0000000000009132

AUTHOR

Kai W. Müller

showing 41 related works from this author

Internet and computer game addiction - a review of current neuroscientific research

2011

IntroductionA significant part computer game players and internet users show clinical features of abuse and addiction (loss of control, withdrawal symptoms, tolerance, continuation of game play even with increasing negative consequence in social and academic life). Similar mechanisms are suggested to underlie the pathogenesis and maintenance of internet and computer game addiction and substance-related addictions.ObjectivesNeuroscientific research on internet and computer game addiction is sparse, yet emerging. To review previous studies is the objective of the present project.AimsWe aim to identify common findings regarding the neurophysiological processes underlying internet and computer …

business.industryAddictionmedia_common.quotation_subjectCravingImpulsivityGame playComputer gameReward processingPsychiatry and Mental healthmedicineResting state eegThe Internetmedicine.symptombusinessPsychologyClinical psychologymedia_commonCognitive psychologyEuropean Psychiatry
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Procrastination, Distress and Life Satisfaction across the Age Range – A German Representative Community Study

2016

Addressing the lack of population-based data the purpose of this representative study was to assess procrastination and its associations with distress and life satisfaction across the life span. A representative German community sample (1,350 women; 1,177 men) between the ages of 14 and 95 years was examined by the short form of the General Procrastination Scale (GPS-K; 1) and standardized scales of perceived stress, depression, anxiety, fatigue and life satisfaction. As hypothesized, procrastination was highest in the youngest cohort (14-29 years). Only in the youngest and most procrastinating cohort (aged 14 to 29 years), men procrastinated more than women. As we had further hypothesized,…

Male050103 clinical psychologyEmotionslcsh:MedicineSocial Sciences050109 social psychologyPersonal SatisfactionAnxietyPathology and Laboratory MedicineSociologyResidence CharacteristicsGermanyMedicine and Health SciencesMedicinePsychologylcsh:ScienceFatiguemedia_commonAged 80 and overeducation.field_of_studyMultidisciplinarySchoolsDepression05 social sciencesProcrastinationAge FactorsMiddle AgedAnxiety DisordersDistressCohort effectCohortIncomeAnxietyFemalemedicine.symptomClinical psychologyResearch ArticleAdultmedicine.medical_specialtyAdolescentmedia_common.quotation_subjectPopulationSelf-conceptPsychological StressNeuropsychiatric DisordersNeurosesEducationYoung AdultSigns and SymptomsSex FactorsMental Health and PsychiatryHumans0501 psychology and cognitive scienceseducationPsychiatryAgedMotivationbusiness.industryMood Disorderslcsh:RLife satisfactionBiology and Life SciencesSelf ConceptAge GroupsUnemploymentPeople and Placeslcsh:QPopulation GroupingsbusinessStress PsychologicalPLoS ONE
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A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorde…

2019

Background and aims Internet Gaming Disorder (IGD) and other Internet-related disorders (IRDs) have become growing health concerns in our today’s lives. Based on defined diagnostic criteria, IGD has been recognized as a condition for further research in the DSM-5; however, other IRDs have been excluded. Since the release of the DSM-5, representativeness and appropriateness of the nine diagnostic criteria have been debated. Although some first evidence has been published to evaluate these criteria, our knowledge is still limited. Thus, the purpose of this study was to provide data on the clinical validity of the DSM-5 criteria for IGD and other types of IRD. We were also interested in exami…

AdultMaleAdolescentFull-Length ReportInternet addiction030508 substance abuseMedicine (miscellaneous)Diagnostic accuracyPilot Projectsbehavioral disciplines and activitiesDSM-5DSM-5Cohort Studies03 medical and health sciencesYoung Adult0302 clinical medicineparasitic diseasesmental disordersclinical validityHumansPsychiatric Status Rating ScalesInternetbusiness.industryReproducibility of ResultsGeneral MedicineInternet Gaming Disorder030227 psychiatryBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersPsychiatry and Mental healthClinical PsychologyVideo GamesClinical validityInternet-related disordersThe InternetFemalediagnostic accuracy0305 other medical sciencePsychologybusinessClinical evaluationClinical psychologyJournal of behavioral addictions
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Under the umbrella

2017

The inclusion of Internet Gaming Disorder as a preliminary diagnosis subsumed in Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) has provoked mixed reactions. On the one hand, it has been appreciated as an important sign stressing the negative health-related impact of that disorder. Likewise, the definition of diagnostic criteria helps scientists and clinicians to refer to mandatory indicators associated with a health problem. On the other hand, it has been objected that this new diagnosis bears the danger of pathologizing normal behaviors that are a feature of healthy recreational activity for many people. However, the existence of diag…

Inclusion (disability rights)business.industryMedicine (miscellaneous)Sign (semiotics)General MedicineDsm criteriaNew diagnosis030227 psychiatryPreliminary diagnosis03 medical and health sciencesPsychiatry and Mental healthClinical Psychology0302 clinical medicineThe InternetPsychologybusiness030217 neurology & neurosurgeryCognitive psychologyJournal of Behavioral Addictions
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Efficacy of Short-term Treatment of Internet and Computer Game Addiction

2019

Importance Internet and computer game addiction represent a growing mental health concern, acknowledged by the World Health Organization. Objective To determine whether manualized cognitive behavioral therapy (CBT), using short-term treatment for internet and computer game addiction (STICA), is efficient in individuals experiencing internet and computer game addiction. Design, Setting, and Participants A multicenter randomized clinical trial was conducted in 4 outpatient clinics in Germany and Austria from January 24, 2012, to June 14, 2017, including follow-ups. Blinded measurements were conducted. A consecutive sample of 143 men was randomized to the treatment group (STICA; n = 72) or wai…

AdultMalemedicine.medical_specialtyAdolescentmedia_common.quotation_subjectlaw.inventionYoung Adult03 medical and health sciences0302 clinical medicineRandomized controlled triallawOutcome Assessment Health CareComputer addictionHumansOutpatient clinicMedicinemedia_commonCognitive Behavioral Therapybusiness.industryAddictionRemission Inductionmedicine.disease030227 psychiatryComputer gamePsychiatry and Mental healthInternet addiction disorderVideo GamesPhysical therapyPsychotherapy BriefbusinessAddictive behaviorPsychosocialInternet Addiction Disorder030217 neurology & neurosurgeryFollow-Up StudiesJAMA Psychiatry
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Komorbide Internetsucht unter Patienten der stationären Suchtrehabilitation: Eine explorative Erhebung zur klinischen Prävalenz

2012

Anliegen: Die exzessive Nutzung des Internets wird als substanzungebundene Form einer Abhangigkeitserkrankung diskutiert. Laut Pravalenzschatzungen ist 1 % der deutschen Bevolkerung betroffen. Ungeklart ist, inwieweit Internetsucht komorbid unter Patienten der stationaren Suchtrehabilitation auftritt. Methode: In 15 Kliniken wurden alle innerhalb eines halben Jahres aufgenommenen Patienten auf das Vorliegen von Internetsucht gescreent. Ergebnisse: 4,2 % der Patienten erfullten die Kriterien. Diese waren haufiger mannlich mit den Primardiagnosen Cannabisabhangigkeit und pathologisches Glucksspiel. Schlussfolgerungen: Dies verdeutlicht den Bedarf an entsprechenden Routinescreenings innerhalb …

Gynecologymedicine.medical_specialtyRehabilitationbusiness.industryAddictionmedia_common.quotation_subjectmedicine.medical_treatmentCo morbidPsychiatry and Mental healthRehabilitation facilityMulticenter studySex factorsmedicineCo morbiditybusinessMass screeningmedia_commonPsychiatrische Praxis
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Digital Stress over the Life Span: The Effects of Communication Load and Internet Multitasking on Perceived Stress and Psychological Health Impairmen…

2016

The present study investigated the psychological health effects and motivational origins of digital stress based on a representative survey of 1,557 German Internet users between 14 and 85 years of age. Communication load resulting from private e-mails and social media messages as well as Internet multitasking were positively related to perceived stress and had significant indirect effects on burnout, depression, and anxiety. Perceived social pressure and the fear of missing out on information and social interaction were key drivers of communication load and Internet multitasking. Age significantly moderated the health effects of digital stress as well as the motivational drivers of communi…

Social Psychologybusiness.industryCommunication05 social sciencesPerspective (graphical)050801 communication & media studies050109 social psychologyBurnoutMental healthSocial relation0508 media and communicationsmedicineHuman multitaskingAnxiety0501 psychology and cognitive sciencesSocial mediaThe Internetmedicine.symptombusinessPsychologySocial psychologyApplied PsychologyMedia Psychology
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Insights Into Aspects Behind Internet-Related Disorders in Adolescents: The Interplay of Personality and Symptoms of Adjustment Disorders

2017

Abstract Purpose Problematic Internet use (PIU) that has recently been referred to as Internet-related disorder is a growing health concern. Yet, it is unclear why some adolescents are developing problematic use, whereas others sustain control. Based on previous research, we hypothesize that personality traits (low conscientiousness and high neuroticism) act as predispositions for PIU. We further hypothesize that PIU can be understood as a maladaptive reaction toward critical life events and that these maladaptive reactions are exacerbated by dysfunctional personality traits. Methods The study investigates the prevalence of distinct subtypes of PIU among a sample of adolescents (n = 1,489; …

MaleAdolescentmedia_common.quotation_subjectAdjustment disordersPerceived Stress ScaleDysfunctional familySocial NetworkingAdjustment Disorders03 medical and health sciencesSex Factors0302 clinical medicinePrevalencemedicineHumansPersonality030212 general & internal medicineBig Five personality traitsChildmedia_commonInternetPublic Health Environmental and Occupational HealthConscientiousnessmedicine.diseaseNeuroticism030227 psychiatryComputer gameBehavior AddictivePsychiatry and Mental healthCross-Sectional StudiesVideo GamesAdolescent BehaviorPediatrics Perinatology and Child HealthFemalePsychologyStress PsychologicalPersonalityClinical psychologyJournal of Adolescent Health
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Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder

2015

Abstract Introduction Video games are not only changing due to technical innovation, but also because of new game design and monetization approaches. Moreover, elite gamer groups with financial in-game-investments co-finance all users of free-to-play-games. Besides questions on youth protection, the growing popularity of free-to-play games has fostered discussions on supposed associations to Internet Gaming Disorder (IGD). Method Children and adolescents using free-to-play browser games were examined in a German school-based representative study (N = 3967; age range 12 to 18). Based on a clinical self-report AICA-S (Wolfling et al., 2011), students were categorized into non-problematic, ris…

MaleCoping (psychology)AdolescentChild BehaviorMedicine (miscellaneous)Dysfunctional familyToxicologyDevelopmental psychology03 medical and health sciences0302 clinical medicineGame designGermanySurveys and QuestionnairesAdaptation PsychologicalHumansChildInternetbusiness.industryAge FactorsPopularityPlay and Playthings030227 psychiatryBehavior AddictivePsychiatry and Mental healthClinical PsychologyDistressVideo GamesAdolescent BehaviorFemaleThe InternetPsychologyFree to playbusinessStress Psychological030217 neurology & neurosurgeryPsychopathologyAddictive Behaviors
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Psychische Belastung und die Akzeptanz von gewaltlegitimierenden Männlichkeitsnormen bei Jugendlichen

2017

Vor dem Hintergrund der steigenden Anzahl von Jugendlichen mit Migrationshintergrund an der deutschen Bevolkerung war das Ziel der vorliegenden Studie die psychische Belastung bei Jugendlichen mit direktem, indirektem und ohne Migrationshintergrund in einer reprasentativen Schulerbefragung zu beschreiben und zu vergleichen. Die Auspragungen von gewaltlegitimierenden Mannlichkeitsnormen (GLMN) wurden im Zusammenhang mit psychischen Problemen analysiert. Insgesamt wurden 8 518 Schuler und Schulerinnen im Alter von 12 und 19 Jahren aus verschiedenen Schulformen hinsichtlich ihrer selbsteingeschatzten psychischen Belastung in internalisierenden und externalisierenden Problembereichen und ihrer …

Gynecologymedicine.medical_specialtyGender identity05 social sciencesmedicine.disease_cause03 medical and health sciencesPsychiatry and Mental healthClinical Psychology0302 clinical medicinePolitical sciencemedicinePsychological stress0501 psychology and cognitive sciencesPsychological strain030212 general & internal medicineApplied Psychology050104 developmental & child psychologyPPmP - Psychotherapie · Psychosomatik · Medizinische Psychologie
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Berufsbedingte Einschränkungen und somatische Beschwerden bei Patienten mit Internetbezogenen Störungen im Vergleich zu Pathologischen Glücksspielern

2019

Suchttherapie
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Narcissus plays video games

2015

Abstract Two phenomena of our time have fascinated the general public and the scientific community alike: (a) narcissism as a personality characteristic with important implications for daily social functioning, and (b) the (vast) use of digital media such as video games. But how are these phenomena related to one another? To investigate this question, we administered an online survey to 2,891 individuals to assess their levels of narcissistic admiration and rivalry (NARQ; Back et al., 2013) and their video-gaming activities (frequency of playing, reasons for playing, preferred game genre and role). Results revealed that these narcissism dimensions were differentially related to video gaming…

AgreeablenessExtraversion and introversionAdmirationbusiness.industrymedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGDigital mediaAction (philosophy)NarcissismmedicinePersonalitymedicine.symptombusinessPsychologyRivalrySocial psychologyGeneral Psychologymedia_commonPersonality and Individual Differences
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Evaluation des Beratungsaufkommens der Regionalen Fachstellen Glücksspielsucht in Rheinland-Pfalz

2019

Suchttherapie
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Breaking the habit

2018

Internet gaming disorder has been widely recognized as a new health issue. At present, we are experiencing a rapid growth of knowledge on different aspects of this disorder, such as, for instance, prevalence rates, underlying neurobiological mechanisms, and treatment strategies. In contrast, preventing individuals from developing Internet gaming disorder is a matter that has not yet progressed sufficiently. Although we can basically refer to measures and techniques known to be effective in preventing other addictive behaviors, the special demands of preventing Internet gaming disorder remain largely obscured or disregarded. The policy actions identified in the review by Király et al. (2018)…

Growth of knowledgeHarm reductionbusiness.industrymedia_common.quotation_subject030508 substance abuseMedicine (miscellaneous)General Medicine030227 psychiatry03 medical and health sciencesPsychiatry and Mental healthClinical Psychology0302 clinical medicineThe InternetHabit0305 other medical sciencePsychologybusinessSocial psychologymedia_commonJournal of Behavioral Addictions
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Prä-klinische Ansätze der Computerspiel- und Internetsucht: Schulbasierte Präventionsansätze, Medientraining und eine Empfehlung für finanzielle Ober…

2019

ZusammenfassungAusgewählte Beiträge eines internationalen Reviews zu schulbasierten Präventionsansätzen werden vorgestellt. Aufgrund ihrer Wirksamkeit werden 2 internationale Ansätze dargestellt. Ergänzend werden 5 z.T. evaluierte Ansätze des deutschen Sprachraumes beschrieben.Um einer subklinisch exzessiven Nutzungsgruppe ein benötigtes präventives Angebot zur Verfügung zu stellen, wurde von der Ambulanz für Spielsucht Mainz ein Medientraining konzipiert. Dieser verhaltenstherapeutische Präventionsansatz wird konzeptuell und mit seinen ersten Pilotergebnissen abgebildet. Beim Medientraining handelt es sich um eine gruppentherapeutische Frühintervention für Kinder und Jugendlichen mit probl…

Psychiatry and Mental healthApplied PsychologySuchttherapie
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Comorbid Internet Addiction in Male Clients of Inpatient Addiction Rehabilitation Centers

2013

Addictive Internet use has recently been proposed to be included in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Still, little is known about its nosological features, including comorbidity with other mental disorders and disorder-specific psychopathological symptoms. To investigate whether Internet addiction (IA) is an issue in patients in addiction treatment, 1826 clients were surveyed in 15 inpatient rehabilitation centers. Male patients meeting criteria for comorbid IA (n = 71) were compared with a matched control group of male patients treated for alcohol addiction without addictive Internet use (n = 58). The SCL-90-R, the Patient Health Questionnaire, and …

AdultMalemedicine.medical_specialtyGeneralized anxiety disorderAdolescentmedia_common.quotation_subjectComorbidityYoung Adultmental disordersmedicineHumansPsychiatryDepression (differential diagnoses)Agedmedia_commonInternetbusiness.industryMental DisordersAddictionMiddle Agedmedicine.diseaseComorbidityBehavior AddictivePatient Health QuestionnaireAlcoholismPsychiatry and Mental healthAddiction medicineSubstance Abuse Treatment CentersbusinessPsychosocialPsychopathologyClinical psychologyJournal of Nervous & Mental Disease
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Zusammenhänge zwischen Anpassungsstörungen und Internetbezogenen Störungen im Jugendalter: Ergebnisse einer Längsschnittuntersuchung

2017

Suchttherapie
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Bipolar spectrum disorders in a clinical sample of patients with Internet addiction: hidden comorbidity or differential diagnosis?

2015

Background and Aims Behavioral addictions and bipolar disorders have a certain probability of co-occurrence. While the presence of a manic episode has been defined as an exclusion criterion for gambling disorder, no such exclusion has been formulated for Internet addiction. Methods A clinical sample of 368 treatment seekers presenting with excessive to addictive Internet use was screened for bipolar spectrum disorders using the Mood Disorder Questionnaire. Psychopathology was assessed by the Symptom Checklist 90R and a clinical interview was administered to screen for comorbid disorders. Results Comorbid bipolar disorders were more frequent in patients meeting criteria for Internet addictio…

AdultMalemedicine.medical_specialtyBipolar DisorderAdolescentmedia_common.quotation_subjecteducationMedicine (miscellaneous)ComorbidityDiagnosis DifferentialYoung AdultPrevalence of mental disordersGermanySurveys and Questionnairesmental disordersmedicineHumansBipolar disorderPsychiatryChildmedia_commonInternetbusiness.industryAddictionMental DisordersBrief ReportMood Disorder QuestionnaireGeneral MedicineMiddle Agedmedicine.diseaseInternet Gaming DisorderComorbidityPersonality disordersBehavior AddictivePsychiatry and Mental healthClinical PsychologyInternet Addictiondiagnostic criteriaThe InternetFemalebipolar spectrum disordersbusinessPsychologyPsychopathologyClinical psychologyclinical prevalenceJournal of behavioral addictions
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Mobile (Self-)Socialization: The Role of Mobile Media and Communication in Autonomy and Relationship Development in Adolescence

2021

Two of the most important developmental tasks in adolescence are developing autonomy and establishing relationships (i.e., friendships and romantic relationships). Self-socialization processes are ...

Mobile mediaCommunicationmedia_common.quotation_subjectSocializationRelationship developmentPsychologySocial psychologyAutonomymedia_commonMass Communication and Society
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A hidden type of internet addiction? Intense and addictive use of social networking sites in adolescents

2016

Internet Gaming Disorder has been included as a preliminary diagnosis in DSM-5. The question remains, if there are additional internet activities related to addictive use. Especially, use of social networking sites has been discussed to be related to excessive use, but only few empirical studies are available. We wanted to explore, if use of social networking sites is related to addiction symptoms and psychosocial distress and which variables (demography, personality) predict addictive use. A representative sample of n?=?9173 adolescents (12-19 years) was enrolled. Self-report questionnaires assessed demography, frequency of social networking sites use, internet addiction, personality, and …

medicine.medical_specialtymedia_common.quotation_subjectFrequency of use050801 communication & media studies0508 media and communicationsEmpirical researchArts and Humanities (miscellaneous)mental disordersmedicinePersonality0501 psychology and cognitive sciencesPsychiatryGeneral Psychologymedia_commonExtraversion and introversionbusiness.industryAddiction05 social sciencesHuman-Computer InteractionDistressThe InternetPsychologybusinessPsychosocial050104 developmental & child psychologyClinical psychologyComputers in Human Behavior
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A contribution to the clinical characterization of Internet addiction in a sample of treatment seekers: validity of assessment, severity of psychopat…

2014

Abstract Objective Internet addiction becomes a growing health problem worldwide with prevalence rates up to 3%. Still, uncertainties exist regarding its diagnostics and clinical characterization. Especially the lacking clinical evidence regarding self-report measures assessing Internet addiction has been criticized. Methods This study aimed to characterize 290 German treatment seekers and to determine the diagnostic accuracy of a self-report scale for Internet addiction. Patients filled in self-report measures (SCL-90R, PHQ, AICA-S – Scale for the Assessment of Internet and Computer game Addiction) and underwent diagnostic interviews to assess symptoms of Internet addiction and level of fu…

AdultMalemedicine.medical_specialtyPsychometricsPsychometricslcsh:RC435-571media_common.quotation_subjectComorbiditySensitivity and SpecificitySeverity of Illness Indexlcsh:Psychiatrymental disordersmedicinePrevalenceHumansPsychiatrySocial Behaviormedia_commonDepressive DisorderInternetbusiness.industryAddictionMental DisordersMiddle Agedmedicine.diseaseComorbidityComputer gameSocial Validity ResearchBehavior AddictivePsychiatry and Mental healthClinical PsychologyDistressVideo GamesThe InternetFemaleSelf ReportbusinessPsychologyPsychosocialClinical psychologyPsychopathologyComprehensive psychiatry
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The relationship between trait procrastination, Internet use, and psychological functioning : results from a community sample of German adolescents

2018

Adolescents with a strong tendency for irrational task delay (i.e., high trait procrastination) may be particularly prone to use Internet applications simultaneously to other tasks (e.g., during homework) and in an insufficiently controlled fashion. Both Internet multitasking and insufficiently controlled Internet usage may thus amplify the negative mental health implications that have frequently been associated with trait procrastination. The present study explored this role of Internet multitasking and insufficiently controlled Internet use for the relationship between trait procrastination and impaired psychological functioning in a community sample of N = 818 early and middle adolescent…

lcsh:Psychologyself-control150 Psychologielcsh:BF1-990educationprocrastinationInternet usePsychologyadolescents150 Psychologymental healthOriginal Research
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Investigating Risk Factors for Internet Gaming Disorder: A Comparison of Patients with Addictive Gaming, Pathological Gamblers and Healthy Controls r…

2013

Engaging in online games has become increasingly important as a part of leisure activity in adolescents and adults. While the majority of people use these games in a healthy way, epidemiological studies show that some develop excessive use and symptoms that are related to those of substance-related addictions. Despite increasing research concerning the epidemiology of internet gaming disorder (IGD), predisposing factors have been examined to a lesser extent. Knowing about specific risk factors would help clarify the nosological features of IGD and enhance prevention and intervention. This study aimed to evaluate the relationships between personality traits and IGD. A total of 115 patients m…

AdultMalemedicine.medical_specialtyHealth (social science)AdolescentPersonality Inventorymedia_common.quotation_subjectmedicine.medical_treatmentMedicine (miscellaneous)Young AdultRisk FactorsmedicinePsychoeducationHumansPersonalityBig Five personality traitsPsychiatrymedia_commonInternetExtraversion and introversionConscientiousnessmedicine.diseaseNeuroticismBehavior AddictivePsychiatry and Mental healthVideo GamesCase-Control StudiesGamblingPersonality Assessment InventoryAddictive behaviorPsychologyPersonalityClinical psychologyEuropean Addiction Research
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Recovery, relapse, or else? Treatment outcomes in gambling disorder from a multicenter follow-up study

2017

AbstractPurpose:Gambling disorder is associated with various adverse effects. While data on the immediate effectiveness of treatment programs are available, follow-up studies examining long-term effects are scarce and factors contributing to a stable therapy outcome versus relapse are under-researched.Materials and methods:Patients (n = 270) finishing inpatient treatment for gambling disorder regularly participated in a prospective multicenter follow-up study (pre-treatment, post-treatment, 12-month follow-up). Criteria for gambling disorder, psychopathology, functional impairment were defined as endpoints. Changes in personality were defined as an additional parameter.Results:At follow-up,…

AdultMale050103 clinical psychologymedicine.medical_specialtyAdolescentmedia_common.quotation_subjectProtective factorYoung Adult03 medical and health sciences0302 clinical medicineRecurrencemedicineHumansPersonality0501 psychology and cognitive sciencesProspective StudiesYoung adultPsychiatrymedia_commonExtraversion and introversion05 social sciencesConscientiousnessMiddle AgedAbstinenceNeuroticism030227 psychiatryPsychotherapyPsychiatry and Mental healthTreatment OutcomeGamblingFemalePsychologyFollow-Up StudiesPsychopathologyClinical psychologyEuropean Psychiatry
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Internetbezogene Störungen: Wo kann Prävention ansetzen?

2020

Zusammenfassung Internetbezogene Störungen umfassen unterschiedliche Onlineaktivitäten, die exzessiv entgleiten, das Leben Betroffener dominieren und zu nachhaltigen negativen Folgen führen können. Da internetbezogene Störungen einen chronischen Verlauf nehmen und eine erhöhte psychopathologische Symptombelastung bedingen können, sind wirksame Interventionsprogramme und evaluierte Präventionsangebote dringend notwendig.

03 medical and health sciences0302 clinical medicinebusiness.industryPublic Health Environmental and Occupational Health030508 substance abuseMedicine030212 general & internal medicine0305 other medical sciencebusinessPublic Health Forum
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Suchtartige Internetnutzung als komorbide Störung im jugendpsychiatrischen Setting

2012

Einleitung: Die exzessiv suchtartige Internetnutzung bei Kindern und Jugendlichen, welche sich in ähnlichen Symptomen äußern kann wie klassische Abhängigkeitserkrankungen, ist ein Phänomen, dem Wissenschaft und Praxis immer mehr Beachtung schenken. Prävalenzen von 3 % unter Kindern und Jugendlichen deuten auf ein häufig vorkommendes Problem hin, das bei Betroffenen zu Funktionseinschränkungen führt und mit hohem Leidensdruck einhergeht. Ungeklärt ist, wie häufig Internetsucht unter Patienten jugendpsychiatrischer Einrichtungen auftritt. Methodik: Zur erstmaligen Bestimmung der Prävalenz von Internetsucht unter psychiatrisch behandelten Jugendlichen wurde ein standardisiertes Screening-Inst…

GynecologyPsychiatry and Mental healthClinical Psychologymedicine.medical_specialtybusiness.industryPediatrics Perinatology and Child HealthMedicineCo morbidityGeneral MedicinebusinessZeitschrift für Kinder- und Jugendpsychiatrie und Psychotherapie
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Permanently online and permanently procrastinating? The mediating role of Internet use for the effects of trait procrastination on psychological heal…

2016

A growing number of studies suggest that Internet users frequently utilize online media as “tools for procrastination.” This study thus investigated the relationship between trait procrastination, Internet use, and psychological well-being in a representative sample of N = 1,577 German Internet users. The results revealed that trait procrastination was associated with an increased use of leisure-related online content and impaired control over Internet use. As a result, Internet users high in trait procrastination showed a higher risk of experiencing negative consequence of Internet use in other life domains. These negative repercussions of insufficiently self-regulated Internet use partia…

Sociology and Political Sciencebusiness.industryCommunicationmedia_common.quotation_subjecteducation05 social sciencesProcrastination050801 communication & media studies050109 social psychologyDysfunctional familySelf-controlDigital media0508 media and communicationsWell-beingmedicineTraitAnxiety0501 psychology and cognitive sciencesHabitmedicine.symptomPsychologybusinessSocial psychologymedia_commonNew Media & Society
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Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

2016

This commentary paper critically discusses the recent debate paper by Petry et al. (2014) that argued there was now an international consensus for assessing Internet Gaming Disorder (IGD). Our collective opinions vary considerably regarding many different aspects of online gaming. However, we contend that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area. This paper critically discusses and provides commentary on (i) the representativeness of the international group that wrote the ‘consensus’ paper, and (ii) each of the IGD criteria. The paper also includes a brief discussion on initiatives that could be taken to…

ConsensusInternationality030508 substance abuseMedicine (miscellaneous)Representativeness heuristicArticleDSM-5ddc:616.8903 medical and health sciences0302 clinical medicineHumansEmpirical evidencebusiness.industryInternational communityVideo Games/psychologyPublic relations030227 psychiatryBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersPsychiatry and Mental healthVideo GamesScale (social sciences)Video game addictionThe InternetIndustrial and organizational psychology0305 other medical sciencePsychologybusinessSocial psychologyBehavior Addictive/diagnosisAddiction (Abingdon, England)
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Adding Clinical Validity to the Statistical Power of Large-Scale Epidemiological Surveys on Internet Addiction in Adolescence

2015

OBJECTIVE Research has indicated that internet addiction is associated with psychosocial maladjustment in adolescence. Many epidemiologic surveys are lacking representativeness, and knowledge on disorder-specific risk factors is scarce. One weakness of epidemiologic studies often regards their lack of generalizability to clinical reality. The aim of this study was to provide a detailed description of internet addiction among adolescents, focusing on its prevalence in a population-based context, psychopathological correlates, and predisposing factors. METHODS The main analyses were based on 2 large representative samples of German adolescents (N = 9,293; 12-19 years) collected in 2012, and t…

MaleCharactermedicine.medical_specialtyAdolescentPersonality Inventorymedia_common.quotation_subjectPopulationGlobal Assessment of Functioning03 medical and health sciences0302 clinical medicineGermanySurveys and QuestionnairesmedicineHumansPersonality030212 general & internal medicineBig Five personality traitsChildeducationPsychiatrymedia_commonInterneteducation.field_of_studyPsychopathologyAddictionConscientiousnessStrengths and Difficulties QuestionnaireHealth SurveysChecklistBehavior AddictivePsychiatry and Mental healthCross-Sectional StudiesVideo GamesFemalePsychology030217 neurology & neurosurgeryClinical psychologyPsychopathologyThe Journal of Clinical Psychiatry
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Assessing Procrastination

2019

Abstract. The short form of the General Procrastination Scale (GPS-K; Klingsieck & Fries, 2012 ; Lay, 1986 ) is a reliable self-report scale measuring general procrastination. The presumed one-dimensional factor structure of the scale, however, has never been examined. Thus, the purposes of this representative study were to examine its dimensionality and factorial invariance across age and sex, and to provide norm values of the German general population. The GPS-K was administered to a representative community sample ( N = 2,527; age range 14–95 years). A confirmatory factor analysis (CFA) was conducted. To explore convergent validity, standardized scales of distress and life satisfact…

050103 clinical psychologyScreening testScale (ratio)business.industrymedia_common.quotation_subject05 social sciencesProcrastination050109 social psychologyFactor structureConvergent validityStatisticsGlobal Positioning System0501 psychology and cognitive sciencesMeasurement invariancebusinessPsychologyApplied Psychologymedia_commonCurse of dimensionalityEuropean Journal of Psychological Assessment
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Evidenzbasierter Jugendschutz in Computerspielen: Eine Obergrenze für Mikrotransaktionen von 16 € pro Monat

2019

Suchttherapie
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The Association Between Video Gaming and Psychological Functioning

2019

Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research, we aimed to shed light on the relation between video gaming and gamers’ psychological functioning. Questionnaires on personality and psychological health as well as video gaming habits were administered to 2,734 individuals (2,377 male, 357 female, Mage = 23.06, SDage = 5.91). Results revealed a medium-sized negative correlation between problematic video gaming and psychological functioning with regard to psychological symptoms, affectivity…

game genrescopinglcsh:Psychologypsychological healthlcsh:BF1-990Psychologycomputer gamesvideo gaming behaviorOriginal ResearchFrontiers in Psychology
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Maladaptive Personality Traits and Their Interaction with Outcome Expectancies in Gaming Disorder and Internet-Related Disorders

2021

Gambling disorder and gaming disorder have recently been recognized as behavioral addictions in the ICD-11 (International Classification of Diseases, 11th edition). The association between behavioral addictions and personality has been examined before, yet there is a lack of studies on maladaptive traits and their relationship to specific outcome expectancies. In study 1, we recruited a community sample (n = 365)

Health Toxicology and Mutagenesismedia_common.quotation_subjectGlobal Assessment of Functioninginternet gaming disorder030508 substance abuselcsh:MedicineArticleDSM-5DSM-503 medical and health sciences0302 clinical medicineHumansPersonalityBig Five personality traitsAssociation (psychology)media_commonExpectancy theoryInternetoutcome expectancieslcsh:RPublic Health Environmental and Occupational Healthgambling disorder030227 psychiatryBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersDisruptive Impulse Control and Conduct Disordersinternet-related disordersGamblingmaladaptive personality traitsPersonality Assessment Inventory0305 other medical sciencePsychologyPsychosocialPersonalityClinical psychologyInternational Journal of Environmental Research and Public Health
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Prävalenz von Internetsucht vor und während der COVID-19 Pandemie unter Studierenden der Johannes Gutenberg-Universität Mainz

2021

Zusammenfassung Ziel der Studie Internetsucht ist eine Verhaltensstörung, von welcher v. a. Jugendliche und junge Erwachsene, unter ihnen auch Studierende an Hochschulen betroffen sind. Die COVID-19 Pandemie führte aufgrund der Maßnahmen zu ihrer Eindämmung zu starken Einbußen sozialer Beziehungen, Studium und Freizeitaktivitäten der Studierenden. Diese Studie untersuchte, wie hoch die Prävalenz der Internetsucht unter Studierenden vor und während der COVID-19 Pandemie ausfällt und welche soziodemografischen (Geschlecht, Fachgruppe) und Gesundheitsfaktoren (Depressionssymptome, Einsamkeit, Ängste, Impulsivität) mit Internetsuchtsymptomen assoziiert sind. Methodik In der vorliegenden Studie …

GynecologyPsychiatry and Mental healthmedicine.medical_specialtyCoronavirus disease 2019 (COVID-19)media_common.quotation_subjectmedicineArtApplied Psychologymedia_commonSuchttherapie
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Emotionale Befindlichkeit und dysfunktionale Stressverarbeitung bei Personen mit Internetsucht

2011

Ziele: Die suchtartige Nutzung des Internet ist ein Phänomen, das immer stärker in das öffentliche Bewusstsein vordringt. Eine hinreichende klinische Charakterisierung, wie auch Befunde zu ätiopathologischen Faktoren fehlen bislang jedoch. In der vorliegenden Studie wurden zwei verschiedene Klientengruppen hinsichtlich Symptombelastung, Coping und Affektivität mit gesunden Kontrollprobanden verglichen. Methodik: Es nahmen insgesamt 45 Personen an der Studie teil; jeweils zu gleichen Teilen Personen, die wegen des Verdachts auf Internetsucht regionale Beratungsstellen aufsuchten bzw. Personen, die in einer spezialisierten Spielsuchtambulanz vorstellig wurden, sowie gesunde Kontrollpersonen.…

GynecologyPsychiatry and Mental healthmedicine.medical_specialtyPublic Health Environmental and Occupational HealthmedicineMedicine (miscellaneous)PsychologySUCHT
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Discounting delayed monetary rewards and decision making in behavioral addictions - A comparison between patients with gambling disorder and internet…

2019

Abstract Behavior addictions, such as Gambling Disorder and Internet Gaming Disorder, have been demonstrated to have severe negative impact. Heightened impulsivity, deficits in decision making, and cognitive biases in the preference of immediate rewards have been shown to be crucial aspects in addictive disorders. While for Gambling Disorder (GD), dysfunctional decision making has been documented before, data for Internet Gaming Disorder (IGD) are still underrepresented. In order to allow for a direct comparison of both disorders, we assessed different measures of impulsivity (trait, impulsive choice, and decision making) in a clinical sample. N = 31 patients meeting criteria for GD and n =…

media_common.quotation_subjectDecision MakingPsychological interventionMedicine (miscellaneous)Dysfunctional familyToxicologyImpulsivityBarratt Impulsiveness ScaleRewardmedicineOutpatient clinicHumansmedia_commonInternetAddictionIowa gambling taskCognitive biasBehavior AddictivePsychiatry and Mental healthClinical PsychologyGamblingImpulsive Behaviormedicine.symptomPsychologyInternet Addiction DisorderClinical psychologyAddictive behaviors
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Vereinheitlichung der Bezeichnungen für Verhaltenssüchte

2021

Zusammenfassung. Fragestellung: Es existiert eine Vielzahl von Begriffen für Verhaltenssüchte, die Mängel in Operationalisierung, Bezug zum Verhalten, Kompatibilität mit internationalen Klassifikationen sowie nicht stigmatisierender Nutzung aufweisen. Daher werden einheitliche Begriffe für Verhaltenssüchte benötigt. Methode: Im Rahmen einer Leitlinie zur Diagnostik und Behandlung Internetbezogener Störungen wurden Lösungen in Form eines Expertenkonsens entwickelt. Ergebnisse: Als Grundlage wurde die Einteilung von Verhaltenssüchten in der 11. Revision der International Classification of Diseases (ICD-11) genutzt. Es wurden die Begriffe Computerspielstörung (CSS) und Glücksspielstörung (GSS)…

Psychiatry and Mental healthBehavioral addictionPsychotherapistPublic Health Environmental and Occupational HealthmedicineMedizinMedicine (miscellaneous)Gambling disordermedicine.symptomPsychology
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Internet- und Computerspielsucht

2014

Das Kapitel gibt einen umfassenden Uberblick zum Konzept der Internet- und Computerspielsucht. Zunachst werden diagnostische Kriterien und Screening-Instrumente zur Diagnose in ihrer Entstehungsgeschichte vom Konzept der Internet Addiction nach Kimberley Young bis hin zur Aufnahme der Internet Gaming Disorder unter den „conditions for further study“ im DSM-5 vergleichend dargestellt. Es schliest sich ein Uberblick zur Epidemiologie von Internet- und Computerspielsucht an. Dieser zeigt, dass sich bislang die Pravalenzschatzungen zwischen 3 und 15 % bewegen und demnach eine hohe Bandbreite aufweisen. Abschliesend werden Befunde zur Komorbiditat und zu Risikokorrelaten einer Internet- und Comp…

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Is Sensation Seeking a correlate of excessive behaviors and behavioral addictions? A detailed examination of patients with Gambling Disorder and Inte…

2016

Sensation Seeking has repeatedly been related to substance use. Also, its role as a correlate of Gambling Disorder has been discussed although research has led to heterogeneous results. Likewise, first studies on Internet Addiction have indicated increased Sensation Seeking, to some extent contradicting clinical impression of patients suffering from internet addiction. We assessed Sensation Seeking in a clinical sample of n=251 patients with Gambling Disorder, n=243 patients with internet addiction, n=103 clients with excessive but not addictive internet use, and n=142 healthy controls. The clinical groups were further sub-divided according to the preferred type of addictive behavior (slot-…

AdultMalemedicine.medical_specialtyAdolescentmedia_common.quotation_subjecteducationSensation030508 substance abuseBehavioral addictionsYoung Adult03 medical and health sciences0302 clinical medicinemental disordersmedicineHumansSensation seekingPsychiatryBiological PsychiatryAgedmedia_commonInternetbusiness.industryAddictionMiddle Agedmedicine.disease030227 psychiatryBehavior AddictivePsychiatry and Mental healthGamblingGambling disorderFemaleThe InternetSubstance use0305 other medical sciencePsychologybusinessAddictive behaviorHigh arousalClinical psychologyPsychiatry Research
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Ambulante Rehabilitation und Behandlung der Internet- und Glücksspielsucht

2019

Suchttherapie
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Internet Addiction and Internet Gaming Disorder

2020

Several forms of excessive pathological Internet use, such as Internet addiction (IA), Internet gaming disorder (IGD), or gaming disorder (GD) are perceived as public health concerns. IGD was included in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a research diagnosis and recently GD was announced for the International Classification of Disease (ICD-11). IA represents a variety of excessive and unregulated consumption of video games, social networking, chat rooms, use of online pornography, online gambling, or the aimless gathering and research of information. The outpatient treatment program Short-Term Treatment of Internet and Computer Game Addiction (STICA) aims …

Cognitive behavioral therapymedicine.medical_specialtybusiness.industryAddictionmedia_common.quotation_subjectmedicine.medical_treatmentmedicineThe InternetPsychiatryPsychologybusinessmedia_common
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