung: Medien sind für Jugendliche eine wichtige Quelle bei der Aneignung von Vorstellungen über sexuelle Handlungsabläufe und Rollenverteilungen. Als besonders wirkmächtig gilt das sogenannte Reality-TV: Die dortigen Darsteller_innen bieten im Sinne der sozial-kognitiven Lerntheorie hohes Identifikationspotential, da sie etwa gleich alt und in ähnlichen Lebensumständen wie die Rezipient_innen sind. Zudem wird der Eindruck vermittelt, dort würden nicht fiktionale, sondern dem realen Leben entsprechende Handlungsmuster und Situationen abgebildet. Forschungsziele: Ziel der Studie war zu untersuchen, wie Sexualität in der reichweitenstarken Scripted-Reality-Soap „Berlin – …

Reproductive MedicineReality tvmedia_common.quotation_subjectArtHumanitiesGeneral Psychologymedia_commonZeitschrift für Sexualforschung
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2016

The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In section 1.1, we cover some of the main results suggesting that one’s environment can influence one’s psychological states, as well as recent work on inducing illusions of embodiment. Then, in section 1.2, we go on to discuss recent evidence indicating that immersion in VR can have psy…

Research ethicsKnowledge managementbusiness.industryComputer science05 social sciencesVirtual realityOnline research methodsApplied ethics050105 experimental psychologyComputer Science Applications03 medical and health sciencesImmersive technology0302 clinical medicineArtificial IntelligenceVirtuality (gaming)0501 psychology and cognitive sciencesEngineering ethicsPsychological manipulationbusiness030217 neurology & neurosurgeryEthical codeFrontiers in Robotics and AI
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