6533b859fe1ef96bd12b7992
RESEARCH PRODUCT
Estrategia de enseñanza y aprendizaje de programación basada en la idea de ’hackathon’
Gonzalo Mateo-garciaJordi Muñoz-maríMaria Moreno-llácerMaria PilesAdrian Perez-suayVicent Girbés-juanValero Laparra Pérez-muelassubject
Innovación educativaMotivationEvaluaciónParticipationProgramaciónParticipaciónEducación superiorProgrammingEnseñanza superiorDatathonMotivaciónTecnologías y educaciónHackathonEvaluationdescription
[EN] The acquisition of programming and data analysis skills in higher education is increa-singly necessary in all areas of Science and Engineering. In this paper we present a methodology for the motivation of programming learning, mainly focused on the deve-lopment of machine learning algorithms. This methodology is based on the hackathon idea and will have different levels. On the one hand the basic level where a competition is proposed in an improvised way during the development of the class. A second level where a programmed hackathon is proposed but within the classroom environment and using learning management systems such as Moodle. The last level consists of parti-cipation in an external hackathon and the delivery of a report. These levels have been adapted and tested in several undergraduate and master’s degree courses at the Uni-versity of Valencia. We include detailed information on how the methodology has been adapted to the teaching needs of the subject and we conducted anonymized surveys to students to know their degree of satisfaction. These surveys reveal a positive assessment of the experience by the students and include constructive comments for improvement in future editions.
year | journal | country | edition | language |
---|---|---|---|---|
2021-09-28 |