Search results for "videos"
showing 10 items of 55 documents
Experiencing Commercial Videos for Online Shopping
2018
In recent years online shopping has become a popular and convenient instrument for companies to buy and sell products. However, the design of these web-shops does not offer the rich multisensory experiences than physical retailing offers. In the paper we argue that audio-visual contents could provide dynamic multisensory information to offer more engaging experiences to the consumer, but to achieve this goal, audio-visual contents need to be adjusted to the cultural characteristics of the users. Despite controversies regarding universalism of the emotional experiences induced by perceptual processes, we present evidence that suggests cultural modulations of videos experiences. In the report…
Video Viewing Patterns Using Different Teaching Treatments: A Case Study Using YouTube Analytics
2019
Aquest estudi explora els patrons de visualització de 17 vídeos en un context tradicional daprenentatge i en un context de classe invertida per 723 estudiants de negocis cursant un mòdul relacionat amb . Mentre recerques anteriors s?han centrat principalment en resultats (per exemple, satisfacció/resultats dels alumnes), en aquest estudi l?enfocament recau en com la natura de les interaccions del estudiants amb el vídeos por determinar-se mitjançant un anàlisi profund de les dades analítiques. Els nostres resultats mostren menys interacció amb els vídeos en el context de la classe invertida que en el de la classe tradicional. De la mateixa manera, mostren un ús més elevat dels vídeos com a …
Videospēļu anglismu gramatiskā adaptēšanās latviešu valodā
2021
Bakalaura darbā "Videospēļu anglismu gramatiskā adaptēšanās latviešu valodā" uzmanība pievērsta tam, kā adaptējas anglismi videospēļu spēlētāju sarunvalodā. Darba mērķis ir izpētīt videospēļu spēlētāju sarunvalodas anglismu spēju adaptēties un adaptēšanās tendences latviešu valodā. Lai īstenotu darba mērķi, veikti šādi darba uzdevumi: pētīta videospēļu valoda un aizguvumu adaptēšanās, noteiktas sarunvalodas galvenās pazīmes, vākti dati, ierakstot sarunas videospēļu spēlēšanas brīdī, ekcerpēti un klasificēti anglismi. Secināts, ka aizguvumi sistēmiski iekļauti nepieciešamajās gramatiskajās kategorijās, lai gan vērojami izņēmumi; aizgūti tie vārdi, kuri ir gari, kuri nav tulkojami vai kuri ir…
Piracy versus Netflix : Subscription Video on Demand Dissatisfaction as an Antecedent of Piracy
2018
Drawing from cognitive dissonance and neutralization theories, this study seeks to improve the understanding on consumer decision-making between the current legal and illegal video consumption alternatives. We develop and test a research model featuring Subscription Video on Demand (SVOD) satisfaction and various dimensions of SVOD quality as antecedents of video piracy neutralizations and attitudes. Based on results from an online survey among Finnish SVOD users, SVOD satisfaction is primarily determined by content quality, and has a small negative effect on attitude toward piracy through decreased piracy neutralization. However, it appears that current legal services are not seen as true …
Buffalaxed Super-diversity: Representations of the Other on YouTube
2013
Uz blokķēdes balstītas videospēles ar NFT piesaisti
2022
Videospēļu industrija nepārtraukti meklē jaunus veidus kā attīstīties un piesaistīt vēl arvien jaunus spēlētājus. Sakarā ar blokķēžu tehnoloģiju augošo popularitāti un attīstību tai ir atrasti pielietojumi arī videospēlēs, un daži no tiem ir ļoti perspektīvi. Jauns veids kā piesaistīt jaunus spēlētājus ir dot spēlētājiem iespēju ne tikai spēlēt sava prieka pēc, bet arī iespēju ar to nopelnīt. Šādam nolūkam blokķēdes un uz tās balstītie NFT ir lieliska iespēja, kā sniegt spēlētājam materiālus labumus, kas eksistē arī ārpus spēles – blokķēdē. Bakalaura darbā “Uz blokķēdes balstītas videospēles ar NFT piesaisti” tiek apskatīti mūsdienu tendences videospēļu industrijā, ieguvumi no blokķēdes teh…
A study on the didactic, content and narrative characteristics of the audiovisual products available on YouTube Kids
2022
This article analyzes the characteristics of a selection of audiovisual products aimed at children from 0 to 4 years old, hosted on the YouTube Kids platform. On the one hand, the platform itself is analyzed; its structure, design, usability and interactivity. On the other hand, the most popular resources in each of the categories established on the platform itself are analyzed, namely: programs, music, learning and exploring. A total of 29 videos were evaluated, using an analysis tool developed ad-hoc, which is structured in the following areas of analysis: didactic, content and narrative. The results obtained show that the platform is based on a structure similar to that of YouTube, but i…
Educational value of surgical videos on YouTube: quality assessment of laparoscopic appendectomy videos by senior surgeons vs. novice trainees
2019
Background To prepare for surgery, surgeons often recur to surgical videos, with YouTube being reported as the preferred source. This study aimed to compare the evaluation of three surgical trainees and three senior surgeons of the 25 most viewed laparoscopic appendectomy videos listed on YouTube. Additionally, we assessed the video conformity to the published guidelines on how to report laparoscopic surgery videos (LAP-VEGaS). Methods Based on the number of visualization, the 25 most viewed videos on laparoscopic appendectomy uploaded on YouTube between 2010 and 2018 were selected. Videos were evaluated on the surgical technical performance (GOALS score), critical view of safety (CVS), and…
Making interaction with virtual reality accessible : rendering and guiding methods for subtitles
2021
AbstractAccessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360° video. All considered conditions have been implemented and integrated in an end-to-end platform (from production to consumption) for their validation and evaluation. A pilot study with end users has been conducted with the goals of determining the preferred options by users, the options that result in a higher presence, and of gathering extra valuable feedback from the end users. The obtained results reflect that, for the c…
Blockchain for Smart Cities: Applications for IoT and Video Surveillance Systems
2020
The recent revolution of the Internet of Things introduces new engaging operat- ing scenarios. The IoT paradigm enables the intertwined use of physical and soft- ware components through the interconnection of devices that exchange data with each other without direct human interaction in several fields, especially in industrial and home environments. In the framework of the Italian-Vietnamese cooperation on the topics of smart cities and Blockchain, we present two applications of the blockchain technology, which can be applied, respectively in indoor, for monitoring and controlling smart homes, and in outdoor, for visual monitoring through video surveillance systems. In both cases, we propos…