Search results for "temi"

showing 10 items of 3194 documents

Deep Learning-Based Methods for Prostate Segmentation in Magnetic Resonance Imaging

2021

Magnetic Resonance Imaging-based prostate segmentation is an essential task for adaptive radiotherapy and for radiomics studies whose purpose is to identify associations between imaging features and patient outcomes. Because manual delineation is a time-consuming task, we present three deep-learning (DL) approaches, namely UNet, efficient neural network (ENet), and efficient residual factorized convNet (ERFNet), whose aim is to tackle the fully-automated, real-time, and 3D delineation process of the prostate gland on T2-weighted MRI. While UNet is used in many biomedical image delineation applications, ENet and ERFNet are mainly applied in self-driving cars to compensate for limited hardwar…

Computer scienceGraphics processing unit02 engineering and technologyResiduallcsh:TechnologyArticle030218 nuclear medicine & medical imaginglcsh:Chemistrydeep learning; segmentation; prostate; MRI; ENet; UNet; ERFNet; radiomicsSet (abstract data type)03 medical and health sciences0302 clinical medicineENetERFNet0202 electrical engineering electronic engineering information engineeringGeneral Materials ScienceSegmentationlcsh:QH301-705.5InstrumentationSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFluid Flow and Transfer ProcessesprostateArtificial neural networklcsh:Tbusiness.industryProcess Chemistry and TechnologyDeep learningsegmentationGeneral EngineeringProcess (computing)deep learningUNetPattern recognitionlcsh:QC1-999Computer Science Applicationslcsh:Biology (General)lcsh:QD1-999lcsh:TA1-2040radiomics020201 artificial intelligence & image processingArtificial intelligenceCentral processing unitlcsh:Engineering (General). Civil engineering (General)businesslcsh:PhysicsMRIApplied Sciences
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Bias artifact suppression on MR volumes.

2007

RF-Inhomogeneity correction is a relevant research topic in the field of Magnetic Resonance Imaging (MRI). A volume corrupted by this artifact exhibits nonuni- form illumination both inside a single slice and between adjacent ones. In this work a bias correction technique is presented, which suppresses this artifact on MR vol- umes scanned from different body parts without any a-priori hypothesis on the artifact model. Theoretical foundations of the method are reported together with experimental results and a comparison is presented with both the 2D version of the algorithm and other techniques that are widely used in MRI literature.

Computer scienceHealth InformaticsSensitivity and SpecificityImaging Three-DimensionalBiasImage Interpretation Computer-AssistedmedicineComputer visionRF-Inhomogeneity Bias Artifact Illumination correction MR Image Homomorphic filterSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniArtifact (error)medicine.diagnostic_testbusiness.industryReproducibility of ResultsMagnetic resonance imagingImage EnhancementMagnetic Resonance ImagingComputer Science ApplicationsArtifact suppressionArtificial intelligenceMr imagesbusinessArtifactsSoftwareAlgorithmsVolume (compression)Computer methods and programs in biomedicine
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WSN Design and Verification Using On-Board Executable Specifications

2019

The gap between informal functional specifications and the resulting implementation in the chosen programming language is notably a source of errors in embedded systems design. In this paper, we discuss a methodology and a software platform aimed at coping with this issue in programming resource-constrained wireless sensor network nodes (WSNs). Whereas the typical development model for the WSNs is based on cross compilation, the proposed approach supports high-level symbolic coding of abstract models and distributed applications, as well as their test and their execution, directly on the target hardware. As a working example, we discuss the application of our methodology to specify the func…

Computer scienceInformation System02 engineering and technologywireless sensor networkSoftware0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringEmbedded systemsymbolic programmingSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFunctional specificationbusiness.industry020208 electrical & electronic engineeringRuntime verificationresource-constrained deviceComputer Science Applications1707 Computer Vision and Pattern Recognitioncomputer.file_formatsystem specificationComputer Science ApplicationsControl and Systems EngineeringEmbedded systemsystem programmingExecutablebusinesscomputerInformation SystemsIEEE Transactions on Industrial Informatics
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A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
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Off-line Programming and simulation for automatic robot control software generation

2007

In this paper an off-line programming approach for welding robots is presented. The approach is based on the integration of a software tool for robot simulation and an user-friendly interface for automatic generation of the control program. The user can graphically arrange the components in a robotic work-cell and simulate the movements and operations of robotic arms before converting motions and operating sequences in controller-specific tasks. This methodology guarantees high level of flexibility of the robotic system when high variety of work-pieces needs to be welded. The approach has been implemented and tested in a real welding work-cell.

Computer scienceInterface (computing)ComputerApplications_COMPUTERSINOTHERSYSTEMSControl engineeringWeldingComputer simulationControl system analysisRobot applicationsRobotic armsSettore ING-IND/35 - Ingegneria Economico-GestionaleRobot controllaw.inventionRobot weldinglawRobotUser interfaceAutomatic programmingRobotic armSettore ING-IND/16 - Tecnologie E Sistemi Di LavorazioneSimulation
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Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
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A Comparison of Special Bonding Techniques for Transmission and Distribution Cables

2020

In this paper, a review of the existing special bonding techniques for medium voltage (MV) and high-voltage (HV) cables is presented. Special bonding techniques have the purpose of reducing sheath currents, thereby limiting copper losses and the reduction of the ampacity of cables. The authors present a literature review to identify various bonding techniques and how these have evolved over the years thanks to new technologies. Simulations of the most used techniques have been performed in Matlab/Simulink, to compare their strengths and drawbacks.

Computer scienceLimitingspecial bonding techniquesCurrent transformerCross bondingSettore ING-IND/33 - Sistemi Elettrici Per L'EnergiaTransmission (telecommunications)Electromagnetic coilreactance bondingElectronic engineeringsheath bonding transformersAmpacityReduction (mathematics)MATLABcomputerVoltagecomputer.programming_language
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Temporal Binding in Multisensory and Motor-Sensory Contexts: Toward a Unified Model

2021

Our senses receive a manifold of sensory signals at any given moment in our daily lives. For a coherent and unified representation of information and precise motor control, our brain needs to temporally bind the signals emanating from a common causal event and segregate others. Traditionally, different mechanisms were proposed for the temporal binding phenomenon in multisensory and motor-sensory contexts. This paper reviews the literature on the temporal binding phenomenon in both multisensory and motor-sensory contexts and suggests future research directions for advancing the field. Moreover, by critically evaluating the recent literature, this paper suggests that common computational prin…

Computer scienceMini ReviewEvent (relativity)Sensory system050105 experimental psychologylcsh:RC321-57103 medical and health sciencesBehavioral Neuroscience0302 clinical medicinetemporal bindingPhenomenon0501 psychology and cognitive sciencescausal inferencelcsh:Neurosciences. Biological psychiatry. Neuropsychiatrymotor-sensoryBayesian modelsBiological PsychiatryUncertainty reduction theoryCognitive science05 social sciencesRepresentation (systemics)Motor controlHuman NeuroscienceUnified ModelmultisensoryPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyCausal inferenceprecision030217 neurology & neurosurgeryFrontiers in Human Neuroscience
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Time in Associative Learning: A Review on Temporal Maps

2021

Ability to recall the timing of events is a crucial aspect of associative learning. Yet, traditional theories of associative learning have often overlooked the role of time in learning association and shaping the behavioral outcome. They address temporal learning as an independent and parallel process. Temporal Coding Hypothesis is an attempt to bringing together the associative and non-associative aspects of learning. This account proposes temporal maps, a representation that encodes several aspects of a learned association, but attach considerable importance to the temporal aspect. A temporal map helps an agent to make inferences about missing information by applying an integration mechan…

Computer scienceMini Reviewtemporal mapsassociative learninglcsh:RC321-57103 medical and health sciencesBehavioral Neuroscience0302 clinical medicineconditioning0501 psychology and cognitive sciences050102 behavioral science & comparative psychologyAssociation (psychology)Empirical evidencelcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological PsychiatryAssociative propertytimeCognitive scienceRecall05 social sciencesRepresentation (systemics)Human Neurosciencetemporal learningAssociative learningPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologyConstruct (philosophy)030217 neurology & neurosurgeryCoding (social sciences)Frontiers in Human Neuroscience
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Developing hand-worn input and haptic support for real-world target finding

2019

Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…

Computer scienceNovel interaction paradigmMobile computingAugmented reality02 engineering and technologyInteraction designManagement Science and Operations ResearchGestural inputHuman–computer interactionNovel interaction paradigms020204 information systems0202 electrical engineering electronic engineering information engineeringAuditory feedback; Augmented reality; Gestural input; Haptic devices; Novel interaction paradigms; Pointing; Ubiquitous and mobile computing design and evaluationHaptic devicesHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAuditory feedbackHaptic deviceSettore INF/01 - InformaticaUbiquitous and mobile computing design and evaluation020206 networking & telecommunicationsInteraction techniquePointingComputer Science ApplicationsHardware and ArchitectureAugmented realityMobile deviceAuditory feedbackGesturePersonal and Ubiquitous Computing
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