0000000000525749

AUTHOR

Jesús López-garcía

showing 2 related works from this author

Acute Effects of Aerobic Exercise and Active Videogames on Cognitive Flexibility, Reaction Time, and Perceived Exertion in Older Adults

2019

Abstract Objective: The aim of this study was to analyze the acute effects of aerobic exercise (AE), active videogames (AVG), and AE+AVG on cognitive flexibility, choice reaction time (CRT), and po...

MaleAcute effects030506 rehabilitationmedicine.medical_specialtyHealth (social science)Physical ExertionPerceived exertionCognitive health03 medical and health sciencesCognition0302 clinical medicineReaction TimemedicineHumansAerobic exercise030212 general & internal medicineExerciseAgedChoice reaction timebusiness.industryRehabilitationPublic Health Environmental and Occupational HealthCognitive flexibilityMiddle AgedMental healthComputer Science ApplicationsVideo GamesPhysical therapyFemaleDisease prevention0305 other medical sciencebusinessGames for Health Journal
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Acute effects of exercise and active video games on adults’ reaction time and perceived exertion

2016

The purpose of the present study was to examine the acute effects of resting, aerobic exercise practised alone, and aerobic exercise with active video games (AVG), on complex reaction time (CRT) and the post-exercise acute rate of perceived exertion (RPE) in young healthy adults. The experimental group was composed of 92 healthy young adults, 78 males and 13 females (age M = 21.9 ± 2.7 years) who completed two sessions, A and B. In session A, participants rode 30 min on an ergometer, while in session B they exercised for 30 min on an ergometer while playing an AVG on a Wii. The control group was composed of 30 young adults, 26 males and 4 females (age M = 21.4 ± 2.9 years) who rested for 30…

AdultMaleAcute effectsmedicine.medical_specialtyAdolescentInjury controlAccident preventionRestPoison controlPhysical Therapy Sports Therapy and RehabilitationPerceived exertionYoung Adult03 medical and health sciences0302 clinical medicinePhysical medicine and rehabilitationTask Performance and AnalysisReaction TimeHumansMedicineAerobic exerciseAttentionOrthopedics and Sports MedicineYoung adultExerciseFatiguebusiness.industryRepeated measures design030229 sport sciencesGeneral MedicineVideo GamesPhysical therapyFemalePerceptionbusiness030217 neurology & neurosurgeryEuropean Journal of Sport Science
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