0000000000287426

AUTHOR

Zsolt Demetrovics

0000-0001-5604-7551

showing 11 related works from this author

Drinking motives and links to alcohol use in 13 European countries.

2014

Objective: The purpose of this study was to test the structure and endorsement of drinking motives and their links to alcohol use among 11- to 19-year-olds from 13 European countries. Method: Confi rmatory factor analysis, latent growth curves, and multiple regres- sion models were conducted, based on a sample of 33,813 alcohol-using students from Belgium, Denmark, Estonia, Finland, Hungary, Ireland, Italy, Poland, Portugal, Scotland, Slovakia, Switzerland, and Wales who completed the Drinking Motives Questionnaire Revised Short Form (DMQ-R SF). Results: The fi ndings confi rmed the hypothesized four- dimensional factor structure. Social motives for drinking were most frequently indicated, …

MaleCoping (psychology)Health (social science)Poison controlYOUNG-PEOPLEToxicologyConformityADOLESCENTSMedicine and Health SciencesadolescentsChildinterventionmedia_commonvalidationPERSONALITYAlcohol Drinking/ethnologyData CollectionEuropePsychiatry and Mental healthyoung-peopleFemalePsychologySocial psychologyINTERVENTIONCross-Cultural ComparisonAdolescentAlcohol Drinkingexpectanciesmedia_common.quotation_subjectunited-statesBinge drinkingUNITED-STATESrisky drinkingEurope/ethnologyVALIDATIONAdolescent Behavior/ethnologyData Collection/methodsYoung AdultInjury preventionPersonalityHumansconsumptionPeer pressureStudentsMotivationmodelEXPECTANCIESCONSUMPTIONCross-cultural studiesStudents/psychologyMODELpersonalityAdolescent BehaviorSelf ReportDevelopmental PsychopathologyRISKY DRINKINGDemography
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Cross-cultural validation of the Compulsive Internet Use Scale in four forms and eight languages

2019

International audience; The 14-item Compulsive Internet Use Scale (CIUS) is one of the most frequently internationally adapted psychometric instruments developed to assess generalized problematic Internet use. Multiple adaptations of this instrument have led to versions in different languages (e.g., Arabic and French), and different numbers of items (e.g., from 5 to 16 items instead of the original 14). However, to date, the CIUS has never been simultaneously compared and validated in several languages and different versions. Consequently, the present study tested the psychometric properties of four CIUS versions (i.e., CIUS-14, CIUS-9, CIUS-7, and CIUS-5) across eight languages (i.e., Germ…

MalePsychometrics[SHS.PSY]Humanities and Social Sciences/Psychology050109 social psychologymanopcomputer.software_genreGermanddc:616.890508 media and communicationsddc:150Applied PsychologyMeasurement invarianceLanguage4. EducationCommunication05 social sciencesGeneral MedicineCompulsive Internet Use ScaleComputer Science ApplicationsTest (assessment)Psychometric testingCompulsive BehaviorlanguageFemaleThe InternetPsychologyNatural language processingAdultCross-Cultural ComparisonAdolescentPsychometricsSocial Psychology050801 communication & media studiesCompulsive Internet Use Scale psychometric testing measurement invariance cross-cultural researchYoung AdultHumansCross-culturalTranslations0501 psychology and cognitive sciencesPsychological testingMeasurement invarianceInternetPsychological Testsbusiness.industryResearchReproducibility of ResultsCross-culturalCross-cultural studieslanguage.human_languageHuman-Computer InteractionArtificial intelligencebusinesscomputer
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Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages

2018

The prevalence of mobile phone use across the world has increased greatly over the past two decades. Problematic Mobile Phone Use (PMPU) has been studied in relation to public health and comprises various behaviours, including dangerous, prohibited, and dependent use. These types of problematic mobile phone behaviours are typically assessed with the short version of the Problematic Mobile Phone Use Questionnaire (PMPUQ–SV). However, to date, no study has ever examined the degree to which the PMPU scale assesses the same construct across different languages. The aims of the present study were to (i) determine an optimal factor structure for the PMPUQ–SV among university populations using eig…

MaleProblematic Mobile Phone UsePsychometricsHealth Toxicology and MutagenesisApplied psychologyPsicologia del desenvolupament[SHS.PSY]Humanities and Social Sciences/Psychology030508 substance abuselcsh:Medicinemanop: Traitement & psychologie clinique [H13] [Sciences sociales & comportementales psychologie]smartphone useGermanddc:616.890302 clinical medicineddc:150Surveys and QuestionnairesDangerous BehaviorPrevalence030212 general & internal medicineLanguageTelèfon mòbil i adolescentsEuropemeasurement invarianceScale (social sciences)languageProblematic MobileFemaleCrime0305 other medical sciencePsychologyAdultCross-Cultural ComparisonPsychometricsmobile phone useSample (statistics)Phone Use Questionnaire: Treatment & clinical psychology [H13] [Social & behavioral sciences psychology]Article03 medical and health sciencesCronbach's alphaHumansMeasurement invarianceTranslationspsychometric testingStructure InvariancePMPUQDescriptive statisticslcsh:RPublic Health Environmental and Occupational HealthProblematic Mobile Phone Use Questionnairelanguage.human_languageCell Phone UseBehavior AddictiveMobile phonemeasurement invariancFactor Analysis StatisticalInternational Journal of Environmental Research and Public Health
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Expert appraisal of criteria for assessing gaming disorder: An international Delphi study

2021

Background and aims Following the recognition of ‘internet gaming disorder’ (IGD) as a condition requiring further study by the DSM‐5, ‘gaming disorder’ (GD) was officially included as a diagnostic entity by the World Health Organization (WHO) in the eleventh revision of the International Classification of Diseases (ICD‐11). However, the proposed diagnostic criteria for gaming disorder remain the subject of debate, and there has been no systematic attempt to integrate the views of different groups of experts. To achieve a more systematic agreement on this new disorder, this study employed the Delphi expert consensus method to obtain expert agreement on the diagnostic validity, clinical util…

Research Reportmedicine.medical_specialtyInternet addictionDelphi TechniquediagnosisGaming disordermedia_common.quotation_subjectDelphi methodinternet gaming disorderMedizin030508 substance abuseMedicine (miscellaneous)DelphiWorld health03 medical and health sciencesgaming disorderddc:616.89DSMInternet gaming disorder0302 clinical medicineDiagnosismedicineHumansMedical physics030212 general & internal medicinemedia_commoncomputer.programming_languageInternetResearch Reports (Alcohol‐Drugs‐Solvents‐Gambling‐Nicotine)ICDExpert consensusJoc compulsiuDeceptionBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersDisruptive Impulse Control and Conduct DisordersPsychiatry and Mental healthMoodVideo GamesDiagnostic validityAddicció a Internet0305 other medical sciencePsychologyCompulsive gamblingcomputerDelphiGaming Disorder; Delphi; DSM; ICD; Diagnosis; Internet Gaming Disorder
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance

2020

As a response to the COVID-19 pandemic, many governments have introduced steps such as spatial distancing and “staying at home” to curb its spread and impact. The fear resulting from the disease, the ‘lockdown’ situation, high levels of uncertainty regarding the future, and financial insecurity raise the level of stress, anxiety, and depression experienced by people all around the world. Psychoactive substances and other reinforcing behaviors (e.g., gambling, video gaming, watching pornography) are often used to reduce stress and anxiety and/or to alleviate depressed mood. The tendency to use such substances and engage in such behaviors in an excessive manner as putative coping strategies i…

ConsensusDistancingSocial connectednesslcsh:RC435-571Internet privacyPneumonia Viral610 Medicine & healthAnxietyArticleSocial group03 medical and health sciences2738 Psychiatry and Mental HealthBetacoronavirus0302 clinical medicinelcsh:PsychiatryPandemicAdaptation PsychologicalmedicinePornographyHumans10064 Neuroscience Center ZurichSalut mentalPandemicsInternetbusiness.industryDepressionSARS-CoV-23203 Clinical PsychologyClinical Psychology; Psychiatry and Mental health; COVID-19COVID-1910058 Department of Child and Adolescent PsychiatryAnxiety Disorders030227 psychiatryPsychiatry and Mental healthClinical PsychologyWork (electrical)PsychologieVideo GamesInformation and Communications Technology10076 Center for Integrative Human PhysiologyAnxietyMental healthmedicine.symptomPsychologybusinessCoronavirus Infections030217 neurology & neurosurgeryComprehensive Psychiatry
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Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

2016

This commentary paper critically discusses the recent debate paper by Petry et al. (2014) that argued there was now an international consensus for assessing Internet Gaming Disorder (IGD). Our collective opinions vary considerably regarding many different aspects of online gaming. However, we contend that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area. This paper critically discusses and provides commentary on (i) the representativeness of the international group that wrote the ‘consensus’ paper, and (ii) each of the IGD criteria. The paper also includes a brief discussion on initiatives that could be taken to…

ConsensusInternationality030508 substance abuseMedicine (miscellaneous)Representativeness heuristicArticleDSM-5ddc:616.8903 medical and health sciences0302 clinical medicineHumansEmpirical evidencebusiness.industryInternational communityVideo Games/psychologyPublic relations030227 psychiatryBehavior AddictiveDiagnostic and Statistical Manual of Mental DisordersPsychiatry and Mental healthVideo GamesScale (social sciences)Video game addictionThe InternetIndustrial and organizational psychology0305 other medical sciencePsychologybusinessSocial psychologyBehavior Addictive/diagnosisAddiction (Abingdon, England)
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Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective: Commentary on: A weak scientific basis for …

2018

The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to …

medicine.medical_specialtyInclusion (disability rights)clinical perspective030508 substance abuseMedicine (miscellaneous)DiseaseWorld healthgaming disorder03 medical and health sciences0302 clinical medicineICD-11medicineMedia psychologybusiness.industryPublic healthpublic healthPerspective (graphical)General MedicinePublic relations030227 psychiatry3. Good healthPsychiatry and Mental healthClinical PsychologyCriticismPosition (finance)0305 other medical sciencebusinessPsychologyJournal of behavioral addictions
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Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey

2017

Background and aims: Despite many positive benefits, mobile phone use can be associated with harmful and detrimental behaviors. The aim of this study was twofold: to examine (a) cross-cultural patterns of perceived dependence on mobile phones in ten European countries, first, grouped in four different regions (North: Finland and UK; South: Spain and Italy; East: Hungary and Poland; West: France, Belgium, Germany, and Switzerland), and second by country, and (b) how socio-demographics, geographic differences, mobile phone usage patterns, and associated activities predicted this perceived dependence.\ud \ud Methods: A sample of 2,775 young adults (aged 18–29 years) were recruited in different…

Full-Length ReportApplied psychologyEmpirical surveycross-cultural researchMedicine (miscellaneous)[SHS.PSY]Humanities and Social Sciences/Psychologymanop: Traitement & psychologie clinique [H13] [Sciences sociales & comportementales psychologie]ddc:616.890302 clinical medicine0508 media and communicationsddc:150Risk Factorsproblematic mobile phone usePrevalence030212 general & internal medicineYoung adultmobile phone dependence[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior05 social sciencesRegression analysisGeneral MedicineEuropePsychiatry and Mental healthClinical Psychology[SCCO.PSYC]Cognitive science/PsychologyRegression AnalysisThe InternetPsychologyAdultCross-Cultural Comparisonyoung adultsAdolescentUniversities050801 communication & media studiesSample (statistics): Treatment & clinical psychology [H13] [Social & behavioral sciences psychology]Young Adult03 medical and health sciencesProblematic mobile phone useHumansCross-culturalInternetbusiness.industrybehavioral addictionsCross-cultural studiesBehavior AddictiveCross-cultural researchMobile phoneSelf ReportbusinessCell PhoneJ BEHAV ADDICT JOURNAL OF BEHAVIORAL ADDICTIONS
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The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming di…

2023

Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psychosocial consequences. Although previous evidence suggests poorer self-concept clarity (SCC) and avatar identification are associated with GD, less is known about the mediating role of body-image coping strategies (appearance- fixing and avoidance, a form of escapism) in this relationship. A total of 214 Italian online gamers (64 % males) were anonymously recruited online by posting the survey link on social media gaming forums and other online sites. The participants’ ages ranged from 18 to 59 years (M = 24.07 years, SD = 5.19). The results of the correlational analysis showed that SCC was neg…

Psychiatry and Mental healthClinical PsychologyBody Image-CopingMedicine (miscellaneous)Self-Concept ClarityAvatar IdentificationSettore M-PSI/05 - Psicologia SocialePharmacology Toxicology and Pharmaceutics (miscellaneous)Gaming DisorderAddictive Behaviors Reports
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Drinking motives mediate cultural differences but not gender differences in adolescent alcohol use

2015

Item does not contain fulltext PURPOSE: To test whether differences in alcohol use between boys and girls and between northern and southern/central Europe are mediated by social, enhancement, coping, and conformity motives. METHODS: Cross-sectional school-based surveys were conducted among 33,813 alcohol-using 11-to 19-year-olds from northern Europe (Denmark, Estonia, Finland, Ireland, Poland, Scotland, and Wales) and southern/central Europe (Belgium, Hungary, Italy, Portugal, Slovakia, and Switzerland). RESULTS: Particularly in late adolescence and early adulthood, boys drank more frequently and were more often drunk than girls. Instead of mediation, gender-specific motive paths were found…

MaleCross-Cultural ComparisonCoping (psychology)AdolescentAlcohol DrinkingCross-sectional studymedia_common.quotation_subjectAlcohol use disorderConformityRisk AssessmentPediatricsPeer GroupDevelopmental psychologySex FactorsRisk-TakingSocial ConformityCultural diversitymedicinePrevalencePersonalityHumansmediationSocial BehaviorDrinking motivesmedia_commonAdolescence; Alcohol use; Drinking motives; Europe; Gender; Mediation Cross-cultural study; Adolescent; Adolescent Behavior; Alcohol Drinking; Cross-Sectional Studies; Cultural Characteristics; Europe; Female; Humans; Male; Prevalence; Risk Assessment; Sex Factors; Social Behavior; Social Conformity; Cross-Cultural Comparison; Peer Group; Risk-Taking; Pediatrics Perinatology and Child Health; Psychiatry and Mental Health; Public Health Environmental and Occupational Health; Medicine (all)Cultural CharacteristicsMedicine (all)Environmental and Occupational HealthPublic Health Environmental and Occupational HealthGenderPeer groupta3141Perinatology and Child Healthmedicine.diseaseCross-cultural studiesAdolescenceEuropeCross-Sectional StudiesAdolescent BehaviorPsychiatry and Mental HealthPediatrics Perinatology and Child Healthcross-cultural studyFemaleMediation Cross-cultural studyPublic HealthPsychologyAlcohol useDevelopmental Psychopathology
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Different drinking motives, different adverse consequences? Evidence among adolescents from 10 European countries

2017

INTRODUCTION AND AIM: This study, which builds on previous research demonstrating that drinking motives are associated with adverse consequences, investigates the associations between drinking motives and non-alcohol-attributed adverse consequences and disentangles alcohol-related and direct effects. DESIGN AND METHOD: On the basis of a sample of 22 841 alcohol-using 13- to 16-year-olds (50.6% female) from Belgium, Denmark, Estonia, Finland, Ireland, Portugal, Scotland, Slovakia, Switzerland and Wales, structural equation models were used to estimate direct and indirect effects. Additionally, differences across countries were tested in a multigroup analysis. RESULTS: The indirect effect (vi…

Coping (psychology)Health (social science)Drinking motivesmedia_common.quotation_subjectDirect effects030508 substance abuseMedicine (miscellaneous)Alcohol use disordermedicine.diseaseConformityStructural equation modeling03 medical and health sciences0302 clinical medicineHealth promotionEnvironmental healthNegative body imagemedicine030212 general & internal medicine0305 other medical sciencePsychologySocial psychologymedia_commonDrug and Alcohol Review
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