6533b853fe1ef96bd12acb89
RESEARCH PRODUCT
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective: Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caution (van Rooij et al., 2018)
Henrietta Bowden-jonesJürgen RehmJürgen RehmJürgen RehmOsman Tolga AricakJeroen S. LemmensPhilip TamDouglas A. GentileAnna E. GoudriaanNorharlina BaharJohn B. SaundersJeffrey L. DerevenskyPatrick IpHalley M. PontesHans-ulrich WittchenNaomi A. FinebergNaomi A. FinebergAhmad El KashefJoël BillieuxJiang LongZsolt DemetrovicsDaniele Fabio ZullinoManoi SharmaSophia AchabSophia AchabClaudia GandinOlatz Lopez-fernandezDaria J. KussMarie Grall-bronnecKlaus WölflingDavid C. HodginsFlorian RehbeinElda Mei-lo ChanDaniel L. KingGuilherme BorgesVladimir PoznyakDan J. SteinEmanuele ScafatoDaniel Tornaim SpritzerMatthias BrandMatthias BrandSatoko MiharaMax AbbottOrsolya KirályNancy M. PetryKarl MannAfarin Rahimi-movagharSawitri AssanangkornchaiMarc N. PotenzaMichael FarrellAtul AmbekarAviv WeinsteinNatacha CarragherMark D. GriffithsTom Wai-hin ChungSusumu HiguchiWei HaoHae Kook LeeHans-jürgen Rumpfsubject
medicine.medical_specialtyInclusion (disability rights)clinical perspective030508 substance abuseMedicine (miscellaneous)DiseaseWorld healthgaming disorder03 medical and health sciences0302 clinical medicineICD-11medicineMedia psychologybusiness.industryPublic healthpublic healthPerspective (graphical)General MedicinePublic relations030227 psychiatry3. Good healthPsychiatry and Mental healthClinical PsychologyCriticismPosition (finance)0305 other medical sciencebusinessPsychologydescription
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to diminish its responsibility by claiming that GD is not a public health problem, a position which maybe supported by arguments from scholars based in media psychology, computer games research, communication science, and related disciplines. However, just as with any other disease or disorder in the ICD-11, the decision whether or not to include GD is based on clinical evidence and public health needs. Therefore, we reiterate our conclusion that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it.
year | journal | country | edition | language |
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2018-01-01 | Journal of behavioral addictions |