0000000000382577
AUTHOR
Valero Laparra Pérez-muelas
Learning efficient image representations: Connections between statistics and neuroscience
This thesis summarizes different works developed in the framework of analyzing the relation between image processing, statistics and neuroscience. These relations are analyzed from the efficient coding hypothesis point of view (H. Barlow [1961] and Attneave [1954]). This hypothesis suggests that the human visual system has been adapted during the ages in order to process the visual information in an efficient way, i.e. taking advantage of the statistical regularities of the visual world. Under this classical idea different works in different directions are developed. One direction is analyzing the statistical properties of a revisited, extended and fitted classical model of the human visual…
Flipped evaluation: herramientas online para la evaluación participativa
[EN] The evaluation of a subject is a fundamental part of the teaching-learning process and one of the main concerns of our students. This is a complex task that requires a lot of effort from the teacher. This is a growing effort in line with the increased weight of con-tinuous evaluation in the current educational system. In this work, different methodo-logies focused on maximizing the student’s performance are presented, thus minimizing the extra effort for the teacher in the evaluation process. We provide several examples of activities throught Moodle platform such as the workshop, glossary, databases, ques-tionnaires, etc. Some of them allow self-assessment once configured, whereas others pr…
Estrategia de enseñanza y aprendizaje de programación basada en la idea de ’hackathon’
[EN] The acquisition of programming and data analysis skills in higher education is increa-singly necessary in all areas of Science and Engineering. In this paper we present a methodology for the motivation of programming learning, mainly focused on the deve-lopment of machine learning algorithms. This methodology is based on the hackathon idea and will have different levels. On the one hand the basic level where a competition is proposed in an improvised way during the development of the class. A second level where a programmed hackathon is proposed but within the classroom environment and using learning management systems such as Moodle. The last level consists of parti-cipation in an exte…