Search results for "simulator"

showing 10 items of 188 documents

Pleasant music as a countermeasure against visually induced motion sickness.

2013

Visually induced motion sickness (VIMS) is a well-known side-effect in virtual environments or simulators. However, effective behavioral countermeasures against VIMS are still sparse. In this study, we tested whether music can reduce the severity of VIMS. Ninety-three volunteers were immersed in an approximately 14-minute-long video taken during a bicycle ride. Participants were randomly assigned to one of four experimental groups, either including relaxing music, neutral music, stressful music, or no music. Sickness scores were collected using the Fast Motion Sickness Scale and the Simulator Sickness Questionnaire. Results showed an overall trend for relaxing music to reduce the severity o…

AdultMaleEngineeringmedicine.medical_specialtyRelaxationMotion SicknessPoison controlPhysical Therapy Sports Therapy and RehabilitationHuman Factors and ErgonomicsAudiologybehavioral disciplines and activitiesYoung AdultSex FactorsSurveys and QuestionnairesInjury preventionmedicineHumansSafety Risk Reliability and QualityEngineering (miscellaneous)Music Therapybusiness.industryAdvertisingbiochemical phenomena metabolism and nutritionbacterial infections and mycosesmedicine.diseaseScale (music)humanitiesCountermeasureMotion sicknessGender effectSimulator sicknessFemaleFast motionbusinesshuman activitiesMusicApplied ergonomics
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Axis Rotation and Visually Induced Motion Sickness: The Role of Combined Roll, Pitch, and Yaw Motion

2011

A well-known phenomenon in aviation and in virtual environments such as simulators or computer games is motion sickness (MS). The amount of sensory conflict is thought to be responsible for the severity of MS, which should increase with the complexity of the simulated motion. The focus of the present study is on the direction and complexity of simulated body rotations in the genesis and severity of visually induced MS. The methods utilized for this study are as follows: Three simulated rollercoaster rides including translational movement in the fore-aft axis and additional rotational motion either in pitch only, along the pitch and roll axes, or in pitch, roll, and yaw were generated. The a…

AdultMaleProjection screenVisual perceptionRotationMotion SicknessMovementSeverity of Illness IndexFlight dynamicsmedicineHumansComputer visionVerbal Rating ScaleSimulationMathematicsAnalysis of Variancebusiness.industryPublic Health Environmental and Occupational HealthRotation around a fixed axisVideotape Recordingmedicine.diseaseMotion sicknessVisual PerceptionSimulator sicknessFemaleArtificial intelligenceFast motionbusinessAviation, Space, and Environmental Medicine
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Artificial Versus Video-Based Immersive Virtual Surroundings: Analysis of Performance and User's Preference.

2018

Introduction. Immersive virtual reality (VR) laparoscopy simulation connects VR simulation with head-mounted displays to increase presence during VR training. The goal of the present study was the comparison of 2 different surroundings according to performance and users’ preference. Methods. With a custom immersive virtual reality laparoscopy simulator, an artificially created VR operating room (AVR) and a highly immersive VR operating room (IVR) were compared. Participants (n = 30) performed 3 tasks (peg transfer, fine dissection, and cholecystectomy) in AVR and IVR in a crossover study design. Results. No overall difference in virtual laparoscopic performance was obtained when comparing …

AdultMaleSurgeonsEducation Medicalbusiness.industryVirtual RealityMiddle Aged03 medical and health sciencesYoung Adult0302 clinical medicine030220 oncology & carcinogenesisSurveys and QuestionnairesLaparoscopic simulatorImmersion (virtual reality)MedicineHumans030211 gastroenterology & hepatologySurgeryFemaleLaparoscopyClinical CompetencebusinessVideo basedLetter to the EditorSimulationSurgical innovation
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Effects of Visually Induced Motion Sickness on Emergency Braking Reaction Times in a Driving Simulator

2019

Objective: The study explores associations of visually induced motion sickness (VIMS) with emergency braking reaction times (RTs) in driving simulator studies. It examines the effects over the progression of multiple simulated drives. Background: Driving simulator usage has many advantages for RT studies; however, if it induces VIMS, the observed driving behavior might deviate from real-world driving, potentially masking or skewing results. Possible effects of VIMS on RT have long been entertained, but the progression of VIMS across simulated drives has so far not been sufficiently considered. Method: Twenty-eight adults completed six drives on 2 days in a fixed-base driving simulator. At f…

AdultMaleTime-varying covariateAutomobile DrivingMotion SicknessComputer scienceHuman Factors and ErgonomicsYoung AdultBehavioral Neuroscience0502 economics and businessReaction TimemedicineHumansDriving simulationComputer Simulation0501 psychology and cognitive sciences050107 human factorsApplied PsychologySimulation050210 logistics & transportation05 social sciencesDriving simulatormedicine.diseaseMotion sicknessSimulator sicknessFemaleEmergencies
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Effect of caffeine on simulator flight performance in sleep-deprived military pilot students.

2007

Caffeine has been suggested to act as a countermeasure against fatigue in military operations. In this randomized, double-blind, placebo-controlled study, the effect of caffeine on simulator flight performance was examined in 13 military pilots during 37 hours of sleep deprivation. Each subject performed a flight mission in simulator four times. The subjects received either a placebo (six subjects) or 200 mg of caffeine (seven subjects) 1 hour before the simulated flights. A moderate 200 mg intake of caffeine was associated with higher axillary temperatures, but it did not affect subjectively assessed sleepiness. Flight performance was similar in both groups during the four rounds flown und…

AdultMalemedicine.medical_specialtyAircraftPoison controlPlaceboFlight simulatorlaw.inventionAviation safetychemistry.chemical_compoundRandomized controlled trialDouble-Blind MethodlawCaffeineMedicineHumansWakefulnessSimulationbusiness.industryPublic Health Environmental and Occupational HealthGeneral MedicineSleep deprivationMilitary PersonnelchemistryAerospace MedicineSleep DeprivationCentral Nervous System StimulantsAviation medicinemedicine.symptombusinessCaffeinePsychomotor PerformanceFollow-Up StudiesMilitary medicine
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Quantum state engineering using one-dimensional discrete-time quantum walks

2017

Quantum state preparation in high-dimensional systems is an essential requirement for many quantum-technology applications. The engineering of an arbitrary quantum state is, however, typically strongly dependent on the experimental platform chosen for implementation, and a general framework is still missing. Here we show that coined quantum walks on a line, which represent a framework general enough to encompass a variety of different platforms, can be used for quantum state engineering of arbitrary superpositions of the walker's sites. We achieve this goal by identifying a set of conditions that fully characterize the reachable states in the space comprising walker and coin, and providing …

Angular momentumComputer scienceQuantum dynamicsQuantum technologiesFOS: Physical sciencesQuantum simulator02 engineering and technologyTopologySpace (mathematics)01 natural sciencesSettore FIS/03 - Fisica Della Materia010305 fluids & plasmasSet (abstract data type)Open quantum systemQuantum statequantum informationQuantum mechanics0103 physical sciencesExperimental platformquantum walksQuantum walk010306 general physicsPhysicsQuantum networkQuantum PhysicsHigh-dimensional systemsQuantum state preparationbusiness.industryOrbital angular momentumQuantum-state engineeringArbitrary superpositionOne-way quantum computer021001 nanoscience & nanotechnologyAtomic and Molecular Physics and OpticsArbitrary quantum stateQuantum technologyDiscrete time and continuous timeLine (geometry)PhotonicsQuantum Physics (quant-ph)0210 nano-technologybusiness
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Experimental benchmarking of quantum control in zero-field nuclear magnetic resonance

2017

Zero-field nuclear magnetic resonance (NMR) provides complementary analysis modalities to those of high-field NMR and allows for ultra-high-resolution spectroscopy and measurement of untruncated spin-spin interactions. Unlike for the high-field case, however, universal quantum control -- the ability to perform arbitrary unitary operations -- has not been experimentally demonstrated in zero-field NMR. This is because the Larmor frequency for all spins is identically zero at zero field, making it challenging to individually address different spin species. We realize a composite-pulse technique for arbitrary independent rotations of $^1$H and $^{13}$C spins in a two-spin system. Quantum-inform…

Atomic Physics (physics.atom-ph)FOS: Physical sciencesQuantum simulator02 engineering and technology01 natural sciencesPhysics - Atomic PhysicsNuclear magnetic resonanceControlled NOT gatePhysics - Chemical Physics0103 physical sciencesQuantum metrology010306 general physicsSpin (physics)Chemical Physics (physics.chem-ph)Larmor precessionPhysicsQuantum PhysicsMultidisciplinarySpins500Nuclear magnetic resonance spectroscopy021001 nanoscience & nanotechnologyCondensed Matter::Strongly Correlated Electronsddc:500Quantum Physics (quant-ph)0210 nano-technologyRealization (systems)
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Optical Shielding of Destructive Chemical Reactions between Ultracold Ground-State NaRb Molecules

2020

Polar quantum gases represent promising platforms for studying many-body physics and strongly correlated systems with possible applications e.g. in quantum simulation or quantum computation. Due to their large permanent electric dipole moment polar molecules in electric field exhibit strong long-range anisotropic dipole-dipole interactions (DDIs). The creation and trapping of ultracold dipolar diatomic molecules of various species are feasible in many experimental groups nowadays. However long time trapping is still a challenge even in the case of the so called nonreactive molecules which are supposed to be immune against inelastic collisions in their absolute ground state [1] . Various hyp…

Atomic Physics (physics.atom-ph)Inelastic collisionGeneral Physics and AstronomyFOS: Physical sciencesQuantum simulator01 natural sciences7. Clean energyMolecular physicslaw.inventionPhysics - Atomic Physics[PHYS.QPHY]Physics [physics]/Quantum Physics [quant-ph]law0103 physical sciencesMoleculeSpontaneous emissionPhysics::Atomic Physics010306 general physicsComputingMilieux_MISCELLANEOUSPhysics[PHYS.PHYS.PHYS-ATOM-PH]Physics [physics]/Physics [physics]/Atomic Physics [physics.atom-ph]Rotational–vibrational spectroscopyLaserDiatomic moleculeDipoleElectric dipole momentQuantum Gases (cond-mat.quant-gas)Excited stateAtom optics[PHYS.PHYS.PHYS-CHEM-PH]Physics [physics]/Physics [physics]/Chemical Physics [physics.chem-ph]Atomic physicsCondensed Matter - Quantum GasesGround state
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A Case Study on Vestibular Sensations in Driving Simulators.

2022

Motion platforms have been used in simulators of all types for several decades. Since it is impossible to reproduce the accelerations of a vehicle without limitations through a physically limited system (platform), it is common to use washout filters and motion cueing algorithms (MCA) to select which accelerations are reproduced and which are not. Despite the time that has passed since their development, most of these algorithms still use the classical washout algorithm. In the use of these MCAs, there is always information that is lost and, if that information is important for the purpose of the simulator (the training simulators), the result obtained by the users of that simulator will no…

Automobile DrivingSeguretat viàriaMotion SicknessSensationBiochemistryAtomic and Molecular Physics and OpticsAnalytical ChemistryMotiondriving simulator; motion platform; motion cueing algorithm; washout filter; car characterization; vestibular perceptionHumansComputer SimulationVestibule LabyrinthElectrical and Electronic EngineeringInstrumentationSensors (Basel, Switzerland)
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Brightness and contrast do not affect visually induced motion sickness in a passively-flown fixed-base flight simulator

2016

Abstract Background Visually Induced Motion Sickness (VIMS) or simulator sickness is often elicited by a visual stimulus that lacks the appropriate vestibular or proprioceptive feedback. In this study, we chose to investigate the effects of brightness and contrast of the visual scene on VIMS. Hypothesis We hypothesized that visual environments differing in brightness or contrast would differentially induce VIMS. The symptoms of VIMS should be most severe for the combination of high brightness and high contrast and conversely lowest for the low brightness and low contrast condition. Methods 33 healthy subjects were tested in a fixed-base flight simulator. Each subject flew in four consecutiv…

Brightnessmedicine.medical_specialtygenetic structuresStimulus (physiology)AudiologyFlight simulator03 medical and health sciences0302 clinical medicineMedicine0501 psychology and cognitive sciencesComputer visionElectrical and Electronic Engineering050107 human factorsFixed baseVestibular systemProprioceptionbusiness.industry05 social sciencesbiochemical phenomena metabolism and nutritionbacterial infections and mycosesmedicine.diseaseHuman-Computer InteractionMotion sicknessHardware and ArchitectureSimulator sicknessArtificial intelligencebusiness030217 neurology & neurosurgeryDisplays
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