Dog behaviour classification with movement sensors placed on the harness and the collar
Dog owners’ understanding of the daily behaviour of their dogs may be enhanced by movement measurements that can detect repeatable dog behaviour, such as levels of daily activity and rest as well as their changes. The aim of this study was to evaluate the performance of supervised machine learning methods utilising accelerometer and gyroscope data provided by wearable movement sensors in classification of seven typical dog activities in a semi-controlled test situation. Forty-five middle to large sized dogs participated in the study. Two sensor devices were attached to each dog, one on the back of the dog in a harness and one on the neck collar. Altogether 54 features were extracted from th…
Assisting immersive virtual reality development with user experience design approach
In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…
Dog-Owner Relationship, Owner Interpretations and Dog Personality Are Connected with the Emotional Reactivity of Dogs
Simple Summary The relationship between owner and the dog affects the dog's attachment behaviors and stress coping. In turn, the quality of the relationship may affect owner's interpretations about their dog's behavior. Here, we assessed dogs' emotional responses from heart rate variability and behavioral changes during five different situations. Dog owners evaluated the emotion (valence and arousal) of their dog after each situation. We found that both negative and positive incidents provoked signs of emotional arousal in dogs. Owners detected the dog's arousal especially during fear- and stress-evoking situations. The dog-owner relationship did not affect owners' interpretation of dogs' e…
The hierarchy of needs for user experiences in virtual reality
Virtual reality (VR) is rapidly becoming more widely adopted by various industries, and virtual content is just as rapidly becoming available for consumers. However, there is a lack of guidelines and standards for VR content to be held to in terms of experiential design. Because VR is a relatively new media form for consumers, there is a high risk of user attrition due to the novelty of the service. Therefore, if the first experience of the technology is with poorly made content, users will be much less likely to use VR again. Therefore, as various industries and organizations digitalize and adopt emerging technology such as VR, great care should be given to the way the virtual content and …
Description of movement sensor dataset for dog behavior classification
The description and results of the original investigation are found in: Dog behaviour classification with movement sensors placed on the harness and the collar, Kumpulainen, P., Valldeoriola Cardó, A., Somppi, S., Törnqvist, H., Väätäjä, H., Majaranta, P., Gizatdinova, Y., Antink, C. H., Surakka, V., V. Kujala, M., Vainio, O. & Vehkaoja, A., Aug 2021, In: Applied Animal Behaviour Science. 241, 7 p., 105393. Movement sensor data from seven static and dynamic dog behaviors (sitting, standing, lying down, trotting, walking, playing, and (treat) searching i.e. sniffing) was collected from 45 middle to large sized dogs with six degree-of-freedom movement sensors attached to the collar and the ha…
Journalism in virtual reality : opportunities and future research challenges
This paper presents a state-of-the-art overview on journalism and its opportunities and challenges in virtual reality. First we take a look at what kind of real-life journalistic experiments there have been made in this field so far, then we analyze the research literature on journalistic VR. The paper proceeds to discuss the emergence of virtual reality and immersive journalism explored in the latest reports in the fields of HCI and VR design. In order to analyse VR-journalism further, early draft of analysis model is being developed based on sample of three VR-productions and four VR-applications. The paper concludes to discuss the results of the analysis and outlines more advanced and in…
Exploring the immersive journalism landscape
Current drivers of 360-degree journalism have been mostly curious about the new medium, its possibilities, and are exploring business opportunities. The early adoption of such technology is often a matter of brand-building – that is, news organizations experimenting with virtual reality (VR) want to demonstrate that their digital strategies are forward-thinking (Watson 2017). After interviewing representatives from leading US newspapers, Bosworth and Sarah (2019, 226) also conclude, “among major media companies that failing to experiment in immersive and experimental stories will mean losing a race”. peerReviewed